DenchDeckard
Gold Member
Since when has PC identified as blue?
Pc is green or red and always stays winning.
Sprinkle some blue in for intel....
It has every one covered. It's why it's the best.
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Since when has PC identified as blue?
Clearly not someone that can't see what is in front of them.
The actual gameplay from Granny in-game-engine cinematic shows old source engine hard shadows - from the swaying trees onto the cabin - that are yielding false depth tests because a right to left cast shadow shouldn't produce a temporary island shadow and maybe shouldn't produce any cabin front facing shadow at all - based on the swaying tree's position -and these are definitely not problems UE3 or UE4's default lighting system will throw at such short draw distance.This game doesnt look or feel like a Source game.
That didn't answer my question1500dollar stutterfest machine? fuck no.
You believed marketing?
Jason Ronald who actually designed the machines was pretty clear before launch that they would let developers decide and that they could lower other graphical effects that didn't affect gameplay, the interview is well known by now.
Also Microsoft is not responsible for third parties and the performance of their games, no more than Sony is when something doesn't run as well on PS.
Yes Forza will be interesting on both consoles but it will prove that the Series S is capable of RT in the right hands.
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Still investigating
No, Jason Ronald is not one of the architects but the main project manager behind it. He did not design the machine.I know that Cerny is a great engineer and architect but sometimes I wonder why the Xbox guys don't receive the same praise.
Based on some comparatives both machines are quite similar, sometimes one better than the other. However, Xbox is smaller, quieter and most importantly, according to DF, consumes less power, sometimes much less, when running the same game. For me, the X seems better design and nobody talk about the Xbox architects. I never heard who they are. Is Jason Ronald the main architect?
I'm shocked...2k PC destroying 500$ console......how is it possible ?I bet you'll be saying this in 2035...lol. I wasn't saying it. There was also the people saying that the ps5 would beat pcs for years to come thanks to its untouchable god like io. There's crazy on both sides, just laugh at it.
PC is destroying consoles now just like it has for every gen.
I have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
I'm shocked...2k PC destroying 500$ console......how is it possible ?![]()
Isn't it a new developer from eastern Europe or Russia? I think they are probably a very PC focused team and then have to port to the shared memory architecture of the consoles.No ideas on this one?
Isn't it a new developer from eastern Europe or Russia? I think they are probably a very PC focused team and then have to port to the shared memory architecture of the consoles.
It's happened before.
I have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
I have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
Its mess on console as well.Time for MS to release the Series Pro version.
SX is better in terms of specs but thanks to MS lack of games showcasing its power and poor optimisation by 3rd party devs, shows SX as weaker system which in result gives ammo to fanboys to bash it.Mark Cerny is just a meme really, I love it, it's pretty obvious the xbox and ps5 are almost identical.
SX is better in terms of specs but thanks to MS lack of games showcasing its power and poor optimisation by 3rd party devs, shows SX as weaker system which in result gives ammo to fanboys to bash it.
If one is being very selective about those specs discounting inconvenient parts of it that is. Those same specs tell us that PS5 GPU is running at 22% higher frequency thus (knowing the basics of the architecture) has higher rasterization and pixel fill rate among (many) other things. SSD-I/O side of things is also very much part of those specs. So by the data at hand, by which logic and certainty are we expluding those parts and declaring XSX the 'spec champion' may i ask?SX is better in terms of specs but thanks to MS lack of games showcasing its power and poor optimisation by 3rd party devs, shows SX as weaker system which in result gives ammo to fanboys to bash it.
If one is being very selective about those specs discounting inconvenient parts of it that is. Those same specs tell us that PS5 GPU is running at 22% higher frequency thus (knowing the basics of the architecture) has higher rasterization and pixel fill rate among (many) other things. SSD-I/O side of things is also very much part of those specs. So by the data at hand, by which logic and certainty are we expluding those parts and declaring XSX the 'spec champion' may i ask?
the logic is he like the xsx moreIf one is being very selective about those specs discounting inconvenient parts of it that is. Those same specs tell us that PS5 GPU is running at 22% higher frequency thus (knowing the basics of the architecture) has higher rasterization and pixel fill rate among (many) other things. SSD-I/O side of things is also very much part of those specs. So by the data at hand, by which logic and certainty are we expluding those parts and declaring XSX the 'spec champion' may i ask?
If the problem is data driven it might be the fact that consoles have shared memory + SSD vs PC that has dedicated memory for the GPU + Main Memory + SSDI have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
It depends on a lot of things really.I have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
Games on the Series X with framerate issues do not back up your claim at all.it has been demonstrated a bunch of times that fast clocks in RDNA PC GPUs do not result in better performance compared to slower GPUs that are wider.
Both consoles are really nicely designed. As long as you don’t look at the internals the Xbox I think looks great. On the inside though phew. PS5 looks like a well thought out factory floor while the Xbox series X looks like they just tried to cram in as much stuff as they could. Luckily we don’t see the internals during gameplay thoughNo, Jason Ronald is not one of the architects but the main project managers behind it. He did not design the machine.
Part of the reason of what you notice is that PS5 was assumed to be comically inferior and its architecture unbalanced and a lot of vitriol was thrown at it from every angle: RDNA 1.5, GitHub leak with no RT or Software RT and 8-9 TFLOPS max, huge fuss about no real HW RT support and how Cerny was playing with words with hardware accelerated RT, how Sony missed the boat with the old primitive shaders instead of Mesh Shaders (which AMD now finally nipped in the bud), how the unit would be super difficult to manufacture due to high clocks and the console would throttle all the time making it difficult to code for, how the 2 TFLOPS and “true RDNA2” differences were going to leave PS5 in the dust (just you watch, any day now…).
Fast forward a bit later and the picture does not match that and the system design is actually pretty great and balanced (interesting mix of new bets and evolution of previous trends) and again the promise of having longevity but also not being unnecessarily hard to develop for (“time to triangle” metric, investing in HW and SW to make high performance easier/practical to tap into and then evolve and max out with additional investment)… all while the console was breaking even close after launch and their thermal / silicon design allowed them to iterate well on the cooling and system design to keep shaving unit cost down and invest that in manufacturing more and more consoles.
Considering PS5 has an excellent rest / low power mode since the beginning and it does not dramatically use / waste more power than XSX and it reasonably quiet (a lot of progress there), all the other bits and pieces I mentioned above are what architecture design is about: ease of development, tools, manufacturing and cost reduction, platform evolution, etc… they did a great job at that (XSX is also a very nice design).
I have a genuine question for the tech specialists who post heavily in these threads with their theories on why one version is performing worse than the others.
Can you explain why a pc with say 8gb of vram and a 2080 gpu amd ryzen 3600 512gb nvme drive that's like 1800mbs read would beat the consoles?
Much worse io than a ps5 for example yet performs better in this game. Why would that be?
Watch the DF video again. The Series X isn't just stuttering. It has prolonged periods of running at a much lower framerate. A stutter can be due to an access miss or something. Running at a lower FPS for prolonged durations of time speaks more to RAM or its availability. It means the entire engine is getting bottlenecked somehow. We know it's not a raster bottleneck, it also isnt an IO bottleneck being that the game is on the previous-gen consoles too. That leaves memory being the only possible culprit. And what is the only difference between the memory on the PS5 and that of the XS consoles?
small teams work on games due to passion,
big teams work on games because their boss told them so.
see Hi-Fi Rush, smaller project directed by a guy that really wanted to make this game... it's UE4, it's DX12, it has basically zero stutters
It's laughable. I knew it was BS back then, incredible how they still maintain the narrativeIn the months leading up to the console launch a certain group of people swore up and down that all multiplatform games would perform better on XSX. Now that we see this couldn't be further from the truth, they then blame XSX performance shortcomings on moneyhatting when games happen to be marketed under PS (Callisto Protocol, Harry Potter), and for games where there is no platform specific deal or even better, Xbox sponsored games like Atomic Heart here, they blame the weaker performance on lack of optimization. At what point do they just say enough is enough and choose the console that doesn't have so many issues working against it (assuming they can't purchase both), regardless of what those issues are or why they exist? What is so enticing about living in denial 24/7?
In the months leading up to the console launch a certain group of people swore up and down that all multiplatform games would perform better on XSX. Now that we see this couldn't be further from the truth, they then blame XSX performance shortcomings on moneyhatting when games happen to be marketed under PS (Callisto Protocol, Harry Potter), and for games where there is no platform specific deal or even better, Xbox sponsored games like Atomic Heart here, they blame the weaker performance on lack of optimization. At what point do they just say enough is enough and choose the console that doesn't have so many issues working against it (assuming they can't purchase both), regardless of what those issues are or why they exist? What is so enticing about living in denial 24/7?
In the months leading up to the console launch a certain group of people swore up and down that all multiplatform games would perform better on XSX. Now that we see this couldn't be further from the truth, they then blame XSX performance shortcomings on moneyhatting when games happen to be marketed under PS (Callisto Protocol, Harry Potter), and for games where there is no platform specific deal or even better, Xbox sponsored games like Atomic Heart here, they blame the weaker performance on lack of optimization. At what point do they just say enough is enough and choose the console that doesn't have so many issues working against it (assuming they can't purchase both), regardless of what those issues are or why they exist? What is so enticing about living in denial 24/7?
I think we are far enough into this gen that we have a good idea on how powerful each system is. Tools are fine by this point and both systems are fully activated.
Because SX version was rushed.How was DF missing these distant details and sharpness? The whole building in the distance and the building on the right next to the statue has much more detail on the PS5.
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Keep in mind that no one is brave enough to make a 250GB game right now because of SSD space.
“And when it comes to really ambitious games and the PS5 and what it can do, and you’re trying to achieve this next-level quality visually, and you have an art director like Raphael Lacoste, and you have these ambitions, you need to think: What does it meant to support the first terabyte game?” Raymond continued. “What does it meant to support this level of data? All of these things that we learnt to make game streaming of this generation possible, are interesting to reach the next level of quality.”
In due time, my friend:
Mmmmk...
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The fact that you're ignoring something as prominent as HDR, and pretending as though the devs did an acceptable job is what I was referring to.Yeah, of course. This point tends to appear quite regularly when PS5 happens to outperform XSX in a game. Luckily there is always a 'something' that renders the result meaningless.
Doesn't it perform well on PC too?The fact that you're ignoring something as prominent as HDR, and pretending as though the devs did an acceptable job is what I was referring to.
If this were a game that by allappearances was a competently made game, that generally ran well overall with the expected features working as they should... Then you'd have point. But it doesn't.... so you don't.
You're not doing gamers, the industry, or anyone else any favors by pretending it's perfectly acceptable for developers to release a piss poor performing game. So long as it performs better on Playstation.
Are we taking into account that it's missing raytracing despite it being promised previously or not?Doesn't it perform well on PC too?
Which is why that game shouldn't be used as a console dick measuring contest either. I never said a poorly optimized game couldn't still be enjoyable. Just that it shouldn't be held up as proof of a consoles capabilities.You should see Elden Ring, it runs like shit and is highly rated.
Damn! My poor 3060 is such a piece of shit!A770 with some settings tweaks could be a 1440p60 card with this game.
If it had FSR2 and/or XeSS FauxK60 would be on the table.
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Damn.
I really want to build a bottom of the barrel (not really) all Intel A770 based machine just for the fuck of testing games on it.
12100 - $100
B660M - $100
16GB RAM - $40
1TB SSD - $50
Arc A770 - $300
600W PSU - $60
~650 dollars?
Im sure I can find a loose 650 somewhere.
Donations accepted.
I have no idea, I did notice the reflections on the water don't seem to cast characters though unless I am seeing things. Of course it shouldn't be held as proof, no single game should be, the patches have improved the Xbox Series X version though it does seem to still have some issues, along with a lower res (or its just more blurry rather than a resolution difference, I'm not sure what's going on there).Are we taking into account that it's missing raytracing despite it being promised previously or not?
Which is why that game shouldn't be used as a console dick measuring contest either. I never said a poorly optimized game couldn't still be enjoyable. Just that it shouldn't be held up as proof of a consoles capabilities.
LMAO same.Damn! My poor 3060 is such a piece of shit!
i was as wellCan't believe I was playing this shit on the S
Both consoles are really nicely designed. As long as you don’t look at the internals the Xbox I think looks great. On the inside though phew. PS5 looks like a well thought out factory floor while the Xbox series X looks like they just tried to cram in as much stuff as they could. Luckily we don’t see the internals during gameplay though![]()