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Digital Foundry: Silent Hill 2 Remake - PS5 Tech Review - An Authentic UE5 Recreation... But What About Performance?

James Sawyer Ford

Gold Member
Can't even imagine how it looks in max settings on PC. I did some back and forth between performance and quality on PS5 and it's absolutely shocking the difference between those modes. It's like skipping a full generation of graphics in some areas. Even worse than Callisto. Anyone currently playing SH2 on PS5 in performance mode should be cursed by 1000 Pyramid Heads.

And this is why I NEEED THAT PRO!!

It is maddening how many times I choose QUALITY because the difference is just staggering to my eyes. The extra detail >>>> frames for me in slow paced games. It looks far more next gen.

Pretty soon I won't need to choose (or if I do, it means the quality mode on PRO will look even more insane!)
 

Senua

Gold Member
disgusted homer simpson GIF
 
And this is why I NEEED THAT PRO!!

It is maddening how many times I choose QUALITY because the difference is just staggering to my eyes. The extra detail >>>> frames for me in slow paced games. It looks far more next gen.

Pretty soon I won't need to choose (or if I do, it means the quality mode on PRO will look even more insane!)

One thing is certain, the PS5 Pro will not be running Silent Hill 2 at a locked 60 fps, based on the performance of the base version.

It would be nice if the developers added a 40 fps / 120 Hz mode for the Pro but somehow I think we'll still get the same "up to" 30 fps and "up to" 60 fps modes, but I would expect the 30 fps Quality mode should be a bit more stable with the 10% boost to the Pro's CPU.
 

Vick

Member
One thing is certain, the PS5 Pro will not be running Silent Hill 2 at a locked 60 fps, based on the performance of the base version.

It would be nice if the developers added a 40 fps / 120 Hz mode for the Pro but somehow I think we'll still get the same "up to" 30 fps and "up to" 60 fps modes, but I would expect the 30 fps Quality mode should be a bit more stable with the 10% boost to the Pro's CPU.
uBVvC08.gif


There's always a chance Bloober could come up with one lazy, lackluster Pro support.. but I bookmarked this post.

4PacvBk.gif
 

Bojji

Member
uBVvC08.gif


There's always a chance Bloober could come up with one lazy, lackluster Pro support.. but I bookmarked this post.

4PacvBk.gif

30fps PS5 version can run in 45fps on pro.

This is just using 45% increase.

If they add pssr, performance uplift will be less than that. Unless they also drop resolution.

Of course I'm talking about software lumen, hardware lumen is even more demanding.

I GUESS that they will keep 30fps mode but change software lumen to hardware and swap their AA with pssr.

Performance mode will be the same but with higher res (and pssr?).
 
30fps PS5 version can run in 45fps on pro.

This is just using 45% increase.

If they add pssr, performance uplift will be less than that. Unless they also drop resolution.

Of course I'm talking about software lumen, hardware lumen is even more demanding.

I GUESS that they will keep 30fps mode but change software lumen to hardware and swap their AA with pssr.

Performance mode will be the same but with higher res (and pssr?).
If they drop res to 1080p on quality mode, and go with PSSR, they will run it at 60 for your demise
 

Bojji

Member
If they drop res to 1080p on quality mode, and go with PSSR, they will run it at 60 for your demise

It already drops to resolution not much above 1080p in quality mode (and still drops frames):

NeRLhG7.jpeg


But it has reconstruction (TAAU, TSR, FSR2? Not specified) to 4k so cost of PSSR should be almost 0. Maybe using performance mode settings but with quality mode lumen would get them to 60fps?
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I'm playing it on PC and I think it looks fantastic. My PC is not the best in the market, so the framerate dips slightly. To be honest it doesn't bother me. Maybe I'm just weird but I think it's a good experience..
 

kevboard

Member
It already drops to resolution not much above 1080p in quality mode (and still drops frames):

NeRLhG7.jpeg

those numbers make sense. I started it on my RTX3060ti PC, with hardware RT on I have to use DLSS settings that correspond to roughly that PS5 performance mode resolution.

I'm playing at 1440p DLSS Balanced with hardware Raytracing enabled. this is about 1485x835 internal resolution. all other settings I have on medium. I wonder which ones the PS5 uses there.

I get a range of 50~70fps with that. but with the typical Unreal Engine I/O stutters of course sadly... god how I hate this dogshit engine. oh, and dynamic res seems to be absolutely broken on PC too... at least it absolutely doesn't work right when I tried using it in combination with TSR
 
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winjer

Member


Seems the Pro will be a nice option for UE5 games.


And the worst part is that PC gamers have been complaining about stutters for almost a decade now, with UE4 and now with UE5.
Epic has done so little to fix these issues. It's cool that they introduce so many features. But I would rather they would have a fix for stutters on PC.
 

Panajev2001a

GAF's Pleasant Genius
And the worst part is that PC gamers have been complaining about stutters for almost a decade now, with UE4 and now with UE5.
Epic has done so little to fix these issues. It's cool that they introduce so many features. But I would rather they would have a fix for stutters on PC.
In the land of Steam Deck and Proton at some point this will land (Steam Deck 2) and we will at least have the issue fixed (shader pre-caching updates :)).
 

Gaiff

SBI’s Resident Gaslighter
And the worst part is that PC gamers have been complaining about stutters for almost a decade now, with UE4 and now with UE5.
Epic has done so little to fix these issues. It's cool that they introduce so many features. But I would rather they would have a fix for stutters on PC.


That’s simply beautiful.

The Rock Applause GIF
 

Bojji

Member
In the land of Steam Deck and Proton at some point this will land (Steam Deck 2) and we will at least have the issue fixed (shader pre-caching updates :)).

Game does pre complile when you first launch it (loading screen), I don't think shader stutters are the main issue here. Traversal stutters are (and they are on PS5 as well), typical UE thing since dawn of time. It will MAYBE be fixed by CDPR, they are working on improving this for their open world games.



I love that first thing CDPR has to do with their new engine is to fix it, lol.
 

Panajev2001a

GAF's Pleasant Genius
Game does pre complile when you first launch it (loading screen), I don't think shader stutters are the main issue here. Traversal stutters are (and they are on PS5 as well), typical UE thing since dawn of time. It will MAYBE be fixed by CDPR, they are working on improving this for their open world games.



I love that first thing CDPR has to do with their new engine is to fix it, lol.

Well, UE must be a massive massive beast. Despite it being kind of open source and many studios submitting issues it must be very hard to get them to land in upstream. The burden on upstream merging is higher than “I made it work in my project”. I do not envy those trying to fix core problems in UE that have not been properly addressed in a general way for eons and the codebase got more and more and more complex / grew with more and more features each year.
 
Game does pre complile when you first launch it (loading screen), I don't think shader stutters are the main issue here. Traversal stutters are (and they are on PS5 as well), typical UE thing since dawn of time. It will MAYBE be fixed by CDPR, they are working on improving this for their open world games.



I love that first thing CDPR has to do with their new engine is to fix it, lol.

Them spending two years fixing the absolute nightmare that was RED Engine be like.
 
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