With this performance, a good 30fps cap is a must (with proper framepacing like steam deck has).
its actually possible get mostly 60 fps at native 1080p with RT Reflections Low on a 3060ti (or 1440p DLSS quality) Would probably hit a native 1440p-60 FPS on the 3080 with RT low settings (4K DLSS perf or quality)
https://imgsli.com/MTA5NjAz/0/1
https://imgsli.com/MTA5NjAx/3/0
https://imgsli.com/MTA5NjAx/3/1 (high RT here drops frames to 30)
https://imgsli.com/MTA5NTg3/2/1 (high RT here drops frames to 46)
https://imgsli.com/MTA5NDUx/3/0
https://imgsli.com/MTA5NDUx/3/2 (you can see that RT reflections here are blocky even with high setting. pre-baked reflections are simply better in such cases)
Here is the problem: RT Med and RT High reflections are reserved for future hardware. RT Low Reflections of Hitman 3 performs similar to other AAA games that introduced RT reflections. Most other games default to such a sane setting and do not let user to go higher, because then we have meltdown like these in forums and reviews. Because most "PC folk" shudder at the thought of anything labeled "low".
RT med/high uses an insame amount of BHV calculations which makes all CPUs and GPUs crumble. Yes, reflection resolution takes a hit with the coveted Low setting and some objects are not reflected at all but that's the case with other RT games. Far Cry 6 for example uses a very low reflection render resolution for its RT reflections and there's no knob to set it higher. Therefore, everyone praises that game as to how good of a ray tracing performance it has. Same goes for Doom Eternal. Actually, that game has some headroom for higher end GPUs to render higher resolution reflections but the option is simply not there (outside of config files)
RT Low will still provide the benefits of Ray traced reflections %90 of the time over the usual SSR. But since the game has beautiful prebaked reflections in some maps, you may as well ignore it. But it does not, still, change the fact that most other RT reflections games have comparable reflections to the Hitman 3's low RT reflections and med and higher setting are just there to push the ceiling.
I think IOI should immediately dispatch a patch and make it so that RT reflections use RT low as a baseline (call it RT Reflections medium and call the the current RT medium setting RT High)