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Could/Should God of War Ragnarok win GOTY over Elden Ring based on technical superiority?

Could/Should GoW Ragnarok win GOTY over Elden Ring based on technical superiority?

  • Yes

    Votes: 53 17.8%
  • No

    Votes: 177 59.4%
  • False choice; let me explain why your question sucks in the comments

    Votes: 68 22.8%

  • Total voters
    298

Lupin25

Member
Doesn’t it all depend on if this game releases this year lol? (Which I think it will)

Winning in technicality is only one part of the equation tho.
 
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Danjin44

The nicest person on this forum
I suppose that's what I'm getting at. Do technicals (particularly framerate performance since it's more objective when comparing different genres and artistic approach) ever matter when determining whether a game is great or overall "better" than another?
One of my issue with original GOW(2018) is that enemy/boss vairety was piss poor, especially for AAA game and being just semi-open, meanwhile game like Elden Ring has crazy amount of enemy and boss types even tho it’s fully open world. If GOWR suffers from same problem then having better framerate won’t save it.
 
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ChiefDada

Gold Member
Ugghhh... people actually care about GOTY? Just enjoy and play the games you like. I must be in the minority. I can have 10 games as games I enjoyed in the same year. Maybe I'm just getting old.

Who gives a flying fuck about Game of the Year? The only people who do are console warriors and children who need validation for their purchases.

honestly, the game isn't out yet, just stfu about some shitty award until it releases.


Christ way too many people are getting caught up in the two games I have offered as examples, as well as the GOTY designation.Clearly it's on me since it keeps happening. These games just happen to provide very good example as case study for reasons I clearly and purposefully stated in the first comment where I provide context. GOTY should also be viewed as a proxy for "the quintessential game", which of course doesn't exist. I'm getting at people's evaluatory preferences here.

One game (ER) is pushing the medium in meaningful ways, but leaves a bit to be desired in the tech performance arena.

The other game (GoW R) doubles down on mastery of narrative (excellent execution of existing formula) and presumably rock solid in tech performance.

Sheesh, work with me here...
 

Heisenberg007

Gold Journalism
The overall quality of the game should be taken into account: character design, level design, story, visual fidelity, music, performance, combat, innovation, etc.

Theoretically, assuming all things are the same, the game with better visual fidelity, sound design, and technical performance should win -- whichever game that may be. This is a big reason why I didn't agree with Elden Ring getting 10/10, which implies it's a perfect game. But the poor performance across the board on all platforms means it had room for improvement.
 

Danjin44

The nicest person on this forum
Here is the bigger question. Do you guys want in GOTY devs be rewarded for just better graphics? That basically communicates with rest of devs that they should concentrate more on graphics instead of game itself because that how they will get recognized.....I mean is that direction we want game industry to go?
 
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Oof85

Member
If Gow:R has more of the cinematic "trappings" that saturated Gow18, I certainly wouldn't rate it over Elden Ring, a game that I respect yet don't pedestalize.

Considering what Gow18(only point of reference) did and what ER did, I don't see how ER wouldn't come out ahead for my tastes.

I absolutely loathe games that take control away from me in order to tell their story or show something.

That "funeral" at the start where you could only do one thing blew me away with how obtuse it was from a design perspective.

That's what we need to be running away from, not encouraging.
 

Chukhopops

Member
Should it? No
Could it? Maybe but that would be really sad. There’s already way too much graphics whoring in the industry and we don’t need more of it.

As a side note I really don’t see the « mastery of narrative » in GoW, even among the Sony exclusives I’d consider it bottom tier. It’s the best one gameplay wise though.
 

Popup

Member
The only reason I would want such a thing to happen is to find some way to finally send a loud enough message to these seemingly deaf Devs about their history of poor performance in their games. The fact that others have painfully sifted through their code working on remakes etc. and managed to fix it.

It's not like the company has no technical talent, how can they be so irritatingly ignorant to such a glaring problem?!
 

Robb

Gold Member
It should win if it’s a better game overall. If it’s in 16bit or 4k shouldn’t matter, for example.
 
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Yoboman

Member
No the better game should win, and technical/graphical aspects are just one part of that

Ragnarok has a chance to deliver on that it could also be amazing and still fall short of Elden Ring
 
Graphical and technical achievements are factors to be considered yes, in my opinion. They definitely add to the experience and can make for a better game. I think Elden Ring is a cool game, but nowhere near as good as people give it credit for.

I don't have many technical issues with it really, but it would be more enjoyable to me if the graphics weren't so extremely dated, ugly and unimpressive regardless of platform. But even then, the game wouldn't be like a timeless masterpiece or anything, just a game that is better than most games.
 

DenchDeckard

Moderated wildly
As long as the game is amazing as well then yes, but graphics don't totally matter in game of the year.

GAME of the year should be down to the whole package but primarily the best gameplay coupled with what other elements build out the package. World, story, writing etc and technical chops and impact on the majority of the gaming community / industry.

I don't think anything could touch elden ring this year overall but I do hold out hope for GoW as I'd love two monster bangers in a year.
 
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Fredrik

Member
Is BOTW a technical marvel? (~30fps)
Or Ocarina of Time? (17/20fps)
Or Halo? (25/30fps)
Or God of War? (30fps)
Or The Last or Us part 2? (30fps)

The question is flawed in my opinion. What is technical superiority?

Technically Elden Ring is impressive, it’s a cohesive huge world, nearly seamless, with amazing draw distance and complex geometry and night and day transition, lots of particles, breakable things littered on the map, ragdoll tech, at least on PC I’ve played it at smooth 60fps 99.9% of my 180+ hours, and it runs well on Steam Deck and has cloud saves and is in general just working.
What’s so bad about it’s tech?

But anyway if Ragnarök is a better game than Elden Ring, then it should win GOTY, no doubt.

Same thing goes for Horizon Forbidden West, I’ve only played 20 or so hours, I can’t tell if it’s not better yet.

And there are many more games to play before the year end.

Any game have a chance. But not because of technical superiority.
 
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Bartski

Gold Member
when was the last time a game won GOTY based on technical superiority? It might win if it really is
the "Perfect Sequel" that doubles down on all of the attributes that made the 2018 game so beloved, while avoiding typical tropes often associated with sequels
 

DukeNukem00

Banned
If Ragnarock is as mediocre as the 2018 one then no chance. But that travesty already happened in 2018, so who can saw how the dumb mind of the press works.
 

Danjin44

The nicest person on this forum
It's also a better game than Elden Ring, so it's not clear what you mean...
Honestly Sekiro BY FAR my favourite FROM game, not only it has the most satisfying combat and boss fight but also it has proper character you get attached.

For example: When you fight Demon of Hatred you know who that is and if heard all sculptor's dialogue Sekiro himself will recognize him, it gives the fight texture, more meaning rather than just another boss fight.
Same with Emma if you choose Shura route.


As much as I enjoyed Elden Ring, I felt nothing for its story or any of the characters same way I did with Sekiro.

I hope FROM does another SP only game.
 
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Ozriel

M$FT
its not easy.
GOWR only available on PS4/5, while ER available on multiplatforms.

Joke post? Sony exclusives have had no trouble winning GOTY awards in the past

Prepare for anti GOWR post once its released, they are going to compare it with ER like how they did it with HFW

Not sure how you’re so worried about people comparing ER vs GOW when the thread is about GOTY. Why wouldn’t comparisons be made ?
 

Fredrik

Member
GOW 2018 is considered by many to be one of the best games of all time

Personally I think Elden Ring edges it but Ragnarok has every opportunity of improvement to match ER
God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.

Elden Ring is enjoying that phase too no doubt, it’s still a Souls game but they changed so much that old fans are undecided if they like it or not. Same thing happened with God of War, and Breath of the Wild, and The Last of Us part 2, etc.

Ragnarök won’t get free plus points as easily, with what seems like a pretty safe sequel you always risk coming away looking like you didn’t push it far enough. With sequels to these big generation defining games you need to do more than anyone else to come away impressing people as much since there is so much that has a ”samey” feeling.

It’s not like BOTW2 can ride on the success of BOTW, the second game needs to blow minds to even come close to the first one when it comes to metascore.
 

Yoboman

Member
God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.

Elden Ring is enjoying that phase too no doubt, it’s still a Souls game but they changed so much that old fans are undecided if they like it or not. Same thing happened with God of War, and Breath of the Wild, and The Last of Us part 2, etc.

Ragnarök won’t get free plus points as easily, with what seems like a pretty safe sequel you always risk coming away looking like you didn’t push it far enough. With sequels to these big generation defining games you need to do more than anyone else to come away impressing people as much since there is so much that has a ”samey” feeling.

It’s not like BOTW2 can ride on the success of BOTW, the second game needs to blow minds to even come close to the first one when it comes to metascore.
I agree. Ragnarok won't get away with being a simple rehash. Fortunately as good as 2018 was there was a ton of room for improvement. It's also gone through a fairly long dev cycle and not been rushed out the door. I'm expecting it to be very feature rich and there's a lot of room to grow the formula further beyond the short teasers they've given.

GOW2 was considered by many to be the best GOW game because it was a feature rich sequel to the 2005 game which set the standards but still had room to improve
 
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Barrico82

Banned
The only chance for it to win, if it was bigger than the original 2018 by 10 times, with varied bosses, over the top boss fights like the intro of GOW 3, even then I dont think it will win over the ground breaking achievement of Elden Ring
 

Wohc

Banned
In my oppinion a successor needs huge improvements in severals aspects to become GOTY. From what i have seen it looks like more of the same and won't have any chance against Elden Ring.
 

Yoboman

Member
The only chance for it to win, if it was bigger than the original 2018 by 10 times, with varied bosses, over the top boss fights like the intro of GOW 3, even then I dont think it will win over the ground breaking achievement of Elden Ring
I love Elden Ring but it's simply scaled up Dark Souls in a really well done open world. If GOW went full open world it wouldn't be any more or less ground breaking
 
God of War 2018 was riding on a wave of feeling fresh, people were positively shocked at what Santa Monica did there.

Elden Ring is enjoying that phase too no doubt, it’s still a Souls game but they changed so much that old fans are undecided if they like it or not. Same thing happened with God of War, and Breath of the Wild, and The Last of Us part 2, etc.

Ragnarök won’t get free plus points as easily, with what seems like a pretty safe sequel you always risk coming away looking like you didn’t push it far enough. With sequels to these big generation defining games you need to do more than anyone else to come away impressing people as much since there is so much that has a ”samey” feeling.

It’s not like BOTW2 can ride on the success of BOTW, the second game needs to blow minds to even come close to the first one when it comes to metascore.

I think LoZ:BOTW 2 will win praise for doing what it's predecessor did.

But God of War will get ravaged for doing that.

Has happened before.
 
No and anyone voting yes is part of the current problem in this industry.

Games are way more than just the technical aspects. We should be judging games by how much we enjoyed them, not just based on how well they run.

Elden Ring has GoW beat anyway I think. As much as I’m sure I’ll love GoW, Elden Ring is one of those games that only comes around every so often and basically sets a new standard for its genre.
 

Barrico82

Banned
I love Elden Ring but it's simply scaled up Dark Souls in a really well done open world. If GOW went full open world it wouldn't be any more or less ground breaking

I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.

They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.

GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!
 

ParaSeoul

Member
God Of War Ps4 GIF by PlayStation
 
I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.

They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.

GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!

Elden Ring exploration is basically BOTW

GoW18 had epic storytelling. Do you recall anything memorable about Elden Ring’s story?
 

Yoboman

Member
I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.

They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.

GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!
GOW 2018 reinvented the formula for its series. Took far more open design choices with the hub worlds, substantially improved the "adventure" component of its gameplay, reinvented the core combat and delivered a title 3-4x as long as any previous game. The Valkyries are the best boss fights in the series, the problem for GOW is they didn't have time to add as many boss fights as they should have

It sacrificed on certain elements like bosses that can be improved on the sequel but Elden Ring similarly has areas that could be improved with a sequel like the copy pasted areas, dungeons designs, having the later areas match up to the quality of the starting areas and quest design
 
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Barrico82

Banned
GOW 2018 reinvented the formula for its series. Took far more open design choices with the hub worlds, substantially improved the "adventure" component of its gameplay, reinvented the core combat and delivered a title 3-4x as long as any previous game

I don't think GOW 2018 was bigger than GOW II, but I see where you are coming from, there are alot of things i didnt like in 2018, but as a first step towards a change it was a welcomed change.

But to compete against Elden Ring they need to deliver alot really a lot, and made those potentials to fruition.
 

Boneless

Member
I love the new God of War, but no way in hell. Especially, since the last one was the big jump, this is just more of the good stuff. If GoW2018 wouldve been released this year, now that wouldve been a contest.
 
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arvfab

Banned
I think this statement doesnt tell the groundbreaking that Elden Ring did, the open world alone justify the win, they did it without compromising anything from their philosophy, they didnt comprise on the scale of the legacy dungeons, compare it to any series that went open world, or just went to HD, Final fantasy for example, metal gear.

They brought a new fresh air to the open world formula, that makes exploration fun and rewarding, where the industry was so stale.

GOW 2018 was a very well done game, but thats it, even that was a scaled down game from the previous entries, do you really recall any Epic boss fight from that game ?!

For me, the open world was the biggest minus of ER. The legacy dungeons were (mostly) great, but the open world was really boring and unnecessary.
 

Heisenberg007

Gold Journalism
Then no game ever should ever get a 10/10.
Subjective, but I think God of War (2018), Mass Effect, Super Mario Odyssey, and TLOU 2 were those 10/10 games. RDR 2 was a solid 9 or 9.5 (the only deduction was the now outdated restricted mission design).

Sure, we can argue about God of War deserving a 9/10 instead of 10/10 because it was missing extensive mini-boss variety, but that's way more subjective and negligible than a game that targets 60 FPS and spends a lot of time in the 40s on all platforms. At some stage, we have to deduct a point or two from reviews and not give them perfect 10/10s.
 

Yoboman

Member
I don't think GOW 2018 was bigger than GOW II, but I see where you are coming from, there are alot of things i didnt like in 2018, but as a first step towards a change it was a welcomed change.

But to compete against Elden Ring they need to deliver alot really a lot, and made those potentials to fruition.
God of War II is 13 hours, GOW 2018 is 30 hours and substantially more getting through all optional content
 

Fredrik

Member
I agree. Ragnarok won't get away with being a simple rehash. Fortunately as good as 2018 was there was a ton of room for improvement. It's also gone through a fairly long dev cycle and not been rushed out the door. I'm expecting it to be very feature rich and there's a lot of room to grow the formula further beyond the short teasers they've given.

GOW2 was considered by many to be the best GOW game because it was a feature rich sequel to the 2005 game which set the standards but still had room to improve
I think it’ll be an amazing experience from a story and presentation perspective, question is how much they’re changing in the gameplay and structure to make it feel fresh today.

Hoppfully we’ll see more enemy types and plenty of cool bosses, I think that’s the main thing most people complained about in the first game which should be obvious areas to focus on to improve in a sequel.

Then there is the gear-based walled off areas god slaying Kratos should easily be able to jump to. And enemy waves spawning when you walk past a certain point. And static NPCs, etc. I hope they’ll improve those things too. They showed a grappling mechanic in the trailer so maybe we get new ways to traverse to get the game more vertical. We’ll see.
 

Barrico82

Banned
For me, the open world was the biggest minus of ER. The legacy dungeons were (mostly) great, but the open world was really boring and unnecessary.

There is a big difference between not liking the open world ( As a genre) which is fine and acceptable statement, than saying the wolrd was boring and unnecessary.

The way they structure the open world, and fillig it with optional dungeons, tunnels and other activities, the way they made the teleportation points that expand your horizons and make you aware of the scale and areas of the open world.

To me they nailed the scope, scale, fun and rewarding aspects of moving to open world.
 
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