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Day in the Life of a Japanese Street Fighter 6 Game Planner




A Day in the Life of a Japanese Capcom Game Planner working on Street Fighter Six in Osaka Japan. This is everyday Japanese work culture and work hours for a Game Developer at Capcom, one of the top video game companies in all of Japan. Founded in 1979, Capcom has been a pioneer in the game industry for over 40 years, now with about 2900 employees all working together to develop iconic multi-million selling title franchises like Resident Evil, Monster Hunter and one of my childhood games, Street Fighter.

Tsuyoshi himself has working on the latest version, Street Fighter 6, for the last 5 years, as a Game Planner. Japan is interestingly unique in Game development as the job title Game Designer is rare. Instead, the job title of Game Planner really only exists though the roles are more or less the same. Most likely because in Japan, the “Designer” title is thought of as a person who focuses more on visual aesthetics like drawings or graphics, while a “Planner” is involved in the entire creation process.

Today we will follow the Game Planner from morning until evening to show what he does from when he wakes up, what he does at work and what he does when he finishes work. This is his working hours in Japan along with all the tasks he is responsible for in his job.
 
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