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CYGNI: All Guns Blazing launches August 6 on XBS, PS5 and PC

Via Gematsu

Twin-stick vertical scrolling shoot ’em up CYGNI: All Guns Blazing will launch both physically and digitally for PlayStation 5, Xbox Series, and PC via Steam on August 6 for $29.99, publisher Konami and developer KeelWorks announced. Physical and digital pre-orders are available now.





ABOUT THIS GAME​

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An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes CYGNI the vanguard for the next generation of Shoot-em Ups.

Outgunned and outmanned, plunge into a sky teeming with danger in a last-ditch battle for survival. Choose to route power between weapons or shield systems and go up against unrelenting waves of ground and aerial enemies. Upgrade your ship by picking up new tech and take down colossal alien bosses in visceral combat; do whatever it takes to survive.

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CYGNI is an exhilarating space shooter elevating the genre to a truly next-generation experience.

Encamped within the remains of a long-lost civilization on the planet CYGNI, Earth forces are decimated by a surprise attack from a powerful, biomechanical, alien race. As one of the last pilots on the last carrier in the fleet, you are the only line of defence against the unyielding alien bombardment.

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CYGNI Features:
• With next generation visuals, animation and special effects, CYGNI is a cinematic shoot'em up.
• Be the lone fighter battling through intensely hostile levels filled with waves of air and ground assaults.
• Choose where to route power on the fly switching between shields (defensive) or weapons systems (offensive).
• Collect energy to power up your ship and energise weaponry from hard-hitting nukes to inescapable vortex bombs.
• Launch air-to-air and air-to-ground attacks as you traverse neon-lit metropolises, moon-like landscapes and even outer space.
• Go one-on-one against gargantuan enemies in cinematically epic boss battles.
• Full orchestral score and immersive sound design.


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Pejo

Member
Looks interesting. I won't poo poo their "it's not that bad to get hit" mechanic until I try it. Visually it looks cool. If the encounters are mechanically diverse and interesting, it might be fun. If the whole game is just a big "no fail mode" then maybe not.
 
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