Nope, Microsoft doesnt release any numbers. They might release relative numbers but that's it.
But yeah, it's all kinda abnormal cause both are supply constrained.
Well, Series X and PS5 are supply-constrained for sure. However I've always wondered if Series S is actually supply-constrained and it's starting to seem more that it isn't and hasn't been for a while.
Series S is outselling Series X because MS is producing more units. In my country for instance you can buy a Series S whenever you want, but it's almost impossible to get a Series X, when it's available for purchase (which is not very often) it only lasts a few minutes. But I think way more people would like to get a Series X than a Series S.
Yeah, this was always a back-of-head concern for me with MS's strategy even before the new systems launched. The Year 1 (and at this rate due to supply constraints not just for consoles but GPUs, Year 2) early adopters have always traditionally been hardcore and core gamers. Historically speaking, they don't care as much about price as much as they do the value of the total package.
The problem with Series S from that POV is that even tho it's good value in isolation, it starts to look like a less valuable value proposition against a $399 PS5 Digital. For only $100 more you're getting a next-gen system with all the same specs as the $499 version minus a disc drive. Hardcore and core early adopters are going to be understanding of this and most likely buy accordingly.
With Microsoft, they have had to put in bulk orders for two different APUs, different allotments (and capacities) of GDDR6 memory, two different capacities of internal storage, etc. There's a lot of hard-partitioning of their materials which means they have to bank on certain product demand meeting the supply they put out to the market. But it's been a bit evident for a minute now that the demand is clearly in favor of the Series X, not so much the Series S, and that's probably being reflected in the numbers here. Yes the stories about Series S's being constantly in stock in a lot of foreign markets might just be anecdotal accounts, but there's a lot of them, and they can't all be making it up for sake of drama.
Add to that Microsoft were buying up a lot of Series X units themselves to put into Azure and that has probably made Series X incredibly supply-constrained relative to its demand. I'm convinced that while some of the Series S buy-in is out of genuine enthusiasm and desire to have a Series S even with all other options present, a decent chunk of Series S' are also probably being sold to people frustrated they can't get a Series X (or PS5), can't get a new GPU at an affordable price, and want a next-gen system at a good price. Series S units are generally available at MSRP and there's been a decent number of reports of them being put at discounts in certain foreign markets, you have to ask yourself if demand was super-strong for Series S would it need those discounts in Year 1?
I'm personally probably going to get a Series S because I'm rolling PC this gen primarily, but that's not going to be a scenario for everyone.
I personally think these numbers don't really have much weight. Selling hardware is a means for selling software. Nothing more. Its the reason MS decided to release day 1 on PC.
Gamepass subs combined with PC/console sales is doing well for them. since the first xbox console MS has done a good job with game attach rate.
I guess what I'm saying is high console sales, doesn't translate directly to higher software sales in all instances. Until last gen, it was the only way to measure the sales potential for titles. There are 100+ million PS4 systems but not a single game that has hit 50 million units on the platform to my knowledge.
Bolded is definitely true and we can see there's no linear relationship with hardware sales to software revenue just looking at Sony's PS fiscal results compared to Xbox's or Nintendo's, but hardware sales do still have some importance in that non-linear relationship, especially for a company like Nintendo who profits off hardware sales, a model Sony's seemingly trying to copy now, too.
For example you would think an over 2x hardware install base would get a division over 2x revenue but for PS that percentage is actually closer to 45% - 62% more venue. That's still great tho particularly if you're not bleeding money on hardware sales, since it means you can push bigger net profits once all is said and done. Another advantage of hardware sales is the platform holder getting a 30% cut on all 3P software sales on that console; to my knowledge for services like GamePass there isn't a direct equivalent to that slice of the revenue stream for subscription models, you "just" get the subscription revenue and a cut on DLC & MTX sales for games on the platform but both of those are also served with a non-subscription model, which gives you that 30% cut in addition.
Quest 2 sold more units than Series?
What was the number of chips microsoft sent to support the Cloud?
Probably a lot. Wouldn't be surprised if a couple or so million Series X units were specifically sent to Azure servers around the world, for example.
I thought fanboy threads where banned?
The thread itself isn't necessarily fanboyism, it's just reporting on some sales information. But there's definitely some fanboys taking advantage of it ITT, including the very first response. Fanboys are always quick to eat bait, even if the bait isn't bait.