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Former DICE Dev Says Battlefield 2042 "Never Stood Much Chance Being Great At Launch"

Lunatic_Gamer

Gold Member
battlefield-2042-seasons.jpg



A former DICE developer, who worked at the developer for 13 years before leaving DICE recently took to Twitter to say that Battlefield 2042 “never stood much of a chance at being great at launch”.

The ex-Senior Software Engineer at DICE (now at Epic Games as a Senior Backend Engineer) said that the game had “many iterations”, and the “deadline never changed much”.


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As for the future of the Battlefield franchise, EA CEO Andrew Wilson finally broke the silence on questions surrounding Battlefield, saying that the franchise will return in an “entirely new way”.

Battlefield’s leadership team now consists of former Call of Duty boss Byron Beede and Respawn Entertainment’s Vince Zampella. In addition, Rebecka Coutaz will head up the Swedish studio DICE, with Christian Grass leading the studio at Ripple Effect. Alex Seropian, who co-created Halo, will remain the boss at Battlefield Mobile studio Industrial Toys. Earlier this year, Battlefield Veteran Lars Gustavsson, AKA Mr Battlefield recently left DICE to form his own studio TTK Games.

 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
I think developers are comfortable with games not launching at 100% at launch honestly updates have huge impacts today.
 

darrylgorn

Member
Good thing EA learned from this experience and released a stellar star wars game.

/s
 
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As for the future of the Battlefield franchise, EA CEO Andrew Wilson finally broke the silence on questions surrounding Battlefield, saying that the franchise will return in an “entirely new way”.

Battlefield’s leadership team now consists of former Call of Duty boss Byron Beede and Respawn Entertainment’s Vince Zampella. In addition, Rebecka Coutaz will head up the Swedish studio DICE, with Christian Grass leading the studio at Ripple Effect.
morgan-freeman-good-luck.gif
 

wolffy66

Member
Why are all games in such bad shape right now. There's more incomplete games in a year now than there were in entire generations.
 
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