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Ghostwire: Tokyo PC Impressions – DLSS, FSR, and Ray Tracing Support Confirmed

Mister Wolf

Member



 

Kacho

Member
Sounds like a much better effort than the dreadful Evil Within 2. Excited to day one this game. An action horror game set in Japan is right up my alley.
 

hlm666

Member
From an options perspective they really stepped up their effort, now i'm curious how it does performance wise although I can't recall having performance issues with evil within 2. Evil Within 1 was a shitshow though.
 

Mister Wolf

Member
From an options perspective they really stepped up their effort, now i'm curious how it does performance wise although I can't recall having performance issues with evil within 2. Evil Within 1 was a shitshow though.

First thing I'm turning down is raytraced reflection and shadows. No need for those options to be maxed out. Full resolution raytraced reflection are a waste of resources.
 
Looks like it wipes the floor with the ps5 version. I don't think the game looks that great though and would've preferred the Evil within 3. From the previews I've seen the open world structure looks very rote, the side quests are kinda standard shallow fare, and the combat looks repetitive. I'm seeing a lot of 7's and a few 6's and 8's as review scores. I've also seen people saying that it doesn't control all that well.

I hope I'm wrong but we'll see but as of now I'm not hyped.
 

KyoZz

Gold Member
Here's some PC footage with RT enabled and set to max apparently.

First minute of this gameplay: follow a ghost that does an annoying sound every second and goes slower than you even when you walk. There is already a lot of bad design choices for less than a minute, it's probably the start of the game but still...
But Evil Within I&II where good so wait and see I guess.
 

hlm666

Member
First minute of this gameplay: follow a ghost that does an annoying sound every second and goes slower than you even when you walk. There is already a lot of bad design choices for less than a minute, it's probably the start of the game but still...
But Evil Within I&II where good so wait and see I guess.
Would assume that it is the start with the tutorial messages popping up. Evil Within 1 had you doing that slow follow thing aswell at the start, it's not something I enjoy either.
 

J3nga

Member
Marketing for this one is even worse than it was for Deathloop, I don't think Bethesda/Sony has much faith for it, why should I?
 

Xdrive05

Member
Ray-traced Culling quality. That's a new one.

Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?

Need DF or someone to get the devs to explain. Could be some interesting new technique!

EDIT: "Culling distance for ray traced effects." Thank you, Mister Wolf Mister Wolf ! I got excited there for a minute thinking someone use ray tracing to improve some atypical aspect of the rendering pipeline.
 
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Mister Wolf

Member
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?

Need DF or someone to get the devs to explain. Could be some interesting new technique!

Look at the video I posted. It explains what the setting does in a description at the bottom.
 

Xdrive05

Member
As a entry level RTX card owner (3050 8GB), I very much appreciate the DLSS support here. There are also a good amount of laptop 2060 and 3050 chips that run on lower wattage, too, all of which could really use the leverage of their tensor silicon to get their performance up at native res (especially when using RTX as well).

Really hope DLSS becomes more standard so this is a very nice surprise!
 

Mister Wolf

Member
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?

Need DF or someone to get the devs to explain. Could be some interesting new technique!

EDIT: "Culling distance for ray traced effects." Thank you, Mister Wolf Mister Wolf ! I got excited there for a minute thinking someone use ray tracing to improve some atypical aspect of the rendering pipeline.

Its nice that they've given us more control over the raytracing functionality. Most raytraced games don't. Culling is an easy setting to utilize if you want to claw back performance but refuse to give up any raytracing features.
 
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IbizaPocholo

NeoGAFs Kent Brockman

Ghostwire Tokyo is a new IP from The Evil Within studio Tango Gameworks. However, unlike the third-person survival horror of those games, Ghostwire Tokyo is something we rarely see, a Japanese-developed first-person shooter. So lets break down everything you need to know about the latest game from Tango Gameworks, Ghostwire Tokyo.

The game places you into the shoes of a young student in Tokyo named Atiko Izuki, who wakes up after being hit by a car. After, Izuki is saved by KK, not to the singing dog from Animal Crossing, but a mysterious spirit who merges with Izuki a la Shadow of Mordor, giving Izuki new supernatural abilities. This ultimately proves to be incredibly helpful given that nearly all of Tokyo’s residents have mysteriously disappeared, and dark spirits now roam the streets, looking to take down anyone who might still be left.

0:00 - Intro
0:24 - Story
2:08 - Gameplay
3:28 - Movement
3:40 - Combat
5:53 - Developers
7:12 - Outro
 

Xdrive05

Member
Its nice that they've given us more control over the raytracing functionality. Most raytraced games don't. Culling is an easy setting to utilize if you want to claw back performance but refuse to give up any raytracing features.

Great point! It's kind of meme how so many PC gamers opt for "RTX off" because otherwise it halves your FPS or worse, but that's probably because most games don't let you cull the distance that it's used.

I'm impressed with their PC port for this game. For some reason I wasn't expecting much there, but in fact they offer quite a lot of PC-specific features and settings customization.

FROM Software, please take note, if you can read this through the piles of cash you're drowning in.
 

Mister Wolf

Member
Great point! It's kind of meme how so many PC gamers opt for "RTX off" because otherwise it halves your FPS or worse, but that's probably because most games don't let you cull the distance that it's used.

I'm impressed with their PC port for this game. For some reason I wasn't expecting much there, but in fact they offer quite a lot of PC-specific features and settings customization.

FROM Software, please take note, if you can read this through the piles of cash you're drowning in.

I would be interested how your 3050 handles RT Shadows and Reflections on low with adjustments to the culling, and DLSS of course.
 

Xdrive05

Member
I would be interested how your 3050 handles RT Shadows and Reflections on low with adjustments to the culling, and DLSS of course.

I'll report if/when I get to play it for sure. Hopefully it'll be on GamePass. GW:T actually recommends a slightly faster GPU than the 3050 (gtx 1080 recommended) so I was concerned until I saw it supports DLSS.

I run my 3050 at 2100/8300 and undervolted at 1.0v which gets me around 10-15% more FPS than stock (depending on the game), which has it trading blows with a stock 2060 (also depending on the game) and usually beating it at 1080p in less bandwidth-limited games and scenarios. The 2060 still edges it out by a couple frames where bandwidth gets hit hard like in Cyberpunk, for sure because of the vram interface difference (and PCI-E difference). The RTX features seems to run a little faster on the 3050 at 1080p probably just because of being 1 generation newer.

EDIT: I think the actual entry level for RTX right now is the laptop 3050 4GB running at probably 55w commonly, but can come in configurations all the way down to like 35w maybe? That would be a very interesting test to see how games like this can run! DLSS would be completely necessary probably.
 
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J3nga

Member
You base your game purchases on marketing? 😅
Not exactly, but it kinda tells me that company isn't very confident in it's product. I really liked TEW 1/2, Dishonored 2, Wolfenstein The New Colossus. All those games had pretty poor marketing campaign and yet I bought them day 1.
 
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01011001

Member
Yoooooooo! separate sliders for the quality of each RT effect? THAT IS HOW ALL GAMES SHOULD DO THIS! and even a draw distance slider FOR THE REFLECTIONS? that is crazy! this looks like a very promising PC port right there and only solidified my decision to go with the PC version even more.

is there an FOV slider tho? that is something that can easily be modded usually but still would be good to know
 
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