Why am I saying that I think she has mental illness:
- She cites contemplating suicide
- She is posting a number of videos via twitter (not just 1)
- She is breaking an NDA potentially placing her in legal jeopardy
- She hasn't worked in 8 years and this isn't going to help her get work or money
- Her ask that the game be boycotted is delusional and grandiose
- Her quoting of the bible and applying it to her situation of being paid 4K dollars for a few working sessions is certainly worrisome
She seems disassociated from reality. That may be the default for many of you, but for us that live in the real world on a daily basis, that is a sign of mental illness.
This is the fourth video in question:
the Bible parable is specifically about valuing earthly riches that crumble to dust upon our deaths and carry no value unto the afterlife. She is targeting the message to "the fat cats" that are "Kamiya" and "Presidents of Nintendo". This in context of being offered an "insulting" pay of 4k for, in the past, was done within I think 4 days or 4 shifts/sessions or something. She mentioned this in a podcast. We don't know how much lines are in the game, the game's story or dialogue, or how much she was paid for the first two games (I'm sure it wasn't a flattering 100k). I'd like to know if 4k is a pay increase or not versus the previous two. Also, this is a Japanese game. Anime and VO's for Japanese game's have not been getting paid much for years, due to limited appeal to a niche audience. Radio and advertisements are a different sector. She seems to be under this impression (probably from the internet bolstering Bayonetta's image up) she's working with a video game icon on par with at least Lara Croft/Tomb Raider, but that is not the case.
She broke NDA to make her grievance known, which is a MASSIVE red flag for other potential clients to ever hire her. Hurt her feelings enough, and she will break agreements she signed. And like you've implied, why is the voice of Bayonetta not more prolific in the VA scene? Has she just not been auditioning for roles? Is she trying to find work? Why bank so much on this one character? I mean, this is a series that was lucky to even have a second game that BOMBED on Wii U (38k debut in Japan, and less than 300k WW in 2014). The fact that Nintendo is funding a third game is amazing in it's own right (there's enough interest at the top of Nintendo and Platinum to give the series another try and see if they can pull off a Fire Emblem Awakening. Xenoblade wasn't a million selling franchise at first either).
I hate that she decided to go this route. the Bible is an amazing book, and I'm surprised that she doesn't see herself in this conflict of asking for more money here. Jennifer Hale has had hundreds of roles over her career, small and big, from full novels to mere grunts. You can't just sell yourself as Bayonetta and think you have power to negotiate high. It's not going to work (and didn't). Jennifer Hale has made many connections over her years, which is important in any biz. Hellena is burning her's with the call for a boycott of a product she signed an NDA for. The best she can hope for now is a sympathetic hire from a liberal company looking to be a hero and grant her the justice she deserves and win the twitter crowds whopping approval and likes.
She seems like a pretty decent lady, so it's unfortunate her emotions won the day here. I hope she recovers from this episode she has put herself in.
That's kind of what is happening here as well: It doesn't really matter how good you are at voice acting, Bayonetta is still a "trashy" action game and your performance has no influence on sales. You can call it pearls for swines but that doesn't change anything.
What does being "Iconic" mean though? Bayonetta 1 sold 2 million copies across like 5 or 6 different platforms. Bayonetta 2 sold like 1.2m copies. This isn't some major selling franchise.
Oh the people who like Bayonetta games really like them. And that makes sense: These games are really, really good. Is 4K the best they can do? No, probably not but that is how much they are willing to spend on it. It also depends on who's paying the bill: Platinum isn't a successful, rich developer with a lot of funds and Nintendo is the publisher, but I can't think of a publisher that cares less about voice acting than Nintendo.
For some context on the bold, here are Nintendo Million selling figures that was last updated in June of 2021: nintendo-software-and-hardware-sales-data-from-1983-to-present.963700
Bayonetta 1 and 2 are not on here (but Astral Chain is). These games crossed that barrier you mentioned in more recent times purely through digital streams, discounts, ports, and word of mouth over a very long period of time (several years). For Bayo 1, of course, PS3 and 360 add to that one's total that, on their own, didn't satisfy Sega at the time. The ground work for this third entry to succeed is there, as the Switch is a hit, Bayonetta is in Smash Bros, the previous two titles have accumulated more interest over time, and YouTube, twitter, and the like are far more influential than they have ever been in 2014.