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Forza Motorsport Won’t Begin Polishing Until Next Year, Casting Doubt on Spring 2023 Date

adamsapple

Or is it just one of Phil's balls in my throat?
Im not sure what the head of Turn 10 musing about Forza Motorsport has to do with Starfield and Redfall. And how in the world would the release of FFXVI and Spiderman on PlayStation impact the Xbox and PC release of Starfield?


Gotta cast that concern net very wide. Bring in half a dozen unrelated IP in a topic about a game whose development is going on the developers schedule.

What else.
 
I mean it's a racing game. I don't really imagine them taking a long time to polish a racing game. It's not like there is a crazy amount of systems running at the same time, I think it will still hit spring and if anything probably a May release date at the latest.
LOL did you read anything that the guy said.
 

 
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Banjo64

cumsessed
I would have loved to see the look on Todd’s face when xbox management told them to take another year to polish it. Usually that is left up to molders post launch
He was probably pretty chuffed. Personally, unmodded TES 4&5 and Fallout 4 on console are 3 of the best games I’ve ever played.
 

adamsapple

Or is it just one of Phil's balls in my throat?
If you’re gonna count deathloop as a new game you might as well count persona 5 royal as a new game

Yes, also Nino Kuni Remastered as well. If you wanna get into the AA's then I would also count Danganronpa.

Scorn is also releasing next month.

Also if we're counting multiplats, Plague Tale Requiem is releasing on GP next month as well.

Thanks for bringing it up !
 
Yes, also Nino Kuni Remastered as well. If you wanna get into the AA's then I would also count Danganronpa.

Scorn is also releasing next month.

Also if we're counting multiplats, Plague Tale Requiem is releasing on GP next month as well.

Thanks for bringing it up !

Is Danganronpa coming with any enhancements? Otherwise I would be hard-pressed to count it as a "new" game, just a re-release.

Three out of four isn't bad though. Let's hope they see decent sales in addition to GP Day 1 drops, though.

I would have loved to see the look on Todd’s face when xbox management told them to take another year to polish it. Usually that is left up to molders post launch

Gotta imagine he was preparing himself in some way for the delay given what they showed. That morning he got into the office, mans probably sweated so much his hair went straight.
 

Beechos

Member
Just like with any big release when its close if it doesnt get released in mar/april itll get released in oct/nov.
 
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Deathloop releases in 3 days for Xbox.
Redfall is scheduled within the first 6 months of 2023
Forza is the same.
Starfield is the same.

What's the issue?
Deathloop isn't a new game it's just new to Xbox the rest of them are still question marks if they release on time or not. The fact that you are asking what the issue is when we are almost 2 years into a new console generation and they have only launched two new AAA games on their console (one is still incomplete) seems a bit odd.
 

SenjutsuSage

Halo TV Series Promoter - Live from: Reach
Deathloop isn't a new game it's just new to Xbox the rest of them are still question marks if they release on time or not. The fact that you are asking what the issue is when we are almost 2 years into a new console generation and they have only launched two new AAA games on their console (one is still incomplete) seems a bit odd.

Sounds like console war nonsense to me. Nobody outside of console war echo chambers views things like that. A claim was made about Xbox first party studios or first party games. The claim is flat wrong. It doesn't matter if Deathloop is releasing for the very first time ever. It's absolutely still a new game, literally one year old in fact. It's absolutely new to Xbox platforms, it comes directly from an Xbox first party studio, and there are many on the Xbox platform who have never played it before.

So regardless of some bizarre purity test you may want to impose, Deathloop's value as a game from an xbox first party studio, or as a first party game period, hasn't suddenly disappeared simply because it was already released 1 year ago on PlayStation 5 and PC. I actually find it odd, strange even, how the game could still hold so much value to countless Playstation 5 owners who were downright happy to see it being added to the PS Plus catalog after already being available on the console for an entire year, but somehow Deathloop's first arrival to Xbox consoles being accompanied by its immediate and permanent availability in Game Pass has no value to Xbox owners? How exactly does such a thing even work?

Were we to follow such insane logic, there would be even less reason to be excited about something like The Last of Us Part 1 or the Demon Souls Remake at launch, which are both by their very nature much older games than Deathloop is. But I'm not making that stupid argument with any kind seriousness because I still understand and respect their value. I've already played Persona 5 before, yet I'm still crazy excited about that game coming to Xbox, and plan to play it again, but this time from Xbox. If people can be excited about and look forward to those, surely Xbox gamers can be excited and look forward to a far newer like Deathloop also. A game that happens to be by the same studio that's making Redfall. It's a different team, but the Deathloop team is now full hands on deck assisting the Prey team on Redfall. So the interest in Deathloop, what it does, and how it does it, is of enormous interest to people who want a taste of what to expect with Redfall. Deathloop represents a first shot at ideas that are taken even further in Redfall. Not entirely identical, but there is clear symmetry there.

So let's cut out the, "it doesn't count because it was already on Playstation 5" nonsense.

Since Series X launch, first party projects that have released on Xbox are Gears Tactics (forgot this, did you?), Psychonauts 2, Flight Simulator (What's the excuse for this? It doesn't count either?), Halo Infinite and Forza Horizon 5. And if we want to get real cute about it, we can even include Skyrim Anniversary also, am I right? But let's not. Let's leave that out. That leaves already 5 games before Deathloop that are Xbox first party. Yes, not all are from internal studios, but not a single one didn't have internal Xbox development resources support, not even Flight Sim or Gears Tactics.

And I'm sorry, I'm not playing the AAA, not AAA game with you either because Psychonauts 2 is easily one of the best new games released this whole generation. It not having the AAA identifier doesn't change what an incredible game experience it is, which is why it won so many GOTY awards.

And then there's grounded from Obsidian, the true official release, the one with the story explaining it all. I've intentionally avoided this game since launch specifically to play it when the story and everything was ready. Matt Booty confirmed that this game grew to AAA resources with hundreds of developers similar to a Forza or Halo game working on it. So it's a project that's definitely more than meets the eye, and one I'm excited for. I'm similarly not writing off Pentiment from Obsidian either. We know big guns like Redfall and Starfield were delayed this year. That's something I understand and can freely acknowledge, but it shouldn't be confused to mean Xbox has nothing worthy playing from a first party standpoint for the rest of the year. Not the case at all.


I also will ignore the silly comment about one of the supposed AAA games being incomplete. No the hell it wasn't, not to me it wasn't. I wanted the campaign more than anything, and I got exactly that and it was amazing. Network co-op or split-screen were not things central to my experience. Never been much of a Halo MP player, but I've played that and that's clearly amazing also. Halo Infinite was easily my 2021 GOTY, as it was for others. So calling it incomplete despite how well received it was only makes the game look more impressive in retrospect.

And you'll notice I didn't even engage on the fake concern over the ability of the other first party games to release next year. They wouldn't be the first games that were delayed because they needed more time this gen, and last I checked a lot of the games that have been delayed aren't part of Xbox first party studios, so that doesn't exactly fit the agenda that there's some big crisis with Microsoft's first party. So many games were delayed. Hogwarts Legacy, Suicide Squad got delayed. God of War: Ragnarok's first teaser trailer literally listed 2021, and it's about to release now finally. And so many other delays

Zelda
Forspoken
FF16

There is no Xbox first party issue. It's all game development.
 
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Wonder what this means for RedFall and especially Starfield, then. The former I can still see coming around March-April next year, but Starfield?

Given what was shown and the technical issues it seems they need to fix up let alone all the content to add (maybe scale back on some of that like the 1,000 planets thing?), H1 2023 was always too ambitious IMO. I think it gets delayed to September 2023; they'll want to release ahead of Spiderman 2, but enough time after FF XVI that the game can actually breathe.

Plus it could really do with the extra polishing time.

Well hold on, remember that Star Field was supposed to come out this year and they claimed they made progress toward that goal almost monthly and the delay was unexpected. So there's still a chance they are as far as thy said in development and it's just delayed due to polish.

In Forzas case they said the polishing period hasn't even started yet, and that won't happen until 2023, which i a completely different problem.
 

Ozriel

Member
In Forzas case they said the polishing period hasn't even started yet, and that won't happen until 2023, which i a completely different problem.


There are three broad stages of game development. Pre-production, Production and post-launch. There is no distinct ‘polishing’ stage…that’s typically the end portion of the production stage where bugs are quashed and the end product is optimized, and there’s no defined duration for this. It could be weeks to months, depending on the title.

You framing “they’ll start polishing in 2023” as a problem is weird, especially when you consider Turn 10’s stellar and industry leading track record with putting out technically polished end products.

One can expect optimization of something like Starfield to be a time consuming process. But Forza? from a team with unquestionable mastery of their own ForzaTech engine + a long history of locked 60fps polished titles?
 
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ChorizoPicozo

Gold Member
Sounds like console war nonsense to me. Nobody outside of console war echo chambers views things like that. A claim was made about Xbox first party studios or first party games. The claim is flat wrong. It doesn't matter if Deathloop is releasing for the very first time ever. It's absolutely still a new game, literally one year old in fact. It's absolutely new to Xbox platforms, it comes directly from an Xbox first party studio, and there are many on the Xbox platform who have never played it before.

So regardless of some bizarre purity test you may want to impose, Deathloop's value as a game from an xbox first party studio, or as a first party game period, hasn't suddenly disappeared simply because it was already released 1 year ago on PlayStation 5 and PC. I actually find it odd, strange even, how the game could still hold so much value to countless Playstation 5 owners who were downright happy to see it being added to the PS Plus catalog after already being available on the console for an entire year, but somehow Deathloop's first arrival to Xbox consoles being accompanied by its immediate and permanent availability in Game Pass has no value to Xbox owners? How exactly does such a thing even work?

Were we to follow such insane logic, there would be even less reason to be excited about something like The Last of Us Part 1 or the Demon Souls Remake at launch, which are both by their very nature much older games than Deathloop is. But I'm not making that stupid argument with any kind seriousness because I still understand and respect their value. I've already played Persona 5 before, yet I'm still crazy excited about that game coming to Xbox, and plan to play it again, but this time from Xbox. If people can be excited about and look forward to those, surely Xbox gamers can be excited and look forward to a far newer like Deathloop also. A game that happens to be by the same studio that's making Redfall. It's a different team, but the Deathloop team is now full hands on deck assisting the Prey team on Redfall. So the interest in Deathloop, what it does, and how it does it, is of enormous interest to people who want a taste of what to expect with Redfall. Deathloop represents a first shot at ideas that are taken even further in Redfall. Not entirely identical, but there is clear symmetry there.

So let's cut out the, "it doesn't count because it was already on Playstation 5" nonsense.

Since Series X launch, first party projects that have released on Xbox are Gears Tactics (forgot this, did you?), Psychonauts 2, Flight Simulator (What's the excuse for this? It doesn't count either?), Halo Infinite and Forza Horizon 5. And if we want to get real cute about it, we can even include Skyrim Anniversary also, am I right? But let's not. Let's leave that out. That leaves already 5 games before Deathloop that are Xbox first party. Yes, not all are from internal studios, but not a single one didn't have internal Xbox development resources support, not even Flight Sim or Gears Tactics.

And I'm sorry, I'm not playing the AAA, not AAA game with you either because Psychonauts 2 is easily one of the best new games released this whole generation. It not having the AAA identifier doesn't change what an incredible game experience it is, which is why it won so many GOTY awards.

And then there's grounded from Obsidian, the true official release, the one with the story explaining it all. I've intentionally avoided this game since launch specifically to play it when the story and everything was ready. Matt Booty confirmed that this game grew to AAA resources with hundreds of developers similar to a Forza or Halo game working on it. So it's a project that's definitely more than meets the eye, and one I'm excited for. I'm similarly not writing off Pentiment from Obsidian either. We know big guns like Redfall and Starfield were delayed this year. That's something I understand and can freely acknowledge, but it shouldn't be confused to mean Xbox has nothing worthy playing from a first party standpoint for the rest of the year. Not the case at all.


I also will ignore the silly comment about one of the supposed AAA games being incomplete. No the hell it wasn't, not to me it wasn't. I wanted the campaign more than anything, and I got exactly that and it was amazing. Network co-op or split-screen were not things central to my experience. Never been much of a Halo MP player, but I've played that and that's clearly amazing also. Halo Infinite was easily my 2021 GOTY, as it was for others. So calling it incomplete despite how well received it was only makes the game look more impressive in retrospect.

And you'll notice I didn't even engage on the fake concern over the ability of the other first party games to release next year. They wouldn't be the first games that were delayed because they needed more time this gen, and last I checked a lot of the games that have been delayed aren't part of Xbox first party studios, so that doesn't exactly fit the agenda that there's some big crisis with Microsoft's first party. So many games were delayed. Hogwarts Legacy, Suicide Squad got delayed. God of War: Ragnarok's first teaser trailer literally listed 2021, and it's about to release now finally. And so many other delays

Zelda
Forspoken
FF16

There is no Xbox first party issue. It's all game development.
Damn, am I reading a book?!. It reads a lot of goal move posting/copium/damage control/denial.

Is funny.
 
They used to knock these games out every two years. Why in the world would anyone think ‘polishing stage’ would take a crazy long time?



…and the warriors show up. What deadlines has it missed?
None. They just really wanting it to miss a deadline. Forza Reboot doesn't even have a date lol other than 2023 and they're freaking out already. Clowns. 🤡
 
Well hold on, remember that Star Field was supposed to come out this year and they claimed they made progress toward that goal almost monthly and the delay was unexpected. So there's still a chance they are as far as thy said in development and it's just delayed due to polish.

In Forzas case they said the polishing period hasn't even started yet, and that won't happen until 2023, which i a completely different problem.

We should probably keep in mind that "polishing" for Bethesda probably means something way different than "polishing" does for most other AAA dev studios, TBH. Like I almost get the feeling when certain other studios say they're in the polishing phase, that's probably the last 5 - 10% spit-shining part as you'd expect. But when Bethesda says they're in the polishing state, they may have 30 - 40% further to go and it involves a lot more than just spit-shining.

For FM I don't think them getting to the polishing part 'till 2023 is a big deal TBH. For one it's a racing sim, and those are much easier to make than a big open-world RPG. Secondly it's Turn 10; they're actually one of MS's most productive and consistent studios, so I expect when they say they're entering the "polishing" stage, they mean that typical 5 - 10% final bit. Bethesda's history doesn't instill the same confidence for me, I'm guessing they want Starfield to avoid the typical Bethesda jank this time around on Day 1 so they're going to have a LOT more to iron out for "polishing" comparatively.
 
We should probably keep in mind that "polishing" for Bethesda probably means something way different than "polishing" does for most other AAA dev studios, TBH. Like I almost get the feeling when certain other studios say they're in the polishing phase, that's probably the last 5 - 10% spit-shining part as you'd expect. But when Bethesda says they're in the polishing state, they may have 30 - 40% further to go and it involves a lot more than just spit-shining.

For FM I don't think them getting to the polishing part 'till 2023 is a big deal TBH. For one it's a racing sim, and those are much easier to make than a big open-world RPG. Secondly it's Turn 10; they're actually one of MS's most productive and consistent studios, so I expect when they say they're entering the "polishing" stage, they mean that typical 5 - 10% final bit. Bethesda's history doesn't instill the same confidence for me, I'm guessing they want Starfield to avoid the typical Bethesda jank this time around on Day 1 so they're going to have a LOT more to iron out for "polishing" comparatively.

I agree, unless Bethesda is content with putting out an overly buggy game to try and attempt to patch it later, attempt being the key word.

But I predicted that is why the game was delayed from this year to 2023 in the first place. they probably were going to release Starfield in that state, but Microsoft jumped in to force them to delay it until the game became more playable. With help from other Microsoft studios, I still think first half of 2023 is possible for Starfield but for the reasons you cited, mostly their recent track record, I wouldn't be surprised if it ended up in the 2nd half either.

I still believe Turn 10 has a good chance of making it before late spring or early summer, but the wording by some of the developers recently in interviews does make me wonder if there's more work to do than they are putting on.
 
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