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DF: Elden Ring Back-Compat - Xbox Series X Running One X Code Can't Hit 60FPS

adamsapple

Or is it just one of Phil's balls in my throat?
We've had plenty of threads on GSYNC in particular - heralded as a "god-tier" upgrade. VRR is a massive upgrade, and I recommend everyone getting on that bandwagon if they haven't already.

To address the obvious: we're likely seeing VRR talked about more now because it's no longer the exclusive realm of the expensive PC enthusiast market. This isn't some console warning "gotcha", it's simple numbers. High quality Freesync-supported monitors are readily available and very cheap, and a mainstream console now supports VRR. Add the two together and it means more people than ever have access to the technology. Hence, it being talked about more. Plug your Xbox Series X into a half-decent monitor and you're off to the VRR races. When the PS5 adds support for the feature, I suspect we'll see another solid uptick in the discussion - not because "muh console war", but because more people will simply be using it.


Very well put.


Derek Jeter Sport GIF by YES Network
 

GHG

Member
We've had plenty of threads on GSYNC in particular - heralded as a "god-tier" upgrade. VRR is a massive upgrade, and I recommend everyone getting on that bandwagon if they haven't already.

To address the obvious: we're likely seeing VRR talked about more now because it's no longer the exclusive realm of the expensive PC enthusiast market. This isn't some console warning "gotcha", it's simple numbers. High quality Freesync-supported monitors are readily available and very cheap, and a mainstream console now supports VRR. Add the two together and it means more people than ever have access to the technology. Hence, it being talked about more. Plug your Xbox Series X into a half-decent monitor and you're off to the VRR races. When the PS5 adds support for the feature, I suspect we'll see another solid uptick in the discussion - not because "muh console war", but because more people will simply be using it.

So the odd thread vs it being mentioned in every single thread possible? Even where it was relevant in the PC performance threads that we used to have before the split it was sporadically mentioned rather than obsessed over. The only time it was disproportionately talked about was when the PC port was a pile of steaming shite. For high refresh rate gamers or people with older hardware it's a must though - it's one of the few pieces of hardware that can really extend the life of an old PC and I found it helpful when I was rocking my 980ti well past it's expiration date.

And for the record, you can go through my post history and see exactly when where and how I jumped on the "bandwagon" (what's hilarious is the fact that it goes all the way back to when I had a 3D vision monitor and an SLI setup). Freesync monitors have been cheap (and widespread) for what feels like forever now and they really came into their own once Nvidia stopped being shits and allowed their GPU's to support them in addition to gsync.

When the PS5 supports it you will only see VRR talked about when the developers have failed in their task of optimising for whatever target framerate they decided upon.
 
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ZehDon

Member
So the odd thread vs it being mentioned in every single thread possible? Even where it was relevant in the PC performance threads that we used to have before the split it was sporadically mentioned rather than obsessed over. The only time it was disproportionately talked about was when the PC port was a pile of steaming shite. For high refresh rate gamers or people with older hardware it's a must though - it's one of the few pieces of hardware that can really extend the life of an old PC and I found it helpful when I was rocking my 980ti well past it's expiration date.

And for the record, you can go through my post history and see exactly when where and how I jumped on the "bandwagon" (what's hilarious is the fact that it goes all the way back to when I had a 3D vision monitor and an SLI setup). Freesync monitors have been cheap (and widespread) for what feels like forever now and they really came into their own once Nvidia stopped being shits and allowed their GPU's to support them in addition to gsync.

When the PS5 supports it you will only see VRR talked about when the developers have failed in their task of optimising for whatever target framerate they decided upon.
... what are you on about?

Your insinuations in this thread are "VRR is only talked about because Xbox has an advantage!". My point is: yes, that's correct? But, it's not the "gotcha" you're framing it as. Why wouldn't people talk about a differentiating factor - especially in a game like Elden Ring, where the frame stuttering is atrocious for a good number of folks. NeoGAF has been talking about VRR for nearly a decade. VRR is becoming more common and better supported, and one console has it and one does not. Thus, NeoGAF is talking about VRR more. It's really very simple?
 

NickFire

Member
... what are you on about?

Your insinuations in this thread are "VRR is only talked about because Xbox has an advantage!". My point is: yes, that's correct? But, it's not the "gotcha" you're framing it as. Why wouldn't people talk about a differentiating factor - especially in a game like Elden Ring, where the frame stuttering is atrocious for a good number of folks. NeoGAF has been talking about VRR for nearly a decade. VRR is becoming more common and better supported, and one console has it and one does not. Thus, NeoGAF is talking about VRR more. It's really very simple?
I think he's referring to the people primarily interested in console wars who do nothing but instigate console wars. You will know it when you see it, as many of us have.
 

GHG

Member
... what are you on about?

Your insinuations in this thread are "VRR is only talked about because Xbox has an advantage!". My point is: yes, that's correct? But, it's not the "gotcha" you're framing it as. Why wouldn't people talk about a differentiating factor - especially in a game like Elden Ring, where the frame stuttering is atrocious for a good number of folks. NeoGAF has been talking about VRR for nearly a decade. VRR is becoming more common and better supported, and one console has it and one does not. Thus, NeoGAF is talking about VRR more. It's really very simple?

You told me to get on the bandwagon did you not? Apologies if that specifically wasn't directed at me (I assumed it was because you were responding to me).

Why shouldn't it be talked about as much as it is? Because it's entirely dependant on whether you have the additional technology available or not. Universally stating a version is "best" when it in fact requires an extra piece of hardware in order to be "best" doesn't make much sense to me. Performance is performance and everyone will be getting whatever performance these consoles output regardless of whether they have a VRR TV or not.

Overall in the context of how all these discussions have gone over the last couple of years regarding relative console performance it's a convenient excuse (or, in most cases a deflection tactic).

What I will say though is that console gamers will always initially overstate new technology when they get it. Just in recent times alone it's happened with VR, it happened with SSD's and it's happening again with VRR.
 
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ZehDon

Member
You told me to get on the bandwagon did you not? Apologies if that specifically wasn't directed at me (I assumed it was because you were responding to me).
No, I made a general statement. Sorry if it wasn't clear - this wasn't directed to you specifically, you've already stated in this thread that you have access to a VRR display.

Why shouldn't it be talked about as much as it is? Because it's entirely dependant on whether you have the additional technology available or not. Universally stating a version is "best" when it in fact requires an extra piece of hardware in order to be "best" doesn't make much sense to me. Performance is performance and everyone will be getting whatever performance these consoles output regardless of whether they have a VRR TV or not...
That doesn't really make any sense at all. Is Miles Morales on PS5 not better than Miles Morales on PS4 specifically because of the hardware? It's the same game, but the PS5 version is objective superior thanks to its additional technology. Cyberpunk 2077 on PC is significantly better than it is on Xbox One X or PS4 Pro for the same reasons. It's the same game, but version is clearly "the best". Limiting the scope, if versions are identical except for [X] additional feature, than the version with [X] additional feature is always the best version. This makes perfect sense?
 
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assurdum

Banned
The XSX has a better GPU. Yeah you can make some arguments about the speed rating of the PS5s SoC vs XSX, but still ... the XSX has a better GPU basically.

And yes, a lot of this comes down to software craftsmanship. Which is where Sony currently shines. Their studios are firing on all cylinders, and that's the hurdle Xbox and their now large portfolio of first party studios need to overcome to match what Sony's output has been. Obviously they have talent in in places like Playground Games, but it will be awhile before they have the kind of technical excellence across the board the way Sony seems to. There is only so much talent in the industry and Sony has been obviously fostering their studio development for so long ... again, not a flip you can switch.

The point is these kinds of "gotchas" are just dumb. I don't understand the point of this thread (among some others that seem to be "gotchas" in the other direction). Sonys dev environment might be better and able to squeeze more juice out of the system easily. No I don't think MS is waiting on magical "tools", but again craftsmanship matters, and Sony has been doing a good job at this for a long time, while MS is constantly changing dev strategies it seems like. And yet things are still pretty close to neck and neck, which is what was predicted by a lot of us when these things were announced.

Point is .. both machines are fantastic. One isn't great while the other sucks. They are both fantastic. Can that sink in for everyone please? It just all comes down to how well the devs can execute. Some will be better than others. And the Xbox will continue to get killer exclusive games just as PS and the Switch will.
It's ... the same GPU. Yeah more CUs give more raw power in some department (mostly in marginal higher native pixels counts) but what exactly is it better in the XSX gpu? I don't think the performance on ps5 multiplat is just about good software. It's really ungenerous toward the ps5 hardware design which is exceptionally well balanced where on XSX seems not at all and probably it's that the main reason because both hardware are so close in terms of performance.
 
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jroc74

Phone reception is more important to me than human rights
Oh boy.

Not even BC can make it better on Xbox?

I think I said this before....but when devs were saying the PS5 is so easy to develop for....maybe they knew what they were talking about.

To the surprise of no one. In legacy mode the PS5 has the greater advantage in numbers versus last gen (10.2 vs. 4.2 and almost double bandwidth), making it easier for them to push the results up. Basic math.
But once upon a time games running in BC were favoring XSX. Alot. I'm pretty sure we remember those early analysis threads.....

Maybe...it wasn't the XSX tools that were missing but the PS5 tools were....

:pie_thinking:
 
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Fafalada

Fafracer forever
We certainly don't see the 18% more compute performance delivered in most games. I blame DX12 overhead :messenger_beaming:
That's not how DX12 overhead works.

But regardless - people have consistently overestimated the impact of hw-deltas for decades now - during PS2 gen the delta between XBox and the next closest console was comparable to that between XSX and X1X, and people spent the next 5 years arguing about which machine is better anyway.
 

RafterXL

Member
1800p is terrible? And the LOD isn't improved over last gen?
1800p CBR isn't 1800p.
My man, the tech has been around for a decade. I've been here that whole time and the only time it's been talked about this much has been the last 12 months. I wonder why.
Because this is overwhelmingly a console based forum? Like no shit it's getting talked about more, it's finally coming to platforms that most people here use. Not to mention the fact that when no console had it no one on these things realized what they were missing. Having one brand have it for years now and the the other drag ass has really highlighted how much better having is that not having it.

And then the cherry on top, after arguing with dumbasses about it's importance for over a year now, From just dropped one of the best games ever made, And it OVERWHELMING proves that VRR makes for a better experience. The ONLY reason the XSX version is the superior way to play is because the PS5 has no VRR, and It's fucking stupid that Sony fanboys defend the lack of this feature, just like they defended the expansion drive being unusable for the first year. I've owned a PS5 since day 1, and I'm constantly having to deal with fellow owners who do nothing but champion the lack of some of these features like they are a good thing. Literal brain-dead, brand zombies, and it's pathetic. In no world is the lack of VRR on the PS5 a good thing.

They are becoming more available, not necessarily more popular. In general 4k adoption still isn't as high as most people would think.

One would think that you guys would have been gaming on PC for the last decade since VRR is so important (along with performance in general) but alas...
Some of have been using PCs with VRR this entire time, wtf does that have to do with finally getting it on our consoles?

And, we just had a poll here where 50% of the users had VRR and another 15% were looking at buying a tv with it. Why does it matter what the average person has when discussing it here? Obviously a large percentage of us can take advantage of it. The average PC gamer, much less person, doesn't own a current gen video card but we still talk about those, don't we? Most people don't have PS5s, XSX, and high end gaming PCs but that doesn't stop us from talking about them. Why single out this one thing?
Why shouldn't it be talked about as much as it is? Because it's entirely dependant on whether you have the additional technology available or not. Universally stating a version is "best" when it in fact requires an extra piece of hardware in order to be "best" doesn't make much sense to me.

Who are you trying to bullshit? You know how many times we've heard "PC version is the best". You know every time someone says that it's based on additional technology and hardare, right? Cyberpunk wasn't better on PC if you're rocking an integrated Intel video and old ass CPU. It's better on PC for people who have high end parts that allow for it to be better.

Gaming has ALWAYS been about additional/better hardware to improve your experience. Why do you think the X and Pro existed last gen? It's disengenous as fuck to pretend like you don't understand this as PC gamer.
 
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S0ULZB0URNE

Member
That's because XSX can push higher resolution without losing much in framerate compared to running at lower resolution, that's due to the architecture choices MS made, with a focus on raw GPU power. They wouldn't gain much by reducing resolution in terms of framerate (it wouldn't get near PS5 framerate anyway), that's why devs generally don't do it. It's not a choice they make, that's just what makes the most sense with the hardware they have.

On the other hand, PS5 will mostly get better framerate than the competition, but its architecture makes it harder to push resolution without losing fps. That's the way it was designed too. Cerny's focus was on eliminating bottlenecks and accelerating data transfer everywhere, though with a bit less raw GPU power. That will mostly get you better framerates.
With Elden Ring...resolution,load times and frame rate is better on PS5.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
Oh boy.

Not even BC can make it better on Xbox?

I think I said this before....but when devs were saying the PS5 is so easy to develop for....maybe they knew what they were talking about.


But once upon a time games running in BC were favoring XSX. Alot. I'm pretty sure we remember those early analysis threads.....

Maybe...it wasn't the XSX tools that were missing but the PS5 tools were....

:pie_thinking:

You obviously didn't watch the video at all.
The difference is as far as I can tell nothing to do with power of machines or tools but simply how the game is delivered by the developer.
The PS4 Pro version on PS5 sticks to a limit of 1800p checkerboard, the X1X version on Series X goes to 4k and ramps up settings.
The difference in resolution is huge in this case.
If the PS5 ran the PS4 Pro version at 4k with increased settings then performance would tank, it's that simple.
It's probably because FROM knows that people can play the Pro version on PS5 but due to smart delivery they don't expect you to play the One X version on Series X so would put no time into that scenario, simple.
 
LMAO. This along with the PS4 Pro mode just proves that all they have to do is reduce the resolution and maybe pair back some settings and they will get a locked 60 fps target on next gen consoles.

I cannot believe this has not been patched ten days after launch. It's shockingly poor coding and optimization from a developer that is arguably the greatest dev studio of the last 13 years or so.

The PS5 and xsx versions bottom out at 1512p. Just go all the way down to 1440p ffs and turn down some settings in performance mode. Like wtf. Why is this so hard?
From Software like Gamefreak has always had awful technical expertise even going back to the 90s for both companies. Both companies games continue to break sales records as well.. From needs an intervention, someone has to communicate this to the leadership in Japanese so they can truly understand why people are upset.
 

GHG

Member
That doesn't really make any sense at all. Is Miles Morales on PS5 not better than Miles Morales on PS4 specifically because of the hardware? It's the same game, but the PS5 version is objective superior thanks to its additional technology. Cyberpunk 2077 on PC is significantly better than it is on Xbox One X or PS4 Pro for the same reasons. It's the same game, but version is clearly "the best". Limiting the scope, if versions are identical except for [X] additional feature, than the version with [X] additional feature is always the best version. This makes perfect sense?

You're kind of proving my point here. "feature X" that makes the version the best in these cross gen games comes with the new console purchase. As in every single person who purchases the new console can experience it, it's not conditional to you having access to something else that doesn't come with the console (or something that is only exclusive to high end TV's released in the last couple of years).

To argue otherwise (and specific to the overall discussion here) is to say that purchasing a VRR TV is a prerequisite for purchasing a Series X - which isn't true. Like I said, the performance of these machines is what it is and people are sidestepping that discussion by using something that the vast majority of users won't have access to.

Who are you trying to bullshit? You know how many times we've heard "PC version is the best". You know every time someone says that it's based on additional technology and hardare, right? Cyberpunk wasn't better on PC if you're rocking an integrated Intel video and old ass CPU. It's better on PC for people who have high end parts that allow for it to be better.

And why do you think the PC version of 3rd party games have typically been the best? Is it because the PC versions have had VRR all this time or is it because top line gaming PC's typically have superior hardware compared to consoles? Or are you going to tell me that we can just get away with using inferior hardware compared to consoles, have lower framerates, but then because we've had access to VRR the whole time that makes it ok and the "best version"?

Lord help you guys when VRR is available on all consoles, I'm actually intrigued as to what the replacement will be when the performance analysis threads come up.
 
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Lord help you guys when VRR is available on all consoles, I'm actually intrigued as to what the replacement will be when the performance analysis threads come up.
I see many people looking forward to this, I just don't understand why. The focus will be even less on frame rate and more on resolution and maybe loading times.
 
1800p CBR isn't 1800p.

Because this is overwhelmingly a console based forum? Like no shit it's getting talked about more, it's finally coming to platforms that most people here use. Not to mention the fact that when no console had it no one on these things realized what they were missing. Having one brand have it for years now and the the other drag ass has really highlighted how much better having is that not having it.

And then the cherry on top, after arguing with dumbasses about it's importance for over a year now, From just dropped one of the best games ever made, And it OVERWHELMING proves that VRR makes for a better experience. The ONLY reason the XSX version is the superior way to play is because the PS5 has no VRR, and It's fucking stupid that Sony fanboys defend the lack of this feature, just like they defended the expansion drive being unusable for the first year. I've owned a PS5 since day 1, and I'm constantly having to deal with fellow owners who do nothing but champion the lack of some of these features like they are a good thing. Literal brain-dead, brand zombies, and it's pathetic. In no world is the lack of VRR on the PS5 a good thing.


Some of have been using PCs with VRR this entire time, wtf does that have to do with finally getting it on our consoles?

And, we just had a poll here where 50% of the users had VRR and another 15% were looking at buying a tv with it. Why does it matter what the average person has when discussing it here? Obviously a large percentage of us can take advantage of it. The average PC gamer, much less person, doesn't own a current gen video card but we still talk about those, don't we? Most people don't have PS5s, XSX, and high end gaming PCs but that doesn't stop us from talking about them. Why single out this one thing?


Who are you trying to bullshit? You know how many times we've heard "PC version is the best". You know every time someone says that it's based on additional technology and hardare, right? Cyberpunk wasn't better on PC if you're rocking an integrated Intel video and old ass CPU. It's better on PC for people who have high end parts that allow for it to be better.

Gaming has ALWAYS been about additional/better hardware to improve your experience. Why do you think the X and Pro existed last gen? It's disengenous as fuck to pretend like you don't understand this as PC gamer.
Gamers are fucking stupid.
 
So if everyone has VRR suddenly framerate doesn't matter?

This is exactly what I'm talking about when I say people don't have a fucking clue about this technology.
In the vast, vast majority of games, framerates are like 1% apart, often less. The differences becomes 0% with VRR since they're quite literally imperceptible. So of course people will focus on other things.
 
"Back to VRR"
Hardware not at fault. This is clear case of lazy port job by devs.


Fact PC version runs even worst than console should tell you everything about the game optimisation. FS are one of the worst AAA devs when it comes to optimizing their games properly. Every fucking game suffers from bad frame pacing, popins and more technical issues.

PS5 version which im playing right now drops frame rate alot in later sections, which no video analysis will show as they only show 1st few hours of the game.
 
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Look at all VGTech threads this generation.

Elden Ring is a big exception, and even here VRR saves the day.
Most games are running correctly at their cap limit so you usually can't use average framerate for that. You need to use percentile stats but ideally games that are running mostly uncapped, like Elden Ring.

On PC when they compare framerate average of games they always uncap the games >120fps in order to have a meaningful average result
 

DenchDeckard

Gold Member
If I was serious about my gaming, which I am to a sad degree, I damn make sure i got what i feel is the best display for my hardware. As soon as my GPUs supported G SYNC I got the best g sync ultimate Monitor I could at the time and was blown away by the technology. As soon as I heard that the PS5 and Xbox Series consoles would support VRR I went out and bought my first TV over 1500 pounds and jumped in on OLED because the LG CX ticked all the boxes for what I wanted for my next gen experience. I was double blown away by that becuase I got to see the brilliance of OLED and 120HZ VRR on a TV in my front room.

Consoles require screens to display them, if you are even remotely interested in a new TV then I think you are crazy to not consider a display that supports all the next gen features, if you plan to play games on it and want the best experience. I couldnt give a fuck about console warring over VRR, I just want Sony to add it because i bought the TV based on WHAT THEY SAID THE CONSOLE WOULD SUPPORT!

Luckily Microsoft did good on their promise and has proven the best place FOR ME to play games when hooked up to this TV. Once sony add it I will be buying games on the platform that delivers the best resolution, performance and VRR.

Im not even mad at people being pissed at VRR being mentioned, i just wish someone somewhere with any power or contacts would ask SONY where the fuck the feature is and keep asking them until they answer.
 
Who the hell buy new Hardware to play a backwards compatibility new game on that new hardware wile a Native version of the game for that new hardware exist sometime Digital Foundry do the most stupid shit that no one gives a crap about
 
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Most games are running correctly at their cap limit so you usually can't use average framerate for that. You need to use percentile stats but ideally games that are running mostly uncapped, like Elden Ring.
This doesn't make a difference if we're talking about perceived performance during gameplay. The vast majority of games run at 60 fps most of the time, and when they drop, they drop very slightly. When both consoles have VRR, the difference will be imperceptible.
 

DaGwaphics

Gold Member
But once upon a time games running in BC were favoring XSX. Alot. I'm pretty sure we remember those early analysis threads.....

Maybe...it wasn't the XSX tools that were missing but the PS5 tools were....

:pie_thinking:

The Xbox does have an advantage in BC in many ways. However, the PS5 does get some benefit from the comparative weakness of the PS4 Pro. The PS4 Pro version is pushing a lot fewer pixels than the X1X version, that's a big help in the final framerate. Seems simple enough to understand.
 
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The Xbox does have an advantage in BC in many ways. However, the PS5 does get some benefit from the comparative weakness of the PS4 Pro. The PS4 Pro version is pushing a lot fewer pixels than the X1X version, that's a big help in the final framerate. Seems simple enough to understand.
To be exact, the X1X version on XSX pushes 187% more pixels that the PS4Pro version on PS5. That's almost triple the amount.
 

Riky

My little VRR pleasure pearl goes vrrrooommm.
Look at all VGTech threads this generation.

Elden Ring is a big exception, and even here VRR saves the day.

Exactly, most games don't constantly run at say 55-60fps constantly, they just have drops in stressed areas. The actual difference in playing a game at 60fps and 58fps would be unnoticeable if you don't have a fixed refresh display telling you that it's dropping frames.
So once VRR is for all then the biggest difference will be resolution and we all know how that's going to play out.
 
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ZehDon

Member
You're kind of proving my point here. "feature X" that makes the version the best in these cross gen games comes with the new console purchase. As in every single person who purchases the new console can experience it, it's not conditional to you having access to something else that doesn't come with the console (or something that is only exclusive to high end TV's released in the last couple of years).

To argue otherwise (and specific to the overall discussion here) is to say that purchasing a VRR TV is a prerequisite for purchasing a Series X - which isn't true. Like I said, the performance of these machines is what it is and people are sidestepping that discussion by using something that the vast majority of users won't have access to.
If I'm "proving your point", then I'd argue you've misunderstood your own point. The vast majority of people don't have access to a PlayStation 5 or an Xbox Series X, and yet those versions are considered "the best". How can this be, given your above statements? The vast majority don't have access to these. Simple: a feature is a feature. You either have access to it or you don't, but neither stops the impact of that feature from existing. Arguing that a feature "doesn't count" because not enough, or should I say not the right, people have access to it stinks of cope.

If you don't own a next gen console, it doesn't stop the next gen version from being considered "the best".
If your PC or console doesn't support Ray Tracing, it doesn't stop the Ray Traced version from being considered "the best".
If you don't own a VRR capable TV, or your console doesn't support VRR, it doesn't stop the game with VRR on being considered "the best".

What a silly opinion.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
On top of that, the Xbox version appears to carry the weird auto IQ settings that exist on PC and prioritize IQ over framerate.

Exactly, that's probably the biggest reason the games base performance is low compared to PS4/5 on either Xbox generations.

Feels like a quick-n-dirty band aid solution, no dedicated bespoke love like PS4/5 got.
 
Have you got a decent TV that might have VRR?
Could potentially be the reason why. :)

I remember seeing people complain about screen tearing in Valhalla and fc6 but I had none, forgetting that vrr eliminates it.
Nope, a $300 Amazon Fire 4k. I'm used to 30fps, so a 60 dropping down to 45 from time to time doesn't even register to me if I even notice it.
 

fersnake

Member
Ppl talking about vrr this vrr that, I'm sorry but that's not the solution, for example: Bloodborne and most of Fromsoftware games have bad frame pacing and in this case as stated by Lance McDonald in his tweeter it only takes 1 line of code to fix it, so this means the devs are to blame and make the fix not the user buying vrr capable tv's to mitigate the issue.

 

ZehDon

Member
Ppl talking about vrr this vrr that, I'm sorry but that's not the solution, for example: Bloodborne and most of Fromsoftware games have bad frame pacing and in this case as stated by Lance McDonald in his tweeter it only takes 1 line of code to fix it, so this means the devs are to blame and make the fix not the user buying vrr capable tv's to mitigate the issue.

I imagine there is a very tired From Software programmer sitting at his desk, staring at his computer like “Ok, but WHICH line is it!?”
 
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