- Base PS4: 1080p/30 FPS
- Game was released last Sep and got PS5 / Series updates.
- Switch port released in March, one of the most heavily cut back Switch ports.
- Comparison focus on Switch vs Base PS4.
Switch:
- Switch is Dynamic 900p docked but extremely rarely reaches it. Game play is mostly 648p.
- Portable typically runs at 480p with max of 720p.
- Very little AA to resolve the jaggies.
- Texture quality, asset quality is lowered greatly. Crowds look like PS1 era in close ups.
- SSR are removed. Shadows also look like a flickering mess.
- No AO, no shading on distant cars and generally terrain/foliage massively lessened and looks barren.
- Dust/mist effects also reduced/removed on Switch.
- Pop in a huge isue universally, geometry and baked shadows pop in meters away with bare minimum LoD.
- The game still has some of the better car models on racing games on Switch.
- Physics deformation is greatly reduced in game play on car bodies.
- Switch version also has multi player removed, both online and local.
- The controls also suffer owing to the controller options on Switch.
- 30 FPS performance is very solid outside of some stages (eg Japan) which drops to mid 20s for stretches, also causes frame pacing to become uneven.
- Portable has worse frame rates than docked with drops in more places where 30 is locked docked.
Next Gen (PS5 Tested):
- PS5 version targets 60 and 120hz modes.
- 30 FPS 4K, 60 FPS Balanced with 1600p~2160p with drops in shadow. 120hz mode dropping shadow even further and 1080p.
- 4K version upgrades mostly go on draw distances.
- PS5 loads a race in 7 seconds where PS4 takes 33 and Switch 42 seconds.
- PS4 ran at 1080p/30, practically perfect outside of some screen tearing.
- PS5 in 4K mode is locked 30 with no tearing.
- PS5 Balanced is practically rock solid 60 with no tearing.
- PS5 120hz mode is also practically locked at 120hz with some screen tearing.
"Is it as bad as everyone says on Switch ?"
"Yes."