Die Namek Ability
Member
I did not read this fyi all i see is blah blah blah xsx is the best blah blah blah.Your point is based on rubbish then, because I'm not defending anything, just explaining why DF gave the conclusion that they did, and why it is the logical decision.
A game that pretty much never has a locked framerate at 60fps, being played on a locked 60hz monitor, will literally be stuttering almost all the time you're playing. That's how unstable framerates work on fixed refresh rate displays. That's inarguable fact.
Playing the same game on a different console, even if it performs a few fps lower on average while still in the mid-high 50s, but on a variable refresh rate monitor will literally eliminate that stutter. That is literally the point of variable refresh rates.
So we have some people arguing that saving ~6 seconds when you die but having stutter and constantly diminished input lag is preferable to having a completely smooth stutter-free experience with no hit to input lag, but with ~6 second longer load times when you die (but also reduced load times every time you turn the game on thanks to Quick Resume).
I, like Digital Foundry, completely disagree with those people. Framerate and gameplay experience is king, and after having experienced stutter-free gaming I will not play a game that doesn't have a near constant 60fps frame rate unless I'm playing it on a VRR capable system and display.
The only reason that the Xbox is their "best place to play the game" and not the PC version is because somehow the PC version is even worse than the PS5 and Xbox Series version. If it wasn't, I'd be in here having this same conversation with you but pointing out why the PC version is the best place to play it. It being Xbox has literally nothing to do with it.
Edit im just going to set you to ignore, you certainly have earned it.
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