You'll learn to like turn-based with this game, combat feels so satisfying and fluid.Wasn't planning to play this game because I'm not a big turn-based fan. But so tempted to click the buy button anyway..
The amount of real time combat I've tolerated in RPGs despite much preferring turn based is unreal.Wasn't planning to play this game because I'm not a big turn-based fan. But so tempted to click the buy button anyway..
Curious about how much this is selling. Hopefully larian will reveal some numbers.
Yeah, but i'm curious about actual sales numbers. It should be interesting because this is pc-only for now, whereas other games that got this far were usually multiplatform like Elden Ring and Hogwarts Legacy.Not numbers, but....
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Yeah, but i'm curious about actual sales numbers. It should be interesting because this is pc-only for now, whereas other games that got this far were usually multiplatform like Elden Ring and Hogwarts Legacy.
A friend of mine who works in market research linked me this on Discord. It's from this tracker named VG Insights and he usually says that they're okay with their guesstimates.Curious about how much this is selling. Hopefully larian will reveal some numbers.
Dont think this is entirely correct as larian had already announced 2 million sales a month before official release (and before the game started charting)A friend of mine who works in market research linked me this on Discord. It's from this tracker named VG Insights and he usually says that they're okay with their guesstimates.
It brings a tear to my japs eye.Feels great seeing Baldur's Gate 3 succeed and cRPG's thriving again since they've been a foundational genre in PC Gaming. Hope we get to see Planescape Torment 2 or Neverwinter Nights 3.
Yeah, I guess we'll have to wait for an official PR communication from Larian on this.Dont think this is entirely correct as larian had already announced 2 million sales a month before official release (and before the game started charting)
A pity that not many games offer options in that regard. I only know it from The Fall Last days of Gaia where there were options. Can't remember exatly but I think you could either play it proper turn based or decline any of the stop events and play it quite actiony. I never liked turn based much but adjusting it to my liking was perfect. No stress, but also no boring "waiting for opponents turn".The amount of real time combat I've tolerated in RPGs despite much preferring turn based is unreal.
This is doing well, but how many party based isometric CRPGs do Microsoft have in the dev pipelines after gobbling up the bigger developers in the genre? My guess is zero. Microsoft try so hard to be cool, they will never be cool.Feels great seeing Baldur's Gate 3 succeed and cRPG's thriving again since they've been a foundational genre in PC Gaming. Hope we get to see Planescape Torment 2 or Neverwinter Nights 3.
Pathfinder Wrath of the Righteous let's you switch between TB and RTwP on the fly. Basically you clean up esy encounters real time and switch to TB for tougher fights. That works really well.A pity that not many games offer options in that regard. I only know it from The Fall Last days of Gaia where there were options. Can't remember exatly but I think you could either play it proper turn based or decline any of the stop events and play it quite actiony. I never liked turn based much but adjusting it to my liking was perfect. No stress, but also no boring "waiting for opponents turn".
It only works "really well" if you use TB very sparingly because it is at its core designed as a power gamer RTS with a billion grindy encounters, some of which have ludicrous numbers of individual enemies. You could very easily add 100+ hours to a game that is already incredibly long if you play turn based. Pillars of Eternity Deadfire also added turn based option, but I'm even more hesitant to try that because you are hard locked into turn based mode in a game that was also designed about powergaming real time battles, and they didn't rebalance encounter rate at all.Pathfinder Wrath of the Righteous let's you switch between TB and RTwP on the fly. Basically you clean up esy encounters real time and switch to TB for tougher fights. That works really well.
So MS has both inXile and Obsidian which are very familiar with cRPGs, but it looks like these two studios are shifting away from this genre with their upcoming releases (e.g. Obsidian has Outer Worlds 2 and Avowed in dev a the minute while inXile has Clockwork Revolution).This is doing well, but how many party based isometric CRPGs do Microsoft have in the dev pipelines after gobbling up the bigger developers in the genre? My guess is zero. Microsoft try so hard to be cool, they will never be cool.
For Pathfinder WotR, yes, that's the whole point. You clean up large encounters with lower powered monsters on RTwP and then use TB on hard encounters. I played on the Core setting and it worked pretty well.It only works "really well" if you use TB very sparingly because it is at its core designed as a power gamer RTS with a billion grindy encounters, some of which have ludicrous numbers of individual enemies. You could very easily add 100+ hours to a game that is already incredibly long if you play turn based. Pillars of Eternity Deadfire also added turn based option, but I'm even more hesitant to try that because you are hard locked into turn based mode in a game that was also designed about powergaming real time battles, and they didn't rebalance encounter rate at all.
InXile and Obsidian tried crpg. Obsidian barely broke even with POE2, even though it was a good game. Josh sawyer said he's taking a break from POE. InXile did wasteland 3 back in 2020. Good reviews, but sales were nothing crazy. I think they will retry crpgs, but it's on the shelf for now.This is doing well, but how many party based isometric CRPGs do Microsoft have in the dev pipelines after gobbling up the bigger developers in the genre? My guess is zero. Microsoft try so hard to be cool, they will never be cool.
Owlcat designed their Pathfinder games 100% around real time battles. They only put in turn based because people were asking for it, and they could use code from a fan mod to make some extra bucks for not that much extra work.For Pathfinder WotR, yes, that's the whole point. You clean up large encounters with lower powered monsters on RTwP and then use TB on hard encounters. I played on the Core setting and it worked pretty well.
For Crusader portion I left that on Easy and modded it down even further as I couldn't be added to care about that.
BG3 by far the best RPG of the year this far. Smokes out FF 16 by a tremendous degree. Let's see if Starfield competes with it.
That was for the first game. WotR improved things and (IMO) a lot of the tougher encounters worked really well with it.Owlcat designed their Pathfinder games 100% around real time battles. They only put in turn based because people were asking for it, and they could use code from a fan mod to make some extra bucks for not that much extra work.
I played WOTR entirely on TB. Because I hate RTWP. And had a great time. Tastes vary.That was for the first game. WotR improved things and (IMO) a lot of the tougher encounters worked really well with it.
Buff up real time, initiate combat in TB, and it works out quite well. Yes, BG3 TB is better. Doesn't meant WotR is bad with TB mode (on tougher encounters).
I would still highly recommend WotR. In certain aspects, mainly the systems, I like it better vs BG3. The latter though takes the cake in QoL, immersion and so on.
I seriously hope this is a catalyst for a rebirth of the genre.This whole story makes me incredibly happy:
- big budget turn-based game;
- revives the Baldur’s Gate franchise, against all odds considering how old BG2 is;
- large commercial and critical success, at least on PC so far.
Turn-based is far from dead it seems.
Yeah, not too keen on the character creator. Far too few faces and body types. It barely passes as adequate.My only gripes with BG3 is no day and night cycle and lackluster character creation system. Everything else is perfect.
Will be hard to tell. Given some bought it at Early Access launch. Should have some longevity with all the replayability. More if they do a create your own campaign mode(more like a level creator) like they did for Divinity 2.Curious about how much this is selling. Hopefully larian will reveal some numbers.