I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:
According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.
So there is actually no improvement from newer RDNA2 technology, only linear improvement
1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.
I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes
4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the
NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a
1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same
1.6x improvement if we use PS4 (1080p 30fps) as a baseline.
Now how does John describe this game related to the Xbox Series X hardware?
So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.
How did John describe
Death Stranding performance on PS5 compared to the hardware?
You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding
is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.