Because I like videogames.
Because I like videogames.
Okay....but lore and world building is totally story even if you ignore itwhen I first played Dark Souls I literally never read anything, didn't really listen to what characters have to say, didn't read any lore online, yet loved the game. I even skipped the intro cutscene.
I didn't watch a single MGS cutscene until I was like 18, and played the first 2 games a shitload of times before that.
lore and world building also isn't the same as story.
and especially not the same as story driven.
"story driven" games is just a synonym for bad gamedesign at this point. as many devs have zero interesting gameplay concepts, don't know how to properly design levels, and just lean on flashy motion capture cutscenes, slow walking bullshit and constant talking to pat out the gamedesign wasteland they created.
from the BBC's "top 10 stories that shaped the world" (i edited one... try your hardest to find it).Most stories in movies and books suck hard too. That complaint is completely clueless, get a grip on reality.
Also story =/= plot
This. Stories in games are almost always written by third-grade, mentally retarded try hards not good enough to write proper novels or screen plays. Playing games for their stories is basically like drinking coffee for its nutrients.People who only play for stories are so odd, I mean there are other places to consume stories why not try that?
This had been debated to death in game dev community, I will not write a whole essay here, you could check some information yourself. The TLDR here is, lore does not equal to storytelling, a game could have rich lore such as Souls game, but they do not equal to storytelling like most linear story driven game does, they had different aesthetic to them. (Its not that lore is any less important, its just that they are different)
Games such as RDR2 that had both good storytelling and mechanic however was constantly under criticism by many that its story element and gameplay element felt isolated to each other. The story element work under different rule than its story part. Meaning its story element was competing against its mechanic element (especially its open world exploration part of mechanic), instead of complement each other.
A better work around would be games like Elden Ring and Botw, however although their game design was more unison between the two, it also had to compromise on the storytelling part, they had to keep it lore centric instead of forced narrative.
Lol it can be followed. It just isnt exactly fulfilling, nor requiring any skill in execution. Being that they dont actually have to tell the story or develop characters.Because FROM game doesn’t have a story, because if the story is not spoon fed for you with cutscenes my man can’t follow it.
I'd much rather pop on a podcast and play a game. That's why I love Fromsoft games. There's such deep lore that I can read while also loving the depth of gameplay.
^^ This. 100% this.Both? I never get why some people want every game to be the same.
Some games I really enjoy for their world, stories and characters, like The Witcher 3, The Mass Effect Trilogy or 13 Sentinels.
Others I primarily like for their mechanics and gameplay like Bayonetta, The Outer Wilds, Sekiro, the souls games, etc
Others I think strike a good balance between the two like God of War 2018, Nier Automata, Chained Echoes, Xenoblade 2, etc.
Mmm I mean it really depends. It's variable, really. But yeah, I do prefer the fun of game mechanics over following a story. I get that it seems counterintuitive.. but I'm also not saying that I don't take time to pay attention to games that seem to have a story I'd be interested in.You'd rather play a podcast while playing instead of playing say...a metal gear? That requires you to listen to it?
You guys just dont like games that much tbh...
Made even worse by the shitty acting and voice actors.This. Stories in games are almost always written by third-grade, mentally retarded try hards not good enough to write proper novels or screen plays. Playing games for their stories is basically like drinking coffee for its nutrients.
I think most people who prefer playing games for story than gameplay are simply another step beyond movies.uhh what?
Mechanics. Im into videogames to play them. Its not rocket science.
People who play games for story are in the wrong medium. Thats what books are for. Game stories are complete junk.
Perhaps, but I still think it's pretty cringe when a person will knock a game for having a weak story even if it plays sublimely, while preferring a game with more story in spite of lesser gameplay.^^ This. 100% this.
Many people don't understand this and like to push their opinions on you. They have a weird, antagonistic, elitist attitude as well that is unbearable.
Yes, it can go both ways, but if someone is pointing out that a game's story is weak, they are only speaking of the area they find lacking. If they prefer a game that balances both, that tells me why they prefer it despite it being a little weak on the gameplay side. Many times people are just using their subjective opinions to say that what they enjoy gameplay-wise is what everyone else should also enjoy.Perhaps, but I still think it's pretty cringe when a person will knock a game for having a weak story even if it plays sublimely, while preferring a game with more story in spite of lesser gameplay.
You can play and interact with good mechanics and a solid story that helps motivate you to finish the game. Good mechanics on their own will only take you so far; otherwise, just play Tetris! I think it is a good thing that there are a variety of games for us to enjoy.I never cared about the story in any game, including story driven games.
I want to play and interact with good mechanics not watch a movie from a discount director who couldn't make it in the movie industry so they settled in the game industry.
You can play and interact with good mechanics and a solid story that helps motivate you to finish the game. Good mechanics on their own will only take you so far; otherwise, just play Tetris! I think it is a good thing that there are a variety of games for us to enjoy.
Games don't need to have an Oscar-worthy story, just something that is interesting enough.
Some of you have conveniently forgotten that linear games have existed for a long time. Their presentation just got much better, much much better—that is where the stupid and dismissive statements by gamers started "walking simulator" "cinematic" "it's just a movie" blah blah blah.
What I mean, putting it in terms of ratings, is giving a game7.0 (or 8.5 on a good day) just for failing on the story front in spite of rating a 9 or 10 for gameplay alone, while rating another game a 9+ for a 9/10 story but having 7 on gameplay, tops. The latter may be more aesthetically pleasing, but doesn't pass the acid test as a game as well. (Play novels and other narrative focused genres are a little different though.)Yes, it can go both ways, but if someone is pointing out that a game's story is weak, they are only speaking of the area they find lacking. If they prefer a game that balances both, that tells me why they prefer it despite it being a little weak on the gameplay side. Many times people are just using their subjective opinions to say that what they enjoy gameplay-wise is what everyone else should also enjoy.
The story isn't important and it's not supposed to be important, it's there to set the stage for mechanics. The story is just a frame that contains the game. It's like a food plate, the plate itself isn't important, the important is whats hold.
I mean....you can still enjoy the game even if its story is meaningless, but not the other way around.
I don't mind a game having a simple plot. "Peach is kidnapped and Mario needs to save her" is more than enough for me.
Now if the developer really wants to push his story into my game, sure. Just don't do it using long cutscenes. Taking away control from me to show me a cut-scene is a guaranteed skip. And if i can't skip them, its game over.
Give me more games like Portal/2 where the story is told while you are in control. Or games like Metroid Prime where the story is there if you want to discover it yourself.
Just don't do cut-scenes, that's all. Especially unskippable ones.