It being cyberpunk has nothing to do with the comment, the point I see that poster making is many games run better on PS5 and given the parameters the poster your responding to mentions, the question is why? Almost all games are on par with ps5 with negligible wins at best or losing to it. I’m more interested in that answer than any of the console war shit, it shouldn’t happen based on specs alone, but here we are.
Well, the question you're asking has no reasonable answer that won't devolve into the console war shit you're not interested in.
The easiest answer is that these two consoles are the closest we've seen in a while, the TF differential itself is less than Pro and One X, and they both have varying strengths and weaknesses, one of the PS5's that we've known from a while before the consoles even came out is that it is easier to develop for. The Xbox GDK are also a limiting factor and believe it or not "THE TOOLS" were also a factor, not just a meme.
Referring to this classic example, Control on Xbox launched with some stutter and pauses, but over DF's coverage the issues fixed themselves and the game actually became more preferable on Xbox over PS5. And this happened *without* the game being updated. Only system updates since launch.
"Just by the Xbox Series X getting updated over time, we'll see games getting performance boost. The issue wasn't the game itself but the Xbox development stack.....
I've heard from other developers that through Xbox updates they've seen improvements in performance on ray tracing.... "
This feeds directly into the "PS5 is easier to develop for out of the gate" point. Won't be surprised if this is a PS3/360 scenario where the 360 was easier to develop for out of the gate and had advantages in multiplatform games in the launch years, but they became equal over time and better on PS3 in some cases. The true strengths will always be the exclusives, preferably first party ones which fully utilize the hardware.
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That being said, now this will turn into more console war bullshit again.