Now you know full well the touryst launched a whole year later on PS5 with a completely rebuilt engine, made specifically for PS5, not a port of the PS4 title. Series X got an Xbox One X port on the older engine. Not the same circumstances for development, and despite the simplicity or unique nature of the touryst we know full well it isn't a more demanding game than a whole set titles that demonstrate a series x advantage. I would imagine if there was an advantage to be had, the PS5 would display it far more often in more demanding titles if it truly had 100% pixel pushing worth of an advantage over Series X. That's the difference between 8K and 6K. Do you actually believe that to be the case when weaker GPUs than what the Series X has can run the game's 8K at 60fps mode on PC? Clearly something doesn't add up about the touryst. And it's not like Series X has any performance dips, suggesting it has some headroom to go higher. Perhaps with more optimization it would also hit 8K. Not really a guess. Of course it would.
And as for ghostrunner, Doom Eternal runs its ray traced reflections at a higher resolution with respect to its native output, is just as fast, if not faster, with loads more action happening on screen at any given moment, but somehow manages to achieve way better, basically flawless, performance. So obviously we have an example of a game not too dissimilar in certain respects from ghostrunner, but doing a far better job on series x, suggesting the issue is with the dev's optimization on series x.
Isn't Doom 1800p with raytracing
It would be if it didn't run into other bottlenecksnot as technically minded as you or many in here. I would have thought the fatter gpu with more CUs would be stronger at raytracing? Something just doesn’t add up with ghost runner, which we know is an outsourced console port by a small indie studio with 30 employees and they still outsourced the console version.