bender
What time is it?
DOOM 2016 is a better game, plain and simple. Crank up the difficulty and enjoy one of the greatest soundtracks ever made as you rip and tear. It owns what it is and delivers it like never before.
DOOM Eternal is more mechanically complex, but the resulting game is messier, with its ideas often clashing in its attempt to simply be "more". The opening hour or two of the game is simply terrible game design, and needed to be completely re-done. The added focus on platforming is... a choice, and while adding Jumping Flash-esque complexity, it doesn't really improve the gameplay so much as it just adds more "stuff". It's not a bad game, but it's simply not as polished or focused as its predecessor.
It feels like Eternal was the messy original, and 2016 was the improved sequel where they got rid of the noise and made a tighter game.
The "noise" as you aptly describe it is why I didn't love 2016. It's a shame as the gun play is a ton of fun, it's just all the trappings surrounding it that bummed me out. Eternal cranked all that noise to 11.
The customizable home screen sums it up nicely.