- Nov 8, 2018
Interesting how players come to appreciate XII more as they get older.I bounced off FF XII for some reason originally, the story bored the younger me who hated cut-scenes. But it was bugging me I never finished it when I've completed all other mainlines, so I picked it up as a physical cart for dirt cheap on the Switch expecting to play for 10 minutes, remember why I got bored of it, and bounce back off it.
I've played like 20 hours in like 2 days, the gambit system is fucking awesome - it's a nice little meta game where you program your team, optimise it, then run around grinding EXP and items with them like pets. Quite why no game after has stolen or used this system is criminal, it's so much more rewarding and customisable than just assigning generic behaviours like 'healer' or 'damage dealer'
Story is still fucking boring, it has a similar vibe to the Star Wars prequels where they try to make politics sexy and exciting but it just comes off as pompous. Currently having to loot a tomb for some magical ball as the princess has no proof she is the princess, despite the fact everybody from the fucking continent came to her wedding in the CGI intro. I would say the music is also a stand-out, but this is a Final Fantasy thread so I guess that's just a given
No other developer has the balls to take the Gambit system and run with it, everyone is playing it safe with classic turn-based or action combat. Square had the guts to innovate in XII and XIII but now they've gone full action to ensure commercial viability sadly. Likewise, no other RPG will build up XIII's battle system which was getting close to the ideal mix of turn-based but with seamless action where characters are almost moving and acting non-stop.
The political focus in the story is not for everyone, I guess if you don't care much about geopolitics the dialogues will be boring. I still find the dialogue writing to be fascinating regardless of the story.