I am so sorry you couldn't make it past Soldier of Godrick.
Yeah, rn you will never fill any of these stupid big maps with enough unique content and sharp level design that a tight 8-15 hour campaign will offer. Maybe with AI it can change. Elden Ring was pretty crazy, considering that things only start blatantly repeating after several dozens of hours imo. Tears of the Kingdom has a lot more interesting things than BotW too. But now these games become exhausting because there's so much to do lol.The simple truth is neither of these games are masterpieces. Devs figured out how to make engaging worlds worth exploring as far back as the 90s. Modern devs completely lost that skill.
Take a game like Ultima Underworld for example, where exploration was truly rewarding and most importantly there were no templates shamelessly copy pasted all over the map. Just a dungeon with 9 handcrafted levels which you could freely explore. You could meet a friendly NPC and have a conversation, maybe get a quest, a piece of lore, some information etc. You could meet hostile creatures. You could come across a puzzle or a place that you had to figure out how to traverse. You could find all kinds of cool loot and useful items. Everything felt organic, immersive.
I guess Deus Ex was the evolution of this design philosophy. This is the direction games should have been evolving. Instead we have devs obsessed with the size of their open worlds, quality of the content be damned.
When your game is so big you have to fill it with repetition something is not right.
Exploring Elden Ring for the first time was such an amazing thing.I'm pretty certain that Elden Ring has far more optional content than it it's Main Story content. They could've just littered the world with the same caves and catacombs over and over again, but they didn't. They went through the effort of giving us places like:
And that's just to name a few. There's even more. The amount of effort FromSoftware put into these optional areas is worthy of another game in itself. They're visually stunning, and wildly different from one another.
- Siofra River
- Nokron, Eternal City
- Mohgwyn Palace
- Deeproot Depths
- Lake of Rot
- Redmane Castle
- Subterranean Shunning Grounds
- Caria Manor
- Haligtree
This is why I get so frustrated at people who think there was no sense of discovery, or that exploring the world just yields the same cave over and over again. It's such disingenuous bullshit. And people complaining about how Open World doesn't work for Souls games. Many of the heights of Elden Ring wouldn't have worked without the Open World. Everyone brings up the Well that brings you down to Siofra River, but the thrill of discovering a huge sprawling dungeon or zone because you set off the beaten path and explored the world more, would not have given you that feeling if it wasn't for ER's Open World.
Tutorial boss of Elden Ring.Who’s that?
I fully agree with this but at the same time why do open world games like Horizon get dragged all the time for not being more like Zelda or Elden Ring? If Elden Ring should judged on it's own merits why can't other games?None of the things that you described about the game sound problematic at all.
Why is the fact that "the only way to interact" is through combat a problem? This isn't fantasy GTA. It's a souls-like game in an open world. Combat and exploration are what these games are about. Expecting the developer to shove in some token open world fluff just to satisfy some nebulous need for "content" is exactly what led to Assassin's Creed series being what it is today.
Finding cool loot isn't really as much of a reward as finding a cool new place to explore with a unique new enemy or boss to fight. You want a dopamine hit from dropping a legendary sword at the end of a dungeon, go play Diablo. A new one comes out in a month, you should like it.
Not sure what are those empty spaces that you're talking about either because the game is filled with interesting places to explore and discoveries to be made.
Overall, it sounds like you want the game to be something else without really being receptive to the fact that it's just a different kind of open world game that doesn't bother with the established norms of the genre and tries to do its own thing.
Don't make me shove my dick down your throat like a visceral attack, boi!that's always the take of people that suck at games
Who cares?that's always the take of people that suck at games
The way I see it, it's because Horizon is more cookie-cutter, and repeats a lot of the same tropes that many people are getting sick of at this point.I fully agree with this but at the same time why do open world games like Horizon get dragged all the time for not being more like Zelda or Elden Ring? If Elden Ring should judged on it's own merits why can't other games?
That’s a lazy design. People used that sams excuse for FFXIII. It didn’t work there and it is not gonna work here. That’s bad story telling. Nothing wrong if the story is not the focus but people defending that remind me of the people that defend Pokemon lack of VA as “better”.If you explore and READ all descriptions
Oh yeah and fromsoftware making the same game for 15 years, with the same tired tropes, in the same boring setting somehow is not "cookie-cutter", eh?The way I see it, it's because Horizon is more cookie-cutter, and repeats a lot of the same tropes that many people are getting sick of at this point.
By your logic...
Doom fans: "all we wanna do is jump around and click on enemies"
GTA fans: "all we wanna do is punch in a cheat code and kill some people"
Gran Turismo fans: "haha car go brrrrr"
That's not how it works, bruv.
Ask yourself: why is this important?
You're comparing ER to all those other RPGs as if they should be exactly alike, but who said they should? That's not the kind of game ER tries to be, and there's nothing wrong with that. Sure, if you're going to dumb it down to "it's just fighting in a big open space" to make your point, then obviously it won't sound like there's a lot to it. But just because you can't see past the surface, it doesn't mean there's something wrong with the game.
What all those other RPGs that you mentioned have in common is that they make their various internal systems very obvious to the player, and they always hold your hand and provide tutorials for their gameplay features, ensuring you won't have to experiment and can just follow a beaten path instead. In Elden Ring, and every other Souls game for that matter, the only things immediately recognizable about the gameplay are melee combat, the fact that most things want to kill you, and the presence of a vast open world to explore. That's it. From there, you have to figure it out on your own, inevitably walking into various traps or making cool discoveries, like Ash Lake or the Anor Londo twist in Dark Souls, along with hidden bosses, quest lines, NPCs, and more across all Souls games. And guess what? THIS HAS ALWAYS BEEN ONE OF THE BIGGEST DRAWS OF THIS SERIES. These games offer such a wealth of lore and hidden secrets that it can make your head spin. But you do have to work for all of it, and that's one of the things that make them such a feast to play.
If you've never played one of these games with your friends, discussed the various things you found in them, shared your discoveries among each other, or even sought tips from more experienced players on how to accomplish certain things, then chances are you won't immediately "get" the allure of games like Elden Ring. The game simply refuses to hold your hand beyond showing you the basic controls at the start. But just because you didn't take the time to examine it closer and instead viewed it as an "empty combat game," you approached it with the wrong attitude. If there's anything problematic about the game, it's certainly not any of the things you mentioned.
Honestly, this is exactly what I was trying to say when I made this thread:
I wish we had more games that put a little more faith in players' curiosity and ability to figure things out on their own.
Most appreciated because of overhyped by medias. Elden Ring feels like crap when compared to Bloodborne and Sekiro.It does work well though. Was Elden ring not the most appreciated souls game by far? Maybe you liked the the previous ones better but I played bloodborne and demons souls and felt Elden ring was far better than both
Oh yeah and fromsoftware making the same game for 15 years, with the same tired tropes, in the same boring setting somehow is not "cookie-cutter", eh?
Where you at in TOTK?TOTK does some unique things compared to other open world games and other open world games do unique things compared to TOTK. Again, nothing really special but I know you love to sniff Nintendos ass so no point going further.
Or maybe this opinion that it’s somehow lesser than the previous souls games is in the minority?Most appreciated because of overhyped by medias. Elden Ring feels like crap when compared to Bloodborne and Sekiro.
Haven't played that one. Care to explain what makes this open world intriguing?Deadly Premonition
Ok, I can agree, there's always the possibility of something happening in RDR2. I think there's a world where both can be great in their own way. I know that sounds like a terminal fence-sitting statement but I enjoyed them both and wouldn't consider comparing the two.I gave Red Dead 2 and BOTW as examples. Those to me are the gold standards, for different reasons.
And yes, RDR2’s mission design is dated and overly linear. But the open world itself is absolutely stunning.
How is it a trope if they're the ones that invented said wheel?Oh yeah and fromsoftware making the same game for 15 years, with the same tired tropes, in the same boring setting somehow is not "cookie-cutter", eh?
There was shit everywhere. I got annoying.This game often gets credited along with Breath of the Wild as a pioneer for modern open world game design and I don’t really see it. It does some things well for sure. The hidden areas are cool, and I like the emphasis on discovering things for yourself, without the assistance of Ubi style checklists and map markers. I liked being able to do things in any order. But I dunno, it feels like most of the “discoveries” are just items that don’t even fit with my build, so they’re just useless. At some point I ended up just using a guide to find the best weapons and abilities for my build so I didn’t have to wander around aimlessly only to get rewarded with useless crap.
The world barely has any non hostile NPC’s in it. There’s no towns or settlements. For me, one of the great things about open world games is seeing a new town over the horizon. It feels like a reprieve from the sprawling forests, green fields, and mostly empty spaces that occupy open world games. I love going around to whatever unique shops a town might have, and talking to NPC’s. BOTW keeps this aspect, while still maintaining its free flowing open world. Elden Ring has basically none of this. MGS V gets derided for being empty and barren but ER doesn’t.
The only way to interact with anything in Elden Ring is through combat. Makes sense because it’s an essentially a Souls game, I know. But it became extremely dull as the game went on. There was no “discovery”, just a different enemy trying to kill me. The “what’s over there” feeling dissipated as I realized this. The game is just a series of enemy mobs and mini bosses. Most of them are very cool, no doubt. The art design is tremendous. Not denying any of that. But there is simply no world interactivity beyond direct combat.
For me, Red Dead 2 and BOTW are far superior open worlds. They actually feel alive and lived in. You can literally just walk around like a normal citizen in RDR2 and vibe with the games atmosphere because it is so filled with life.
Some of the takes I read on here make me wonder why these ppl even bought elden ring.ER’s world is designed to be as it is, it never aimed to be a living colorful world in which you can do a lot of quests from NPCs, actually very few NPCs are alive, and most of them simply die, FS games are usually based on apocalyptic almost dead worlds.
I have the feeling this thread will be supported by totk and Demon”s Souls (PS) fanboys, so well
By your logic...
Doom fans: "all we wanna do is jump around and click on enemies"
GTA fans: "all we wanna do is punch in a cheat code and kill some people"
Gran Turismo fans: "haha car go brrrrr"
That's not how it works, bruv.
Bravo!Nah it's incredible. Every path you take just keeps opening up new areas, new dungeons. There's never been a game that better rewards your sense of exploration
It’s a constant purity test. It’s not enough for Zelda to be adored, Horizon/RDR2/GTA have to be hated on(despite said games being the obvious inspiration for the most recent Zelda games).I fully agree with this but at the same time why do open world games like Horizon get dragged all the time for not being more like Zelda or Elden Ring? If Elden Ring should judged on it's own merits why can't other games?
They could've just littered the world with the same caves and catacombs over and over again, but they didn't.
I'm saying it's more varied than just catacombs and caves. Breaking it down:Did we play the same game? ER has copy-pasted catacombs, caves and bosses. Hell, even the original bosses are from previous souls games in different skins.
I'm saying it's more varied than just catacombs and caves. Breaking it down:
Minor dungeons consist of:
- Caves
- Catacombs
- Tunnels
- Hero's Graves
- Crystal Caves
- Grottos
Then there's the optional Major areas/dungeons which are:
And those are all optional. There was copy and paste for their minor dungeons, which you could consider the "shrines" of Elden Ring, but FromSoftware put most of their effort into the larger optional areas of the game, which like I said, combined were worthy of an entire game. You can beat the game without setting foot in these places. You go there simply because you stumble upon them. So personally I think it's disingenuous when someone breaks down Elden Ring's exploration as "Just the same cave over and over." And I don't know if you specifically said that, I'm just saying in general.
- Redmane Castle
- Castle Morne
- Caria Manor
- Shaded Castle
- Castle Sol
- Ruin-Strewn Precipice
- Subterranean Shunning Grounds
- Ainsel River
- Lake of Rot
- Siofra River
- Nokron, Eternal City
- Mohgwyn Palace
- Deeproot Depths
- Haligree
- Volcano Manor
Just like every single one of their games. From software is a one trick pony.Leyndel is a town.
But yeah, it's supposed to be a dead, barren, hostile world.
Completely disagree.
No open world does it all, and each focuses on different things. Other games absolutely do things better than Elden Ring. For example BotW and TotK have really fun physics and more ways to interact with environments while the likes of RDR2 really nails the role playing aspect of making the world feel alive and lived in with lively towns, great characters and best in class interactions with NPCs.
But the world of Elden Ring was still a blast to explore, there's a ton to do see and find, the enemy and boss variety is on a tier above most other open worlds, there's so many cool areas to find which are completely optional and all have their own unique look, and enemies, and bosses, and loot as well as compelling level design. The actual locations you get to have complex level design and well designed encounters, there's nothing remotely as intricate as Raya Lucaria Academy or Stormveil Castle in BOTW or RDR2.
The first time you get to Siofra River is one of the most memorable moments in recent gaming IMO
And I don't even know how one can describe the unique loot, armors, rings, spells, miracles, Spirit Ashes as boring and unrewarding and then praise BotW, where 99% of what you find is the same handful of weapons which will break after one or two encounters with the same 5 enemy types you face the whole game...... or 10 thousand korok seeds.
To me getting to new locations to face new enemies and challenge new bosses is also extremely rewarding, Mohg and Placidusax were some of the coolest fights in the game and they are completely optional.
What do you find in BOTW? A slightly different colored Lynel that's a bit stronger?