I disagree. PS4 gave me Kingdom Hearts Collection, Dragon's Crown? and Nino at 60, so why not PS5 give me a boost on western developers games?My take is next gen will be just like this gen just with better quality texture, bigger open worlds and more detailed models, you wont see some kind of next revolution in gaming. I'm also type of person that believes unique gameplay and mechanics comes from designers rather than tech. I also believe next gen will be worse for western developers because as they get more powerful tech they will more interested giving us even more hyper realistic graphics for sake of immersion game gameplay and everything else will be afterthought.
Hows faster load speed, a bit faster cpu speed and some better light sources ( even if they can get that to work which is atm highly doubtful in any way ) gamechangers?
It's just a enhancement of what we already got.
What games cannot be done on the PS4 that could be done on the PS5? nothing.
This exactly what they mean.
The whole "oh we love everything, everything is super exciting guys is just your typical filler of please don't hate us because we have a opinion".
It's like saying something critical but first have to list u love everything about the person u say something critical about otherwise u get shit on type of communication on top of it.
Processors have always been efficient problem with 360 and PS3 for example was memory capacity developers wanted to put more stuff but couldn't they had to resolve to tricks, PS1 2mb ps2 32mb PS3 512mb PS4 8gb it's always 16x the memory even Sony wanted to put 4gb on PS4 and changed ideas at the end! And it paid of it doesn't matter what you do you can't escape memory, in graphics memory is king all those textures polygons all that game all that frame exists on memory, ram is the game and it's the only thing that can tell old from new, when the PS4 came out all the bravado was about 8gb and how they have incredible polycounts on character models and so forthMore memory isn't going to make these systems any more impressive than they already come off as. More GDDR6 is not a game-changing technology.
Also RAM is not really the most important component; CPU features, memory bandwidth, cache, and system documentation/ease-of-access are arguably at least as important if not moreso. PS2 had less RAM than GC and OG Xbox but could do particle effects better than any other system that gen (go see the fog in Silent Hill 2 on PS4 vs. Xbox port; massively cut down). Dreamcast had a weaker CPU than PS2 but had better resolution output and texturing capabilities (Silent Hill 3's one of the few PS2 games that has upper-tier texture work compared to something like Shenmue II). SNES had a weaker CPU and less/slower RAM bandwidth than Genesis but better color palette capabilities and Mode 7 built-in, etc.
RAM's never been the main factor in a console, and it never well. No point loading 48GB of RAM into a system with a processor that won't be fast or efficient enough to make use of all of that steadily.
Debatable. SSD's will speed up loads of assets from storage to memory, but it's not going to "free up" GDDR6 memory because for starters, NAND is magnitudes slower than GDDR6 (or any DRAM really) in latency. Secondly, NAND has lower data bus bandwidth per chip than GDDR6 (8-bit/16-bit vs. 32-bit), let alone most DRAM (with 64-bit data buses). Third, most NAND besides Intel's Optane Persistent Memory is not byte-addressable, so it can't have its code executed from storage (vs. NOR flash, which can), and while it's readable at a page level like DRAM, is magnitudes slower (while still losing the ability to be byte-addressable like DRAM and NOR flash).
We COULD maybe get some 8-16GB or even 24-32GB Persistent Memory-style 3D Xpoint stuff in these systems, but latencies would reduce them to a very large L4/L5 cache since IIRC Persistent Memory latencies are currently around 350ns (for comparison, GDDR6's is around 10ns if not less per chip, and something like L1 cache is within single digits (usually less than 1ns)). But at least this would make them byte-addressable for writes, which is a big step up from traditional SSDs.
PS3 to PS4 was a convincing jump because it was 512mb to 8gb ram 16xthe rumours now are 16gb ram, the games look good already so they think they don't need 16x the memory to sell a console and I think this is will be the Achilles on the next gen consoles it's ram and all companies don't want to talk about it, they just keep throwing banter about SSD and loading times out there.I'm not talking about the jump from Ps4 to Pro.
I'm talking about the Jump from Ps3 to 4.
Which means nicer looking games, better graphics, better resolutions, more consistent framerates (hopefully more 60fps stuff), faster loading times and devs being able to accomplish things they couldn't do on consoles before (just like Battlefield finally being able to bring 64 player matches to consoles this gen).
But much like the jump from Ps3 to 4 I don't expect it to be this mind melting leap forward. People complained about PS4 not being a big enough jump from Ps3 and I expect the same will happen with Ps5, specially early on with cross gen games and ports.
PS3 to PS4 was a convincing jump because it was 512mb to 8gb ram 16xthe rumours now are 16gb ram, the games look good already so they think they don't need 16x the memory to sell a console and I think this is will be the Achilles on the next gen consoles it's ram and all companies don't want to talk about it, they just keep throwing banter about SSD and loading times out there.
As I said they can't put 128gb but that's not my problem it's their problem. Talking about SSD loading times and a and CPU isn't solving it graphics need ram games need ram a fucking next generation console has to have next generation ram capacity, forget the other stupid shit they convince you about it's all a load of shit. It's ram and ram and ram until they talk about it then I'll listen. There's no point of a hypersonic processor with less ram it's a fart........Dude, do you even check on the pricing for these things? They can't PUT 128GB of RAM into these systems. Even at half the going rate of a single GGDR6 chip, they would be paying $1280 for 128 1GB (8 Gbit) GDDR6 RAM chips. Even with 16Gbit (2GB) chips, they'd be paying north of $960.
Do you see how ridiculous this idea of there needing to be 16x RAM over this gen is yet? Sony and MS aren't taking that big a bath on these systems. Also PS4 lucked out with 8GB of GDDR5 RAM, they were perfectly willing to go ahead with 4GB (which would've still be 16x over the VRAM in PS3).
You. Are. Not. Getting. 128. GB. Of. GDDR6. Memory. For. Next. Gen. You're gonna get 16-24GB at most. And like it. Unless you wanna pay $1500 for a PS5 or Scarlett (I sure as hell don't).
I'm all for deriding consoles as potato boxes (the Jaguar nonsense this gen was horrendous), but to claim that PS5 needs too have 128GB GDDR6 in order to be considered a legitimate upgrade... is truly deranged.As I said they can't put 128gb but that's not my problem it's their problem. Talking about SSD loading times and a and CPU isn't solving it graphics need ram games need ram a fucking next generation console has to have next generation ram capacity, forget the other stupid shit they convince you about it's all a load of shit. It's ram and ram and ram until they talk about it then I'll listen. There's no point of a hypersonic processor with less ram it's a fart........
And still, the next God of War, Horizon Zero Dawn, Uncharted and The Last of Us will look better than anything on PC!They are right, next gen is pretty much a PS4 + or a budget PC.
They said 8gb on PS4 was derangedI'm all for deriding consoles as potato boxes (the Jaguar nonsense this gen was horrendous), but to claim that PS5 needs too have 128GB GDDR6 in order to be considered a legitimate upgrade... is truly deranged.
I doubt many if any would have referred to it that way. Yes, it was more than most people expected. But it was double what most people expected. Not 4-5x what most people expected, as with the absurd post I was responding to.They said 8gb on PS4 was deranged
Do you have some examples of innovative PC games? I'm not even sure what that means anymore when it comes to games. This gen has seen a plethora of good games on consoles. When people are worried about innovation I don't usually agree. If innovation means extra accessories and peripherals to manage while playing then I'm out. I'm not interested in playing Nintendo Labo and I'm not a VR person. I just want good games and yes visuals are an important part of that. But I also want want compelling and fun gameplay, well thought out and implemented level design, and a story that gives me a reason to care. Lastly I want to be surprised and have some freedom to explore. Those can be in any genre and don't need innovation to be good imo.Hard to disagree.
The advancements that have been made this gen are mostly in the graphical department, something that I don't find that important anymore.
Actually innovative games seem to be mostly indies on PC.
Do you have some examples of innovative PC games? I'm not even sure what that means anymore when it comes to games. This gen has seen a plethora of good games on consoles. When people are worried about innovation I don't usually agree. If innovation means extra accessories and peripherals to manage while playing then I'm out. I'm not interested in playing Nintendo Labo and I'm not a VR person. I just want good games and yes visuals are an important part of that. But I also want want compelling and fun gameplay, well thought out and implemented level design, and a story that gives me a reason to care. Lastly I want to be surprised and have some freedom to explore. Those can be in any genre and don't need innovation to be good imo.
Some of the most pleasant surprises for me this gen were indie games: Inside, Little Nightmares, Rime, The Sexy Brutale and Unravel. I also really enjoyed Ori and the Blind Forest and Sunset Overdrive. Mario Kart 8 is nearly the perfect Mario kart game and I'd argue the tracks are as innovative as they come. I'd also argue that Sea of Thieves and Quantum Break are innovative but people see what they want to see.
You can never have enough ram the idea that you think 128gb is deranged is astonishing, nothing is impossible, big problem is people get used to 8gb and think there's little improvement to be done, there's alot of room to improve volumetric rendering smoke fire and so forth fluids, destructible environments, there's alot,. Your too accustomed to 8gb and that's your lossI doubt many if any would have referred to it that way. Yes, it was more than most people expected. But it was double what most people expected. Not 4-5x what most people expected, as with the absurd post I was responding to.
You probably mean "you can never have too much RAM". Not "you can never have enough". Of course you can have enough. On a PC currently, 16GB is "enough" for at least 95% of gaming situations. 32GB is "enough" for 100%. If you're rolling with 128GB in your PC rig right now, hey, whatever floats your boat. You can tell yourself it's 'necessary' if you like.You can never have enough ram the idea that you think 128gb is deranged is astonishing, nothing is impossible, big problem is people get used to 8gb and think there's little improvement to be done, there's alot of room to improve volumetric rendering smoke fire and so forth fluids, destructible environments, there's alot,. Your too accustomed to 8gb and that's your loss
They said 8gb on PS4 was deranged
The reason pc games don't require more than 16gb is because current consoles can only handle 5-6gb of vram per frame so it's pointless to have 16gb as the games are made to use 5gb on consoles and ported to pc, when next gen consoles come out with 16gb then that'll be the norm if they come out with 128gb then that will be the norm in the industry, you can't say "have enough ram" there's alot of improvement to be done in games maybe to u current graphics are enough but not me.You probably mean "you can never have too much RAM". Not "you can never have enough". Of course you can have enough. On a PC currently, 16GB is "enough" for at least 95% of gaming situations. 32GB is "enough" for 100%. If you're rolling with 128GB in your PC rig right now, hey, whatever floats your boat. You can tell yourself it's 'necessary' if you like.
But any expectation that a home console released in 2020 "should" have 128GB of RAM (or that it's even feasible for this to be done at that time) is, yes, deranged.
No, its the bits! My SNES is 16bit and destroys any 8bit console.I've always talked about memory but idiots online keep talking about SSD, die size, CPU GPU teraflops.... The most important component in a game is ram and both Sony and Microsoft never talk about it because they know it's a sensitive issue ram capacity is what differentiates old consoles from new, I don't care about silly ssd loading times and raytracing shadows.
True, to an extent, however that's not entirely how that works. Nevertheless, do you have any idea how much 128GB RAM costs? Way too fucking much for a living room box. And the 8GB in the consoles is a unified pool. I can guarantee that NO game is using 5-6GB for the frame buffer alone.The reason pc games don't require more than 16gb is because current consoles can only handle 5-6gb of vram per frame so it's pointless to have 16gb as the games are made to use 5gb on consoles and ported to pc, when next gen consoles come out with 16gb then that'll be the norm if they come out with 128gb then that will be the norm in the industry, you can't say "have enough ram" there's alot of improvement to be done in games maybe to u current graphics are enough but not me.
They do use 5gb you can put any pc game that's on console aswell and check the vram usage it's always 5-6 nothing above 8, unless for special cases like pc only games, this is also why even gpus from both nvidida and and are still 8gb, it's consoles which are pulling the industry down to 8gb and besides I know they can't afford 128gb gddr6 but why do you think they said they'll use the ssd as virtual ram and rumours point to 64-80gb of ssd virtual ram there's something about that ssd and how they'll engineer it to be close to 128gb of total ram, it's always a console tradition that new hardware should have 16x the ramTrue, to an extent, however that's not entirely how that works. Nevertheless, do you have any idea how much 128GB RAM costs? Way too fucking much for a living room box. And the 8GB in the consoles is a unified pool. I can guarantee that NO game is using 5-6GB for the frame buffer alone.