John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
Seek help if a real person.John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
Very proud of you, I'm so happy your toy preference is validated by someone else. Happiness is a virtue many long for and this bringing you yours is something to celebrate. Cheers mate!John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
John counts today?John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
Surprised they haven't done a separate VRR video for the PS5 yet.
Actually, maybe I shouldn't be.
Surprised they haven't done a separate VRR video for the PS5 yet.
Actually, maybe I shouldn't be.
Video production, how does it work?
From are never going to drop the res to 1440p, are they? That should fix the bigger dips.
Not a fan of it either just being on the highest paid tier, it should be on all tiersDF's commentary on the PS+ Trial system is also interesting.
John "I'm not really a big fan of it"
Rich "It is a bit odd that they want people to subscribe to the highest paid tier to get a sampler of the service, seems a bit desperate".
Timestamp?If a game performs under 48fps, then the problem is coming from the game; it’s performance issues not a bad implementation of VRR.
+ Elden Ring runs better on PS5 no?
Also, funny comment from Alex regarding Bloodborne, said that it would run better on Xbox because of its VRR implementation, lol. Glad John schooled him on that
Yea, after they talked so much about it in every video comparison since this gen started you'd think they would make a big deal about it. My FreeSync range in 40 though.Surprised they haven't done a separate VRR video for the PS5 yet.
Actually, maybe I shouldn't be.
Watch from 21minutes, that’s when they start discussing Bloodborne.Timestamp?
On OLED it may cause gamma shifts, for the latter LG for example added another setting for people to fine tune dark areas with as the OLED panels were designed to run at their native framerate.I was unaware that there were issues with local dimming and VRR on an LCD screen, thankfully I have an OLED, but that would be a deal-breaker for me.
My PC is trash, much worse than a PS5 in every way, and even in it I don't think I see below 48fps in Elden Ring very often, something isn't right.If a game performs under 48fps, then the problem is coming from the game; it’s performance issues not a bad implementation of VRR.
+ Elden Ring runs better on PS5 no?
Also, funny comment from Alex regarding Bloodborne, said that it would run better on Xbox because of its VRR implementation, lol. Glad John schooled him on that
Never change bootygaga, never change.Also, funny comment from Alex regarding Bloodborne, said that it would run better on Xbox because of its VRR implementation, lol. Glad John schooled him on that
Also with Elden Ring, PS5 was mostly in the 50s based on his initial review and I remember him saying that with the x version you could still feel the dips even with VRR because it spent more time lower. Don’t see how the PS5 wouldn’t be preferred since it stays closer to 60 and it’s well within range.If a game performs under 48fps, then the problem is coming from the game; it’s performance issues not a bad implementation of VRR.
+ Elden Ring runs better on PS5 no?
Also, funny comment from Alex regarding Bloodborne, said that it would run better on Xbox because of its VRR implementation, lol. Glad John schooled him on that
Also with Elden Ring, PS5 was mostly in the 50s based on his initial review and I remember him saying that with the x version you could still feel the dips even with VRR because it spent more time lower. Don’t see how the PS5 wouldn’t be preferred since it stays closer to 60 and it’s well within range.
I agree with DF on this.DF's commentary on the PS+ Trial system is also interesting.
John "I'm not really a big fan of it"
Rich "It is a bit odd that they want people to subscribe to the highest paid tier to get a sampler of the service, seems a bit desperate".
Video production, how does it work?
Thank Christ almighty it’s just the game itself. Imagine if it were the VRR at fault, can you IMAGINE!?! It’s simply unimaginable.John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
Why do some games need to be patched? It's at system level, it just works.Thank Christ almighty it’s just the game itself. Imagine if it were the VRR at fault, can you IMAGINE!?! It’s simply unimaginable.
I’ll hand it over to the resident VRR professor Ricky…..Why do some games need to be patched? It's at system level, it just works.
John says he still plays Elden Ring on Xbox due to the larger VRR range and forcing 120hz option.
Also confirms again that Halo Infinite does support VRR after all, it's the game itself that causes issues.
Why do some games need to be patched? It's at system level, it just works.
Yea, after they talked so much about it in every video comparison since this gen started you'd think they would make a big deal about it. My FreeSync range in 40 though.
Regardless I don't get why devs insist on increasing the resolution if the game isn't even hitting 60fps. Makes no sense.
Why would Sony limit the min range to 48hz? What's the point?
It's not an oddity. From what I read here and there, Sony probably has limited the VRR frequency in the auto VRR intentionally because the BC mode on ps5 is tied to the frequency.Interesting note that without specific patches and purely on a system level the VRR range for Xbox is 40~60hz on 60hz games and 48~60hz on PS5 on 60hz games.
It's a weird oddity but it's there.
The main reason why he says he (John) still prefers playing ER on the Series X, as the PS5 can often drop below 48 FPS and the VRR there doesn't cover it.
I'm sure they're working on it, the update just came out and they're probably gonna cover a bunch of both patched and unpatched games.
It's not an oddity. From what I read here and there, Sony probably has limited the VRR frequency in the auto VRR intentionally because the BC mode on ps5 is tied to the frequency.
Tried to get a dig, and ate shit.What are your thoughts on Alex’ remarks on Bloodborne ?
If VRR it's activated the frequency profile can cause issue on BC mode, doesn't matter if not works for PS4 games. My wild guess VRR can't work for the PS4 games because they use the "oldest" hdmi format.But the PS4 games (BC games essentially) don't even utilize VRR as per John in this video (and I'm sure elsewhere).
I imagine they're following the rigid hdmi forum limit, and Xbox may have done some more custom implementation to have a lower VRR threshold.
PS4 games don’t need VRR on PS5 since they run at locked 60 fps.But the PS4 games (BC games essentially) don't even utilize VRR as per John in this video (and I'm sure elsewhere).
I imagine they're following the rigid hdmi forum limit, and Xbox may have done some more custom implementation to have a lower VRR threshold.
FreeSync, maybe. I believe FreeSync's minimum is 40Hz and G-Sync 30(?).I imagine they're following the rigid hdmi forum limit, and Xbox may have done some more custom implementation to have a lower VRR threshold.
The demos wouldn't exist otherwise, how often do we get game demos anymore? I'm not going to upgrade anything from the basic service myself but the fact that they are going to make it, so people get a chance to play 2 hours of a game that they'd otherwise spend $60-$70 on without ever playing it before at all seems pretty cool. It's not like any competition does that with all games, I know some like to point at game pass but it's not like every game is on game pass, very few new 3rd party games launch on it and MS only releases one or two AAA games every year and a half. Neither service is perfect and yes it would be nice to have the demos on every level but this is also a business and I get why they are trying to make that top tier seem like it has the most value for the money.Not a fan of it either just being on the highest paid tier, it should be on all tiers
Pay the most money to get a demo of a game you then have to actually buy
I agree it doesn't compare to GP but not all games will have the 2 hour demos only the higher priced games willThe demos wouldn't exist otherwise, how often do we get game demos anymore? I'm not going to upgrade anything from the basic service myself but the fact that they are going to make it, so people get a chance to play 2 hours of a game that they'd otherwise spend $60-$70 on without ever playing it before at all seems pretty cool. It's not like any competition does that with all games, I know some like to point at game pass but it's not like every game is on game pass, very few new 3rd party games launch on it and MS only releases one or two AAA games every year and a half. Neither service is perfect and yes it would be nice to have the demos on every level but this is also a business and I get why they are trying to make that top tier seem like it has the most value for the money.
Not an exact match as there is an upfront cost, but Steam and MS let you play for up to 2 hours and be eligible for a refund on all games. Not apples to oranges obviously and I generally agree with your point. I still have the opinion this feature should be shared across all tiers.The demos wouldn't exist otherwise, how often do we get game demos anymore? I'm not going to upgrade anything from the basic service myself but the fact that they are going to make it, so people get a chance to play 2 hours of a game that they'd otherwise spend $60-$70 on without ever playing it before at all seems pretty cool. It's not like any competition does that with all games, I know some like to point at game pass but it's not like every game is on game pass, very few new 3rd party games launch on it and MS only releases one or two AAA games every year and a half. Neither service is perfect and yes it would be nice to have the demos on every level but this is also a business and I get why they are trying to make that top tier seem like it has the most value for the money.