Lethal01
Member
This perfectly captures perhaps my biggest problem that RT solves - strange glow that doesn't match the lights actually present in the scene, and particularly strangely glowing human characters. For some reason I find human characters to suffer the worst from this issue.
However, the RT image also demonstrates some remaining glow. I'm wondering what would solve this. Additional secondary bounces? And/or is some aspect of the RT pipeline resolution-limited in a manner that produces this remaining glow, such that increasing resolution along some part of the pipeline would solve this?
Could you crop a specific area with the glow, There are still remnants of the built in GI in there but it's also possible that you are just forgetting about a light that is illuminating the character since it's offscreen. ALso don't forget about fresnel, it's normal for some objects to look like they are glowing at the rim compared to more diffuse objects around them(depending on the lighting set up)