Men_in_Boxes
Snake Oil Salesman
I'm a **** writer so I'll make this as brief as possible...
T or F: Multiplayer game design reached a new paradigm ~5 years ago?
THE OLD PARADIGM: Sport
- Small maps + small player count.
- Singular point based objective.
- Reliance on mechanical skill, reflex, ability.
- Short rounds. (~10 minutes)
- No permanence.
- 50% chance of winning.
- Tactics without strategy.
Examples: Street Fighter, Quake, StarCraft, Goldeneye, Smash Bros, Halo, Call of Duty...
Genres: Fighters, Racing, Arena shooters, Sports
Fencing is a sport that exists from whistle to whistle. It's 100% action where combatants are always at risk. Participants typically have ~50% chance of winning because skill levels are supposedly matched.
THE NEW PARADIGM: Story
- Large worlds + large player counts.
- Multiple, player set objectives.
- Asymmetrical abilities.
- Long rounds. (30 min and up)
- Lots of permanence.
- Very small chance of winning.
- Strategy + tactics.
Examples: World of Warcraft, Rust, PUBG, Minecraft, Escape from Tarkov.
Genres: Battle Royale, Survival, MMORPG, Co-op.
Star Wars is a story that's 10% combat and 90% non combat. The 90% consists of players with different abilities repositioning for the climactic battles (the 10%). It's Luke discovering who he is, making alliances, and gathering resources to put himself in position to save the galaxy...though the odds are not in his favor.
As with all large trends/eras, there's never a clean break. Multiplayer story games existed and thrived 20+ years ago and some multiplayer sport games thrive today. The analogy I liken it to is locomotive eras.
- In 1875, everyone uses horses.
- In 1886, the first car was invented.
- In 1891, Horse breeders unanimously say "Cars ain't ****! Horse sales are great!"
- In 1927, Henry Fords Model A arrives.
- In 1929, Horse breeders are still doing quite well.
- In 1946, Horse breeders unanimously say "Those cars f***ed us."
Over the last 5 years, it seems like the majority of successful new multiplayer releases are STORY multiplayer games rather than SPORTS multiplayer. Is this a trend you see as continuing or perhaps widening, as players flock to these game types more and more?
2016: Titanfall 2 vs Destiny
2017: Lawbreakers vs Fortnite
2021: Knockout City vs Valheim
2022: Roller Champions vs Naraka Bladepoint
So what say you NeoGAF? Has multiplayer entered a new era or is this all a crock of ****?
Credit to Guilty_AI for inspiring this thread.
T or F: Multiplayer game design reached a new paradigm ~5 years ago?
THE OLD PARADIGM: Sport
- Small maps + small player count.
- Singular point based objective.
- Reliance on mechanical skill, reflex, ability.
- Short rounds. (~10 minutes)
- No permanence.
- 50% chance of winning.
- Tactics without strategy.
Examples: Street Fighter, Quake, StarCraft, Goldeneye, Smash Bros, Halo, Call of Duty...
Genres: Fighters, Racing, Arena shooters, Sports
Fencing is a sport that exists from whistle to whistle. It's 100% action where combatants are always at risk. Participants typically have ~50% chance of winning because skill levels are supposedly matched.
THE NEW PARADIGM: Story
- Large worlds + large player counts.
- Multiple, player set objectives.
- Asymmetrical abilities.
- Long rounds. (30 min and up)
- Lots of permanence.
- Very small chance of winning.
- Strategy + tactics.
Examples: World of Warcraft, Rust, PUBG, Minecraft, Escape from Tarkov.
Genres: Battle Royale, Survival, MMORPG, Co-op.
Star Wars is a story that's 10% combat and 90% non combat. The 90% consists of players with different abilities repositioning for the climactic battles (the 10%). It's Luke discovering who he is, making alliances, and gathering resources to put himself in position to save the galaxy...though the odds are not in his favor.
As with all large trends/eras, there's never a clean break. Multiplayer story games existed and thrived 20+ years ago and some multiplayer sport games thrive today. The analogy I liken it to is locomotive eras.
- In 1875, everyone uses horses.
- In 1886, the first car was invented.
- In 1891, Horse breeders unanimously say "Cars ain't ****! Horse sales are great!"
- In 1927, Henry Fords Model A arrives.
- In 1929, Horse breeders are still doing quite well.
- In 1946, Horse breeders unanimously say "Those cars f***ed us."
Over the last 5 years, it seems like the majority of successful new multiplayer releases are STORY multiplayer games rather than SPORTS multiplayer. Is this a trend you see as continuing or perhaps widening, as players flock to these game types more and more?
2016: Titanfall 2 vs Destiny
2017: Lawbreakers vs Fortnite
2021: Knockout City vs Valheim
2022: Roller Champions vs Naraka Bladepoint
So what say you NeoGAF? Has multiplayer entered a new era or is this all a crock of ****?
Credit to Guilty_AI for inspiring this thread.
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