This is obvious. But the reason for that its called software optimization. This is not the most complex gameplay and ambitious looking game that we are ever seen and is one with the worse performance/quality balance.
Following your logic: Eyeballing visuals to dictate how a game should behave is equally stupid as taking DF and other sources eyeballing analysis as the correct ones.
You really are a slow one arent you?
Eye balling visuals as a gauge of pixel counts or of whether its SSR reflections and eye balling a video game which has locked framerate to gauge whether its optimized or not are completely different spectrums of "i know what im talking about".
Back seat developers should simply shut up.
You have no idea how heavy this game is on the GPU/CPU, you have no idea how complex underlying instructions are, you have no idea what it actually takes to get this game to a locked 30/60 on these consoles.
Yet because the gameplay doesnt "look" complex, or the game doesnt "look" ambitious you expect it to run better.
Ive already told you, that you cant eye ball a game to tell its complexities, let alone say a game that has a locked framerate is unoptimized.
The first sentence in your reply was "This is obvious".....then you immediately went on to eye ball how a specific engine running a specific game should behave?
What the fuck is wrong with you?