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It's nice there are FIFAs and CODs coming every year to please people with bad tastes in videogames.Watching 10 minutes was enough to not waste time downloading it. 4/10 game written all over it.
It's nice there are FIFAs and CODs coming every year to please people with bad tastes in videogames.Watching 10 minutes was enough to not waste time downloading it. 4/10 game written all over it.
I understand why FIFA is popular. I mean what other choice foosball loving gamers have? COD on the other hand is a big head scratcher to me. How it keeps being so popular when theres so many better shooters out there.It's nice there are FIFAs and CODs coming every year to please people with bad tastes in videogames.
And McDonald's sells the most shitburgers. I see the conundrum.I understand why FIFA is popular. I mean what other choice foosball loving gamers have? COD on the other hand is a big head scratcher to me. How it keeps being so popular when theres so many better shooters out there.
Why won't they just let us compile all the shaders beforehand?
There are many better shooters than COD?I understand why FIFA is popular. I mean what other choice foosball loving gamers have? COD on the other hand is a big head scratcher to me. How it keeps being so popular when theres so many better shooters out there.
Microsoft compiles them before playing in forza horizon, Metro Exodus does it before playing aswell. There's other examples but they are the ones that come to my mind recently. The fix isn't rocket science, they could just have an option in the graphics menu "compile shaders now" and then people who care can wait a few minutes before playing and everyone else can just hit start and put up with them.
They could at least give the option in advanced graphics settings if they are afraid of offending the mainstream.Why are game devs so scared of compiling shaders at the start of the game. Monster Hunter Rise does it every once in a while and it works fine.
Lower level extraction layers. DX12 has a lot of compiler issues on the PC.
Stutter on PC ?
Hello DX12 Nightmare
Never heard of this issue, until now. Very weird situation for devs.
Microsoft compiles them before playing in forza horizon, Metro Exodus does it before playing aswell. There's other examples but they are the ones that come to my mind recently. The fix isn't rocket science, they could just have an option in the graphics menu "compile shaders now" and then people who care can wait a few minutes before playing and everyone else can just hit start and put up with them.
You sold your 3070 build over stutters?One of the reasons I sold my 3070, DX12 is shit and PC versions are filled with problems since it was released.
Game plays wonderful on PS5, but shame for no real PS4 Pro version...
The fix is very simple and many games adopt it already. Just pre-compile shaders after installation. Its a one time loading screen that only happens the first time you launch the game and after driver updates.
The issue here is some devs simply aren't doing it, most likely they either don't think much of it or believe run-time compilation with some stutters is preferable to that one-time compilation screen. There could also be a problem with third-party engines like UE, where they either don't have the feature available or don't make it easy to be implemented.
its a perfecy valid reason, why wouldn't they? there's limit to patience, and there are enough good ue4 games to warrant it to become a reason. problem became too widespread and epic/microsoft or whoever responsible for the wide spread problem do not seem to care. it already had too much media attentionYou sold your 3070 build over stutters?
I am assuming you have a PS5. Did you also get a Series X?
You sold your 3070 build over stutters?
I am assuming you have a PS5. Did you also get a Series X?
? try checking your nvidia settings (or whatever amd equivalent) for the shader cache size value, theres a chance it might be set too low.COD Cold War on PC...I've probably spent more time waiting for shaders to compile than I've spent playing the actual game. And holy hell is it slow. FH5--same thing. And they've recompiled way more often than I've updated my drivers or changed settings.
I also found moving the shader folders to your fastest drive to help as well. Practically eliminated stutter in Elden ring after moving them from SSD to sn850? try checking your nvidia settings (or whatever amd equivalent) for the shader cache size value, theres a chance it might be set too low.
I'll try that-- thanks! It was set to "default" in the Nvidia control panel. I definitely have plenty of room on the SSD to increase it much more than default.? try checking your nvidia settings (or whatever amd equivalent) for the shader cache size value, theres a chance it might be set too low.
That "special" build am I right?Not sure when the stuttering starts, as I haven’t watched the video yet, but I hadn’t experienced any stuttering in my 35 minutes of gameplay.
The shader comp stutter from the video seemed really incospicuous, doubt 90% of players would notice.UMM...
Not sure, I played through the whole game on PC (steam) just fine...
What suprised me, if true, that basically game told me that it will only take like 1GB VRAM on ultrawide 3440x1440p display.The shader comp stutter from the video seemed really incospicuous, doubt 90% of players would notice.
If you want that idea taken to next level odd, mortal kombat 2 on the Saturn doesn't load special move animations at the match start, instead it freezes for like a quarter of a second and loads them in on their first use , like they broke the flow of the matches to save on probably a second of loading per matchnah, just small stutters here and there due to UE shader compilation.
Always wondered the same thing. My guess is that in the head of some devs, having to wait a bit one time at the start is somehow worse than having these micro-stutters in the game.
No offence but why they should care about ps4 pro version in 2022? I know it's tough to hear but OneX and Pro are practically pointless today.No PS4 Pro improvements in 2022 is unacceptable.
They're as pointless as base PS4 and that version seems like it got the care it deserved.No offence but why they should care about ps4 pro version in 2022? I know it's tough to hear but OneX and Pro are practically pointless today.
I'm playing the steam version and honestly didn't perceive any shader stutter until now, I don't think it is as big of a problem as with many other UE4 titles. I was able to play at 4k60 high settings with resolution scaling in 70% on my RTX 2060 6Gb.Damn I've been looking forward to upgrading my PC for what seems like forever now. I have a 2080 so I'm still doing good, but with this shader compilation stutter plaguing recent PC games I think it may be easier to stick with console for new releases this gen and keep my PC as it is for my current library and the odd purchase that runs well on it with DLSS.
There's no way in hell I'm spending a bunch of money to get a stuttering experience. Fanboy wars aside we should all want our machines and the machines other people choose to purchase to run well at max potential regardless.
No because sony restocked more ps4 to cover the ps5 stock issue. Practically the new generation is become the new premium hardware. Blame sony for such choice not the developers with limited resources.They're as pointless as base PS4 and that version seems like it got the care it deserved.
I'm not sure why I would blame Sony for the developer not taking advantage of hardware that millions of people they want to sell to own.No because sony restocked more ps4 to cover the ps5 stock issue. Practically the new generation is become the new premium hardware. Blame sony for such choice not the developers with limited resources.
It's an indie even the pc version is not the state of the art. If the main company doesn't care to push anymore the marketing for the ps4 pro, you think a tiny studio would care more about the pro optimization?I'm not sure why I would blame Sony for the developer not taking advantage of hardware that millions of people they want to sell to own.
They most certainly should. It's the developer that wants to sell the game and make money, it's in their best interest to support the hardware millions of people have. Otherwise nobody would have ever optimised games for PS4 pro or One X other than first parties.It's an indie even the pc version is not the state of the art. If the main company doesn't care to push anymore the marketing for the ps4 pro, you think a tiny studio would care more about the pro optimization?
this is not correctMany DX12 games
Is this a Batman PC vs Playstation case?
Ι'm not asking for anything too elaborate but surely increasing the resolution from mere 1080p on the Pro wouldn't require that much effort or time. It's an UE4 game, it comes inherently with such scalability.No offence but why they should care about ps4 pro version in 2022? I know it's tough to hear but OneX and Pro are practically pointless today.
Found your altscriptaccount.
TLDR;
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- PS4: 1920x1080 @30fps
- PS4 Pro: 1920x1080 @30fps
- PS5: 3360x1890- 3840x2160 60fps (Dynamic Resolution)
- Best platform to play on PS5
- 7GB on PS5 vs 13GB on PS4
- made for PS4
- ps4 - 1080p/30, no seen DRS
- pro - 1080p/30
- ps5 - 1890p to 2160p / 60fps
- ps5 uses a high grade bokeh
- everything else is the same
- mesh quality and draw distances are improved
- 3060Ti - max settings at 4K is doable at 60fps, very similar to PS5
- max shadows is higher than PS5
- 30fps cap is stable 99% of the time
- some loading/save hitches
- fewer 120ms hitches
- pro slightly minimizes hitching
- some pre-rendered movies at 30fps
- ps5 has practically no save hitching, or at worse, greatly minimized
- the 120ms scene still hitches, just drops less
- pc
- suffers from shader compilation issues
- infrequent but noticable
- every new thing causes a spike
- *note* Ars Technica spoke to devs and they said they are looking into a fix
- ps5 is the best system to play on
- ps4 is a really good platform to play
- ps4 pro has practically no improvements
What part of limited budget of an indie studio it's complicate to grasp.They most certainly should. It's the developer that wants to sell the game and make money, it's in their best interest to support the hardware millions of people have. Otherwise nobody would have ever optimised games for PS4 pro or One X other than first parties.
You think if it was that easily feasible, they won't do it? Probably it required too much investment for them. Keep in mind ps4 pro has very limited bandwith. And honestly I don't know so many games on UE4 with higher res than 1080p on ps4 pro. UE4 has been always fucking expensive for the pro hardware.Ι'm not asking for anything too elaborate but surely increasing the resolution from mere 1080p on the Pro wouldn't require that much effort or time. It's an UE4 game, it comes inherently with such scalability.
Not all games/engines scale in a linear fashion. The biggest issue with the Uncharted reamsters was not using a dynamic resolution up to 4k instead of a "safe" 1440p , that would have made a big difference.This shows that a 1080p 30 game in base ps4 can scale up to 4k 60 on ps5 on top of higher settings despite what is popularly said. This just makes the uncharted remasters look more pathetic
I want to get into pc how come I never see discs anywhere for it. I come from console and almost exclusively buy my games physically (especially steel books as of late) I don’t really like digital mediaCool, I'll pick up a PS5 disc on sale. Been wanting to buy most games on PC but it's nice to have a console for when PC gets the shaft.
Im a console gamer and was planning to build my first pc for both 3d modeling and animation as well as a 2ndary gaming platform I was looking into the 4090/7900xt (likely 7900xt at this point) are there really all these problems on pc? I was supposed to have the halo series x from last year but my order convienelty got canceled and I got screwedits a perfecy valid reason, why wouldn't they? there's limit to patience, and there are enough good ue4 games to warrant it to become a reason. problem became too widespread and epic/microsoft or whoever responsible for the wide spread problem do not seem to care. it already had too much media attention
and nvidia wouldn't care either. they already got the smell of sweet mining money. their driver quality have been hugely degraded in recent months (hence i'm still not leaving my 2021 october driver). latest drivers of theirs reportedly broken forza 5 textures, "Game ready driver" for jurassic game literally broke jurassic and game works fine on older drivers. situation seems bleak for PC, i'm sad that it came to this but if nvidia, the brand that %80 of people have their GPUs of, won't care, devs won't care either.
after all, this situation will only end up diminish PC sales, by extension, Nvidia GPU sales made to gamers. but the problem starts there, nvidia does not care about gamers anymore. i can see that they make big strides in AI deep learning, and other several stuff and they're the lead in industry in terms of graphical processor units. i can see them not caring about gaming, or gaming sales. i can see and observe that with the dwindling driver quality.
what they care abot gamers nowadays are only games that are widely popular on "twitch", multiplayer games. they make stuff like reflex, 360 hz, marketing gimmicks build on those games. and most of those players of those games wont care about stray or horizon zero dawn having stutters or slowdowns. all they do is playing apex legends etc. all day and nvidia grants them enough stability and attention
i'm myself a pc person and i love pc for the freedom it grants, but i can %100 support a justification like this when someone decides to leave PC gaming for consoles. this is the single biggest reason I would suggest somone to stay away from pc gaming
at this point nvidia hates pc gaming / pc gamers so much so that they plan to postpone the release of 4000 series so that they wont be forced to sell their newgen GPUs to pc people for MSRP prices. they're at this point pathetic.