Hello Miners! What a launch we have had with Season 01! The reception has been overwhelming, and you broke EVERY record for Deep Rock Galactic! We are deeply humbled by the sheer dedication and positiveness of the DRG community. Let’s look at the numbers and celebrate together! Since its launch...
3 Million Units Sold!
What a launch we have had with Season 01! The reception has been overwhelming, and you broke EVERY record for Deep Rock Galactic! We are deeply humbled by the sheer dedication and positiveness of the DRG community. Let’s look at the numbers and celebrate together!
Since its launch in February 2018, Deep Rock Galactic has sold more than 3 MILLION units across Steam and Xbox. More than 4 million players have played the game - this number includes Free Weekends and GamePass players. And during the first weekend of Season 01, the peak concurrent players (CCU) reached 41.733 and moved Deep Rock into the absolute top of the most played games on Steam. At Ghost Ship Games, we are very proud of this achievement since building up our player numbers was a clear goal for the Season 01 release. So thank you all for playing the game this weekend and hopefully for months to come!
As we have already stated, we will continue to support and grow Deep Rock Galactic for as long as it makes sense to do. And when we break our records, it absolutely makes sense to continue, so there will be more Seasons in the future and more news from us on the growth of the franchise. We have already announced a board game adaption, and within a month, we’ll have more exciting announcements for DRG, including an updated roadmap. We need to spend a bit more time planning out the roadmap, so please bear with us until it’s ready.
For Season 01, we are looking at the metrics and feedback and are adjusting the numbers behind the scene. The Performance Pass progression is close to our target of 1 hour per level - so that’s good. The new mission, Industrial Sabotage, turned out to be even more challenging than we thought it would be, so we have already tweaked it. The mission is supposed to be hard, so we will not soften it too much. The new weapons are where we received most of the feedback, but it will also take the longest to get them right. We will need to see how they, in the long run, settle into the meta and how much they are actually used. So, for now, we are mainly focusing on bug fixes and more minor tweaks, but no re-balancing yet.
We are, of course, also working hard to fix as many crashes as possible. We are dedicated to patching and hot-fixing in the weeks following a release, but with the record-breaking player numbers, we have seen more issues than before. With the help of the community and the well-oiled support unit at Ghost Ship, we will manage this in good order (please join our Discord if you are in need of help). Finally, a big thanks to all who helped us during the Experimental Branch phase, where many issues were discovered and fixed for the launch.
With 3 million times love,
Ghost Ship Games
Fantastic game and well deserved.