In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.
=== Before you watch ===
Content warning: Combat, mild blood.
=== Chapters ===
00:00 - Intro
01:23 - What is an economy?
01:53 - Entity 1: The Tap
03:04 - Entity 2: The Inventory
03:46 - Entity 3: The Convertor
05:58 - Dealing with grind
09:48 - Entity 4: The Drain
12:09 - Entity 5: The Trader
14:22 - Conclusion