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Famitsu Sales: 1/24/22 – 1/30/22

Pokemon Legends: Arceus is second best selling opening week after Animal Crossing New Horizon


Software Sales (followed by lifetime sales)

  1. [NSW] Pokemon Legends: Arceus (The Pokemon Company, 01/28/22) – 1,424,657 (New)
  2. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 19,169 (833,192)
  3. [NSW] Pokemon Brilliant Diamond / Shining Pearl (The Pokemon Company, 11/19/21) – 14,951 (2,483,102)
  4. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,064 (4,400,203)
  5. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 12,986 (4,739,797)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 10,663 (2,496,078)
  7. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 8,695 (7,166,966)
  8. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 7,733 (3,059,839)
  9. [NSW] Big Brain Academy: Brain vs. Brain (Nintendo, 12/03/21) – 7,127 (2,307,549)
  10. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 6,749 (2,5814,176)
Rankings 11 to 30 will be announced on February 4.

Hardware Sales (followed by lifetime sales)

  1. Switch OLED Model – 46,947 (1,077,288)
  2. Switch – 32,331 (17,927,296)
  3. Switch Lite – 19,800 (4,530,354)
  4. PlayStation 5 – 21,871 (1,128,590)
  5. PlayStation 5 Digital Edition – 1,468 (208,748)
  6. Xbox Series X – 1,098 (76,983)
  7. Xbox Series S – 598 (59,051)
  8. New 2DS LL (including 2DS) – 267 (1,181,306)
  9. PlayStation 4 – 11 (7,819,302)
 

Robb

Gold Member
Another day, another insanely successful Pokémon game
Make It Rain Money GIF
 

OceanGaming

Member
"
Damn, lol. I just find it funny to see the rest of the industry scrambling and in complete shambles, with unsustainable operations, large-scale acquisitions of major publishers, bloated and trite AAA productions, trend-chasing mentality, politicization, and the push for money-making schemes like NFTs, live-service garbage, etc., while Nintendo, Japanese to their core, are out here succeeding like never before with literally the weakest hardware on the market and nothing but fun gamey-ass video games. And that's not to knock the Switch hardware; it's still the most functionally unique and fun system on the market and there's a reason why so many people gravitate to it.

Everyone questioned their decision to bail out of the hardware race, but in hindsight, it was a genius move for their business as they saw the writing on the wall: expectations of higher visual fidelity is an unsustainable joke (with diminishing returns) and won't automatically mean success; it also only matters to the most vapid of people. You have other platforms today rushing to port to PC/multiplatform/cloud because their way of business and games are so inflated and unsustainable that their hands are forced. Meanwhile Nintendo can continue to keep their games exclusive while cultivating a tight-knit ecosystem of IPs and community, without needing to depend on live-services, gacha, or other schemes to stay afloat. They can simply focus on the console + premium games business.

+100 million sales with no signs of stopping. Just really goes to show you that none of these buzzwords like "ray-tracing", "teraflops", "cloud", "services" matter. People just want to have simple fun. Sometimes the "old way" is still a viable way.

Meanwhile the competition is spending billions and billions of dollars on acquiring studios and pushing live service garbage, Nintendo with their own first party games and tiny console is doing absolutely crazy numbers."

Not my copypasta, found it in a basket weaving forum.
 
"
Damn, lol. I just find it funny to see the rest of the industry scrambling and in complete shambles, with unsustainable operations, large-scale acquisitions of major publishers, bloated and trite AAA productions, trend-chasing mentality, politicization, and the push for money-making schemes like NFTs, live-service garbage, etc., while Nintendo, Japanese to their core, are out here succeeding like never before with literally the weakest hardware on the market and nothing but fun gamey-ass video games. And that's not to knock the Switch hardware; it's still the most functionally unique and fun system on the market and there's a reason why so many people gravitate to it.

Everyone questioned their decision to bail out of the hardware race, but in hindsight, it was a genius move for their business as they saw the writing on the wall: expectations of higher visual fidelity is an unsustainable joke (with diminishing returns) and won't automatically mean success; it also only matters to the most vapid of people. You have other platforms today rushing to port to PC/multiplatform/cloud because their way of business and games are so inflated and unsustainable that their hands are forced. Meanwhile Nintendo can continue to keep their games exclusive while cultivating a tight-knit ecosystem of IPs and community, without needing to depend on live-services, gacha, or other schemes to stay afloat. They can simply focus on the console + premium games business.

+100 million sales with no signs of stopping. Just really goes to show you that none of these buzzwords like "ray-tracing", "teraflops", "cloud", "services" matter. People just want to have simple fun. Sometimes the "old way" is still a viable way.

Meanwhile the competition is spending billions and billions of dollars on acquiring studios and pushing live service garbage, Nintendo with their own first party games and tiny console is doing absolutely crazy numbers."

Not my copypasta, found it in a basket weaving forum.

Nintendo games are fun and goofy as fuck! ....at the end of the day, that's what video games should be all about
 

Kerotan

Member
Ps5 numbers respectable.. Sadly we know global shipments are not good but I won't complain about Japan getting some much needed stock.
 
Top 30 Software:

  1. [NSW] Pokemon Legends: Arceus (The Pokemon Company, 01/28/22) – 1,424,657 (New)
  2. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 19,169 (833,192)
  3. [NSW] Pokemon Brilliant Diamond / Shining Pearl (The Pokemon Company, 11/19/21) – 14,951 (2,483,102)
  4. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 13,064 (4,400,203)
  5. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 12,986 (4,739,797)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 10,663 (2,496,078)
  7. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 8,695 (7,166,966)
  8. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 7,733 (3,059,839)
  9. [NSW] Big Brain Academy: Brain vs. Brain (Nintendo, 12/03/21) – 7,127 (2,307,549)
  10. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 6,749 (2,5814,176)
  11. [NSW] Gunvolt Chronicles: Luminous Avenger iX 2 (Inti Creates, 01/27/22) – 6,460 (New)
  12. [NSW] Shikabanegurai no Boukenmeshi (Nippon Ichi Software, 01/27/22) – 6,278 (New)
  13. [NSW] Grand Theft Auto: The Trilogy – The Definitive Edition (Rockstar Games, 01/27/22) – 5,746 (New)
  14. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 5,630 (1,944,872)
  15. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 5,480 (916,793)
  16. [PS4] Grand Theft Auto: The Trilogy – The Definitive Edition (Rockstar Games, 01/27/22) – 4,986 (New)
  17. [NSW] Pokemon Sword / Shield (The Pokemon Company, 11/15/19) – 4,807 (4,301,979)
  18. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 4,292 (4,023,129)
  19. [NSW] Super Mario 3D World + Bowser’s Fury (Nintendo, 02/12/21) – 4,270 (1,009,997)
  20. [NSW] Kamigami no Asobi – Ludere Deorum: Unite Edition (Broccoli, 01/27/22) – 3,691 (New)
  21. [NSW] New Super Mario Bros. U Deluxe (Nintendo, 01/11/19) – 3,401 (1,152,627)
  22. [NSW] Human Fall Flat (Teyon Japan, 06/25/20) – 3,076 (233,241)
  23. [PS4] Shikabanegurai no Boukenmeshi (Nippon Ichi Software, 01/27/22) – 2,771 (New)
  24. [PS5] Uncharted: Legacy of Thieves Collection (SIE, 01/28/22) – 2,730 (New)
  25. [PS4] Gunvolt Chronicles: Luminous Avenger iX 2 (Inti Creates, 01/27/22) – 2,647 (New)
  26. [NSW] COGEN: Sword of Rewind (Gemdrops, 01/27/22) – 2,574 (New)
  27. [NSW] Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (New Price Version) (Square Enix, 12/04/20) – 2,570 (182,664)
  28. [NSW] Fitness Boxing 2: Rhythm & Exercise (Imagineer, 12/03/20) – 2,498 (181,147)
  29. [NSW] Taiko no Tatsujin: Drum ‘n’ Fun (Bandai Namco, 07/19/18) – 2,300 (692,069)
  30. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 2,002 (2,319,965)
 
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