Mister Wolf
Member

Ghostwire: Tokyo PC Impressions - DLSS, FSR, and Ray Tracing Support Confirmed
We've checked out a preview build of Ghostwire: Tokyo on PC. The game supports NVIDIA DLSS, AMD FSR, and ray traced shadows and reflections.



From an options perspective they really stepped up their effort, now i'm curious how it does performance wise although I can't recall having performance issues with evil within 2. Evil Within 1 was a shitshow though.
First minute of this gameplay: follow a ghost that does an annoying sound every second and goes slower than you even when you walk. There is already a lot of bad design choices for less than a minute, it's probably the start of the game but still...Here's some PC footage with RT enabled and set to max apparently.
Except it’s not a horror game , sadlySounds like a much better effort than the dreadful Evil Within 2. Excited to day one this game. An action horror game set in Japan is right up my alley.
Would assume that it is the start with the tutorial messages popping up. Evil Within 1 had you doing that slow follow thing aswell at the start, it's not something I enjoy either.First minute of this gameplay: follow a ghost that does an annoying sound every second and goes slower than you even when you walk. There is already a lot of bad design choices for less than a minute, it's probably the start of the game but still...
But Evil Within I&II where good so wait and see I guess.
Marketing for this one is even worse than it was for Deathloop, I don't think Bethesda/Sony has much faith for it, why should I?
Ray-traced Culling quality. That's a new one.
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?
Need DF or someone to get the devs to explain. Could be some interesting new technique!
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?
Need DF or someone to get the devs to explain. Could be some interesting new technique!
EDIT: "Culling distance for ray traced effects." Thank you,Mister Wolf ! I got excited there for a minute thinking someone use ray tracing to improve some atypical aspect of the rendering pipeline.
Ghostwire Tokyo is a new IP from The Evil Within studio Tango Gameworks. However, unlike the third-person survival horror of those games, Ghostwire Tokyo is something we rarely see, a Japanese-developed first-person shooter. So lets break down everything you need to know about the latest game from Tango Gameworks, Ghostwire Tokyo.
The game places you into the shoes of a young student in Tokyo named Atiko Izuki, who wakes up after being hit by a car. After, Izuki is saved by KK, not to the singing dog from Animal Crossing, but a mysterious spirit who merges with Izuki a la Shadow of Mordor, giving Izuki new supernatural abilities. This ultimately proves to be incredibly helpful given that nearly all of Tokyo’s residents have mysteriously disappeared, and dark spirits now roam the streets, looking to take down anyone who might still be left.
0:00 - Intro
0:24 - Story
2:08 - Gameplay
3:28 - Movement
3:40 - Combat
5:53 - Developers
7:12 - Outro
Its nice that they've given us more control over the raytracing functionality. Most raytraced games don't. Culling is an easy setting to utilize if you want to claw back performance but refuse to give up any raytracing features.
Great point! It's kind of meme how so many PC gamers opt for "RTX off" because otherwise it halves your FPS or worse, but that's probably because most games don't let you cull the distance that it's used.
I'm impressed with their PC port for this game. For some reason I wasn't expecting much there, but in fact they offer quite a lot of PC-specific features and settings customization.
FROM Software, please take note, if you can read this through the piles of cash you're drowning in.
I would be interested how your 3050 handles RT Shadows and Reflections on low with adjustments to the culling, and DLSS of course.
Not exactly, but it kinda tells me that company isn't very confident in it's product. I really liked TEW 1/2, Dishonored 2, Wolfenstein The New Colossus. All those games had pretty poor marketing campaign and yet I bought them day 1.You base your game purchases on marketing?![]()