GigaBowser
The bear of bad news
They can't let go of the engine because as faulted as it is, it's still uniquely brilliant in other ways. The interaction you have with the many NPC's running around their worlds really set their games apart and give off a living, breathing feeling (basically everything the comparatively dead and lifeless Cyberpunk is not, as most of the NPC's blank from existence the moment you turn the other way). The same goes for loot around the world. These games truly remember everything and give you choices which really set them apart, but on the other hand the engine is also fundamentally flawed, and the games are often loaded with bugs and jank.
So what do they do? They keep building more layers on top of this fundamentally flawed foundation.
The games don't usually "show" very well and take an incredible amount of time to fine tune and polish, but if I'm being honest they are still some of the funnest and deepest rpg's out there.
I'm looking forward to the next generation of Creation Engine games, for better and worse. Gaming would truly not be the same with Bethesda and their quirky, flawed, yet incredibly fun and immersive games.
So what do they do? They keep building more layers on top of this fundamentally flawed foundation.
The games don't usually "show" very well and take an incredible amount of time to fine tune and polish, but if I'm being honest they are still some of the funnest and deepest rpg's out there.
I'm looking forward to the next generation of Creation Engine games, for better and worse. Gaming would truly not be the same with Bethesda and their quirky, flawed, yet incredibly fun and immersive games.
Last edited: