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[DF Retro] Shadow man Remastered (Switch/Xbox/PS)

Star-Lord

Member



I couldn’t see this posted anywhere. Loved this game back in the day, and it still holds up as an adventure game to this day. I’ll be getting this soon.

  • Uses the Kex4 engine
  • PC uses Kex3 engine
  • FOV slider, hd textures options, TAA toggle, AO toggle, motion blur toggle (camera included), AF toggle, shadow maps toggle, film grain, dof toggle
  • Textures have HD or orignal options
  • All light sources cast lights when shadow maps on
  • Dynamic resolution
    • Switch: 1080p/720p; scales as low as 50%
      • minimal settings keeps max res
      • TAA gives it that retro, n64 look
    • PS4/XBO: 1080p
    • Pro/X: 2160p
    • 5/Series X: native 2160p
  • Switch and Optimized Settings
    • Nightdive is aware of issues and are being worked on
    • disabled settings: mostly 60fps, has some drops (possibly due to CPU/Bandwidth)
    • toggling options off then on fixes some issues
    • highest settings: frequent drops to the 50s
    • optimized settings (mostly 60fps)
      • TAA on
      • HD Textures on
      • Shadow Maps on
      • Film Grain on
      • AF x4
    • higher AF causes stutters, probably due to bandwidth
  • XBO/PS4
    • practically perfect 60fps on highest settings
    • some aggressive DRS
    • turning off motion blur sustains higher resolution
  • Customisable controls and deadzones
  • Has right stick camera, though makes the game easy
  • Loading is fast (2 sec warps, 5 sec level transitions on switch)
 
Last edited:



I couldn’t see this posted anywhere. Loved this game back in the day, and it still holds up as an adventure game to this day. I’ll be getting this soon.

  • Uses the Kex4 engine
  • PC uses Kex3 engine
  • FOV slider, hd textures options, TAA toggle, AO toggle, motion blur toggle (camera included), AF toggle, shadow maps toggle, film grain, dof toggle
  • Textures have HD or orignal options
  • All light sources cast lights when shadow maps on
  • Dynamic resolution
    • Switch: 1080p/720p; scales as low as 50%
      • minimal settings keeps max res
      • TAA gives it that retro, n64 look
    • PS4/XBO: 1080p
    • Pro/X: 2160p
    • 5/Series X: native 2160p
  • Switch and Optimized Settings
    • Nightdive is aware of issues and are being worked on
    • disabled settings: mostly 60fps, has some drops (possibly due to CPU/Bandwidth)
    • toggling options off then on fixes some issues
    • highest settings: frequent drops to the 50s
    • optimized settings (mostly 60fps)
      • TAA on
      • HD Textures on
      • Shadow Maps on
      • Film Grain on
      • AF x4
    • higher AF causes stutters, probably due to bandwidth
  • XBO/PS4
    • practically perfect 60fps on highest settings
    • some aggressive DRS
    • turning off motion blur sustains higher resolution
  • Customisable controls and deadzones
  • Has right stick camera, though makes the game easy
  • Loading is fast (2 sec warps, 5 sec level transitions on switch)

Aggressive DRS is just for XBO, not PS4. Anyways this is the definitive version of this game. And the game is cheap too. It's a classic people!
 

Kuranghi

Member
Niiiiiice. I never really played this back in the day so excited to play it through.

If you haven't played the Night Dive/Kex engine Turok 1 & 2 remasters yet then you're physically hurting yourself. Protip: You need to use the automap or you'll get lost in the maze-like levels.

Off-Topic: Where the hell is Kingpin: Reloaded?
 
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