thetrin said:
Hey guys, the JRPG is dying because the DS isn't a real thing.
That seems to be a popular viewpoint amongst certain quarters.
thetrin said:
Inazuma Eleven? What's that? That's not a thing.
That's that game on the DS, right? So it doesn't count, even though once it goes platinum in Japan in a few weeks, it'll be the first new RPG franchise to have done so since 1999.
discoalucard said:
The only thing I don't care for is its sensationalist title, because it's hardly dying, but it is shrinking.
It isn't shrinking. It shrunk. That occurred, for the most part, towards the end of the PS2 era.
discoalucard said:
Otherwise most of the ideas are pretty sound. The fact that people are listing DS titles as evidence that the genre is alive and healthy perfectly points out the problem - portable platforms are still ultimately viewed as for kids, and it's always going to feel like a step backward compared to console games.
The fact that people are listing the DS as evidence that the genre is still alive does not, in fact, perfectly point out the problem. I get that there's a certain segment of vocally whiny Americans who really hate the thing, but truth is that it's the most popular and successful gaming device in Japanese history, and by the time it's done, it'll have moved more million selling games than any other system. And sheesh, not to mention the total software it's sold.
It's successful in Japan. Right now, it's the most successful system this generation in Japan. It's appealing to people of lots of different ages (and of both genders) and so it's pretty natural that a lot of publishers have gravitated towards it. And yes, believe it or not, RPGs have largely been successful on it.
As successful as they were on the PS2? Well, no, because there was a decline as the overall Japanese market shrunk -- RPGs on the PS2 weren't as successful as they were on the PSX, which was the high water mark. But despite the shrinkages (which are pretty slight, overall, given the success many RPGs have seen), the genre is not at risk of failing; it's still very much alive and healthy. I get that it sucks for you. I get that you seethe at the fact that the Japanese consumers (and appropriately, the developers who are serving the desires of their consumer audience) have prioritized something different in game development than you and the, oh, three successful western RPG publishers have. But that does not negate the existence of these games or the continued success and stability of the genre.
It's obviously not just for kids, and it isn't seen as a step back there (and neither is the PSP) because right now their market is looking for a different hardware and software experience than what is provided by the Xbox 360 and the PS3. But that doesn't mean that those two systems won't offer a (hopefully stellar) lineup of RPGs of their own -- because the genre is still alive enough and healthy enough that right now it can support this secondary plane of games on totally different hardware.
(it's not just the DS, by the way -- I would also highlight Persona 4, Persona 3 Portable, and Phantasy Star Portable as expansionary titles. you know what all three of those have in common? they're SD. suck on it.)
andymcc said:
the guy you're talking to knows a lot more about rpgs than you do and i'd just give up if i were you.
This is, like, the most amateurish appeal to authority I've ever seen. And the appeal falls a little bit flat when it boils down to "listen to the dude when he proselytizes for people to play awesome old games that look like X but says it's terrrrrrible for people to play awesome new games that also look like X because it's such a huge step back."
Jcgamer60 said:
A mario game selling. *shock and awe*
Sure, it sold well because it's got Mario on the box. And Dragon Quest IX sold well because hey, it's Dragon Quest. But Bowser's Inside Story is, in Japan, the most successful Mario RPG since the SNES ushered in the first installment, and Dragon Quest IX is the most successful Dragon Quest, period. The franchise names are at the root of the success these games have seen, but obviously it goes deeper than that, or they wouldn't be expanding their audience beyond what has been achieved by previous entries -- and such expansion is a sure sign of a dying genre, right?