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Battlefield 2042 Removing 128 Player Mode

Gravemind

Member
I still can't wrap my head around how they fucked this game up so bad after the colossal failure of BF5. They didn't even have to worry about a single player campaign ffs.

All they had to do was put out an updated BF4 multiplayer and it would have been an instant classic. EA and DICE are so out of touch. Wow.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
It’s crazy they have to remove 128 player conquest 128 is still there, dice and battlefield 2042 showed shooters can handle that player count on one map. I most play rush.
 
I still can't wrap my head around how they fucked this game up so bad after the colossal failure of BF5. They didn't even have to worry about a single player campaign ffs.

All they had to do was put out an updated BF4 multiplayer and it would have been an instant classic. EA and DICE are so out of touch. Wow.

Because they couldn't decide what they wanted BF2042 to be. Battle royale early plans, hero shooter elements. And then working with a brand new engine with no set in stone goal. They only started fully working on the game with a couple years to go and wasted many years trying to figure out what the game was going to be. It was rushed out the door.
 

Sybrix

Member
Because they couldn't decide what they wanted BF2042 to be. Battle royale early plans, hero shooter elements. And then working with a brand new engine with no set in stone goal. They only started fully working on the game with a couple years to go and wasted many years trying to figure out what the game was going to be. It was rushed out the door.

Right, the game is still in development lol

That update video is like a pre-alpha meeting, deciding what needs to be cut, what needs to be changed etc.

The game won’t be ready for another 12 months.

Sadly these days games are developed after their sold
 

IbizaPocholo

NeoGAFs Kent Brockman

While it will remain playable and DICE will continue to address any critical issues that arise, future maps and content won’t be supported in Hazard Zone.

The news was revealed in a new Battlefield 2042 development update video (below) featuring senior producer Ryan McArthur and creative director Lars Gustavsson.

“All of us on the team had great ambition and high hopes for this new Battlefield experience throughout our development, but we’re the first to hold our hands up and acknowledge that it hasn’t found the right home in Battlefield 2042 and that we’ll benefit greatly from letting our focus and energy stay on the modes we see you engaging most with,” a DICE community manager said in an accompanying blog post.

“Hazard Zone will stay as part of the experience, we’re not switching it off, but beyond addressing critical errors and odd behaviors that may appear in the future, we’re no longer actively developing new experiences or content for the mode, and you’ll find that maps that we release across our seasons will not be supported in Hazard Zone.”

In its latest development update, DICE touched on the various ways it’s been attempting to improve the core Battlefield 2042 experience and teased what fans can expect in future seasons.

As well as introducing a new map in Season 1, DICE said it’s “looking to ensure that where we need to, we’re able to bring some of our launch maps up to our revised standard of quality”. With this in mind, towards end of Season 1 it plans to introduce an updated version of Kaleidoscope offering more cover, new flag positions, and improved flow across the map.

With the game’s most recent update, DICE said it had “unshackled” itself from focusing on Battlefield 2042’s 128-player experience.

“128 Players won’t be going anywhere, we know it’s great for some of our experiences,” it said on Tuesday. “For players on Xbox Series X|S, PlayStation 5, and PC, we’ll continue to optimize our Conquest experiences around large player counts, but as we’ve done recently with Breakthrough, we’ve made the decision to keep this mode as a more tactical experience, better suited to 64 players.

“Conquest experiences will at times feature less Sectors and Capture points as we introduce new content, and update some of our existing content. This is a change that helps us to better control the flow and pacing of combat, making sure that you’re spending more time engaging on the flags, and less time checking your phone while you wait for the capture to confirm.

“In Breakthrough, the decision that moves us to 64 players universally, helps us to build more focused frontlines for the engagement, and the reduction in player count ensures that squads which look to work more tactically find more opportunities, and less chaotic resistance in the flanks.

“We’re also looking to expand and bring our official modes together to include Rush, our 32 Player focused experience during Season 1.”

 
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