This is exactly what I mean. I expected the lighting to look a lot more naturalIt definitely still has the Forza Motorsport lighting look that doesn't impress me. Forza Horizon's lighting looks a lot more realistic imo. It's weird since they both use the same engine. Even the photogrammetry rocks shown in this F8 video aren't on the level of FH5.
That's how I saw it as wellEvery time I heard "on track ray tracing" it translated as "get fucked Polyphony",lol.......good for them if they have it up and running though,competition is good.
Lets hope so, but Microsoft has been pretty bad recently with their physical releases and the recent service outage that locked the whole system not just one game.Should’ve also mentioned that you own the game when you buy it. Even during Internet outages and shut downs.
I'm assuming there will be a 4k 60fps mode standard, and a 1440p or even 1080p 60fps mode with raytracing?
Also any chance this gets a 120fps mode? Maybe at 1080p with no raytracing?
Looks amazing and pisses all over all GT7.
Can't wait to see this gaming running on a 4090120fps for sure.
Looking forward to unlocked frames on PC
My understanding is that it’s not an issue on your primary console. Hope that’s the caseLets hope so, but Microsoft has been pretty bad recently with their physical releases and the recent service outage that locked the whole system not just one game.
Who says it has to be $70?There's already a native PS5 GT7 that Sony charged $70-$100 for. You're insane if you think the people who bought that version will buy another one for $70 just for some minor visual upgrades compared to what they already have.
Who says it has to be $70?
Could be $10 or free like the upgrades and content they been releasing.
It's day one for a lot of people without thinking GPIt looks really impressive. This is a Day One for me, without even thinking.
Mate this is a company that is remaking TLOU again........"We're sorry, that $70 PlayStation 5 game we just sold you wasn't a REAL PlayStation 5 game, pay us some more to upgrade it to the real thing."
That was before they outsourced anything. They have grown bigger too.Because it a known thing that Polyphony Digital is very slow at making games lol
Never understood that mentality eitherI could have sworn this thread was about Sony and GT if it wasn't for the title. People really can't be excited for something without downplaying something else, can they.
I really would have liked to see more than the M8 just cruising down the front straight. I really want to see what these new physics look like in real time.. you can usually get a pretty good idea of how a game feels just by watching the cars react
Thanks for the info. This is the kind of thing I'm hoping to hear more about as well. The game looks incredible, but that doesn't mean a lot to me if the actual racing isn't top notch as well.I'm a bit annoyed that they kept driving off the track in almost every shot in the trailer to make it more exciting which gave the impression it will cater more to the track cutters and shitty driving historically seen in Motorsport's online.
This game should have an evolved version of the race regulation system they implemented into Forza Motorsport 7 before they stopped updating the game.
Hopefully they'll be diving into all that over the coming months. The game is still a ways off so I expect things are all still being tuned before it goes gold.
Dan Greenawalt, Alan Hartman and Chris Esaki have done a few interviews over the last few years talking about the engine they were building for this game. Track surface temps changing on the fly with Time-of-day/weather affecting grip and tire temps, aerodynamic sheer forces, wind models, calculating aerodynamic drag, accurate drafting and wings working as intended, huge improvements to the tire model including many more sectors, etc, have been touched on in the last few years.
We won't know until it gets closer to release but the car behavior in the few shots they showed where the car stayed on the track looked pretty good to me. There just wasn't nearly enough of it.
I'm a bit annoyed that they kept driving off the track in almost every shot in the trailer to make it more exciting which gave the impression it will cater more to the track cutters and shitty driving historically seen in Motorsport's online.
This game should have an evolved version of the race regulation system they implemented into Forza Motorsport 7 before they stopped updating the game.
Hopefully they'll be diving into all that over the coming months. The game is still a ways off so I expect things are all still being tuned before it goes gold.
Dan Greenawalt, Alan Hartman and Chris Esaki have done a few interviews over the last few years talking about the engine they were building for this game. Track surface temps changing on the fly with Time-of-day/weather affecting grip and tire temps, aerodynamic sheer forces, wind models, calculating aerodynamic drag, accurate drafting and wings working as intended, huge improvements to the tire model including many more sectors, etc, have been touched on in the last few years.
We won't know until it gets closer to release but the car behavior in the few shots they showed where the car stayed on the track looked pretty good to me. There just wasn't nearly enough of it.
Same for the cars still wanting that material definitionIt definitely still has the Forza Motorsport lighting look that doesn't impress me. Forza Horizon's lighting looks a lot more realistic imo. It's weird since they both use the same engine. Even the photogrammetry rocks shown in this F8 video aren't on the level of FH5.
so what ?It's day one for a lot of people without thinking GP
am i alone here who wasnt impressed at all .. ? i mean that RT must cost a lot ... so it costs where ? there must be some stuff that just couldnt be done because RT ... dynamic time of day and weather ... yh we have that on Horizon.. and do i care so much about it ? im not sure... my race will last like 2-5 laps most ... by that time no time of day or weather should rly change if its realistic... so it changes when ? i mean its just event racing game not open world... no thats impressive .. again look at Horizon 5. we have that allready... and for RT .. ok if you play from cockpit only how much that RT will affect your gameplay ? not sure.. for replays sure... but then they said RT will be for XSS as well ... i mean cmon its weak console.. what RT could be for that ... again we need to loose something to get RT.
most important thing that wasnt showed on trailer or gameplay where ... real racing ... and cockpit views... and physics ... they kinda didint talked about it much did they now ? i wonder why .. now its all about how tracks detailed and RT ... sorry no ... we have Horizon for that
and notice how they not showing anywhere numbers 4K and 60fps ... lol and they didnt even said its 60fps...haha something is not right there ...
They're showing more on Thursday.It could also be the game is 1 year away and not ready to be shown.
You haven’t even seen extended In game gameplay, tiny 10 second dnippets mean nothing.People that downplay this can't even name 1 track racer that looks better or comes even close to what they have showed. And some people throwing Horizon 5 in here are actually showing how much more impressive this game is since its 30 vs 60 with much more advanced physics and ray tracing on console.
Everything was real time with a single camera cut directly followed by the gameplay part. They wanted to show the environments better which is why they used that drone cam. And Forza Motorsport 7 already looked the same as photomode (outside bokeh and downsampling ofcourse) and replays without any enhancements on pc. And that 10 sec of gameplay showed huge improvements over FM7 in terms of lighting, shading, reflections, environment detail, pop in, motion blur and overall effects. You can clearly see that it looks a gen better than 7 even with a low compressed 10 sec footage.You haven’t even seen extended In game gameplay, tiny 10 second dnippets mean nothing.
They need to because i wouldn't believe them that it was in game if they just said RT support without mentioning on race track.Thought it was funny that every time they mentioned Raytracing they always followed up with on the race track.
Here at Turn 10 Studios, our team is building the next generation of Forza Motorsport to immerse you in the spectacle of racing like you’ve never seen it before. Today, at the Xbox & Bethesda Games Showcase, we went under the hood to share what we’ve been working on.
Coming in spring 2023, Forza Motorsport has been built from the ground up to showcase the Xbox Series X|S consoles. The accuracy of our overhauled physics, the beauty of our cars and tracks, our new dynamic time of day, advanced car damage, and real time ray tracing on track lead to a generational leap in immersion. Forza Motorsport is the most technically advanced racing game ever made.
Captured in-game and running on an Xbox Series X, we unveiled a brand-new trailer which debuted alongside the first ever gameplay of Forza Motorsport, showcasing how Maple Valley – a beloved, fan-favorite track since the very first Motorsport game launched in 2005 – is being brought to life in stunning detail and beauty.
In addition to Maple Valley, our trailer introduced players to returning fan-favorite tracks Circuit de Spa-Francorchamps and Laguna Seca Raceway. We also revealed Kyalami Grand Prix Circuit, a South African track making its Forza Motorsport debut, and the all-new Circuit Hakone set in Japan, an original, high-speed Grand Prix circuit built to showcase the technically advanced, state of the art immersion of the new Forza Motorsport.
Fundamental to Forza Motorsport is our fully dynamic time of day system, which brings tracks to life in stunning detail and like weather, it will be available on every track. Changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather. These new simulation details add further depth, drama, and dynamics to the racing experience.
Environments have been captured using photogrammetry and 3D material scans while advanced rendering and procedural generation techniques bring a new level of realism to the track. The grass, rocks, 3D vegetation, skies and clouds illustrate a generational leap in beauty and detail while forward+ lighting and physically based lights come together to deepen the realism and immersion in our Motorsport world, highlighted by the night-time glow of Maple Valley’s Ferris wheel.
We've completely overhauled the core driving experience to take advantage of the power of the Xbox Series consoles. This includes a 48 times improvement in the fidelity of our physics simulation. Based on your feedback, we’ve introduced new features like tire and fuel management, multiple tire compounds, and new in-depth car building to create the ultimate racing playset. This is all brought to life at the trackside pits, where advanced materials and shaders paired with ray tracing bring out incredible detail in the gold heat wrap, anodized aluminum, and carbon fiber. Ray tracing especially shines on engine bays with their complex self-reflection.
In Forza Motorsport, car damage is reproduced down to the individual scratches on the bodywork. There are all-new simulation details in the directionality of damage, how the paint peels away at exposed and raised edges, in the wheel abrasions, and in the dirt build-up. Car damage is a racing reality and has been authentically captured in the new Forza Motorsport.
Watch the Forza Motorsport gameplay video to experience a one-shot gameplay demo at speed featuring the natural beauty and fall colors of Maple Valley while behind the wheel of the 2018 BMW #1 M8 GTE. You’ll see how with the power of Xbox Series X|S consoles, real-time ray tracing on track makes everything feel more connected, natural and real as cars reflect onto other cars – reflecting in their own mirrors, bodywork, wings and brake rotors.
Can't wait to see this gaming running on a 4090
So the gameplay was captured on a Series X? So does that confirm 4k 60fps with raytracing?
No no, read this thread and listen to the masters: Better graphics means better racing game. Sony is doomed!Looks very nice, but obviously graphics don’t really mean shit in a simulator racing game. It’s the physics engine and accuracy that counts. I will certainly grab a drive hub at some point to use my g29, and download this.
It’ll have to go some to match or outdo GT7, but we will see!
No no, read this thread and listen to the masters: Better graphics means better racing game. Sony is doomed!
Nice to see the Series X hardware finally flexing.
Not sure if already posted but there was a blog post on forza.net that was dropped after the trailer
The All-New Forza Motorsport is the Most Technically Advanced Racing Game Ever Made
Discover the spectacle of racing like you’ve never seen it before in our detailed recap of everything the Forza Motorsport team shared at the Xbox & Bethesda Games Showcase.forza.net
Particularly interested in "rubbering in" affecting grip. On actual tracks as time goes on the track is coverd in a layer of shed rubber from the hot sticky race tires. Particularly at a drag strip this has a huge impact on performance. New drag strips are often difficult to drive on as they are "slippery" until sufficient amounts of rubber are left on the surface. On that same note though on a circuit race track, while a hot track could benefit from a layer of rubber a cold one would suffer and on a wet track the rubber under water would be damned near like hitting black ice.
Will this now be a live service "platform" or whatever, given that apparently it's not a numbered sequel but simply "Forza Motorsport"?
It's just a reboot.Will this now be a live service "platform" or whatever, given that apparently it's not a numbered sequel but simply "Forza Motorsport"?
It's just a reboot.
People that downplay this can't even name 1 track racer that looks better or comes even close to what they have showed. And some people throwing Horizon 5 in here are actually showing how much more impressive this game is since its 30 vs 60 with much more advanced physics and ray tracing on console.