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Game Maker's Toolkit: How Video Game Economies are Designed

IbizaPocholo

NeoGAFs Kent Brockman


In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.

=== Before you watch ===

Content warning: Combat, mild blood.

=== Chapters ===

00:00 - Intro
01:23 - What is an economy?
01:53 - Entity 1: The Tap
03:04 - Entity 2: The Inventory
03:46 - Entity 3: The Convertor
05:58 - Dealing with grind
09:48 - Entity 4: The Drain
12:09 - Entity 5: The Trader
14:22 - Conclusion
 
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