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God of War Ragnarok cost $200M to make


Sony’s latest blockbuster, God of War Ragnarok cost Santa Monica Studios a reported $200 million to make. In a report from The Guardian, Shuhei Yoshida chatted about the game’s development, the industry and other topics.

During the interview, Yoshida discussed how things have changed in the industry. Mainly related to the development costs of making a game. He says back in the day, 25 years ago, games would cost a few million dollars. 2010’s God of War III only cost Sony $44 million and it was an expensive game for its time.

God of War Ragnarok, on the other hand, cost Sony more than four times that amount at $200 million. Yoshida says these costs will continue to rise as the years go by and games get bigger and more ambitious.

Keep in mind that Yoshida doesn’t specifically mention the God of War Ragnarok’s budget in the interview. However, he does say that “PlayStation 5 games, such as God of War Ragnarok“. This gives us the idea that the game’s budget was sitting in that ballpark figure.

This is about what I stated previously, but many people said there's no way it could have cost that amount.
 

feynoob

Banned
Jurassic Park Ian Malcom GIF


Plus this info too
https://www.xfire.com/aaa-games-cost-over-billion/

Sony, MS and other companies can't keep up with cost of these AAA games as time goes on. It will increase a lot.

there is also the timeline of these AAA games. The longer you make these games, the higher the budget.
 

feynoob

Banned
thats scary, this means we will get less new IP since the risk is higher
We will, plus more live service games in order to recoup some budget cost.

For anybody wondering it has sold 11M copies. Even at $60 that would be $660M.
The game was great too.
The issue is that not every game will hit that mark. Any below 5m sales in first year and you are seeing some red flags on your budget.
 

feynoob

Banned
Still crazy to me how “cheap” games are.
Most blockbuster movies cost 200+ million to make and are under 3 hours, oftentimes horrible writing and plot, and don’t even look as impressive as games do sometimes. We’re pretty lucky - game devs work for cheap
Movies take 1-2 year, while games take 3-7 years.
Movies also see their returns faster, unlike games. But downside is that movie see higher losses unlike games.
 
Movies take 1-2 year, while games take 3-7 years.
Movies also see their returns faster, unlike games. But downside is that movie see higher losses unlike games.
See that’s even crazier to me - game devs must have low salaries if that $200 million is spread over 4+ years. Like Pixar movies cost $200 million and game development I would think is much harder - sometime they have to have an animated movie within itself (MGS4, Final Fantasy). Video game returns can be insane though - GTA, Skyrim being re released over and over whereas the highest grossing film being around $2.7 billion (thinking Avatar) cost $400 million to make. GTA V must’ve been done insanely well with the online microtransactions too. I don’t blame Take Two for not wanting to kill it
 

SlimySnake

Flashless at the Golden Globes



This is about what I stated previously, but many people said there's no way it could have cost that amount.
Here is the main Guardian article. This number doesnt come from Yoshida.

Things have become more difficult for game developers in the 25+ years that Yoshida has been working in the industry. Development costs have skyrocketed: 2010’s God of War III, an extremely expensive game for its time, cost $44m to make. Modern PlayStation 5 games, such as God of War: Ragnarok can cost around $200m. At the other end of the scale, independent developers are coming out with better games on smaller budgets, meaning getting noticed is harder.

 

Hugare

Member
You can see all that money in terms of production value, but they really should have trimmed the game's fat by a lot

Its bloated af. 2018 was a masterpiece in storytelling and pacing, but Ragnarok has so many unnecessary story segments.

Funny, seems like just 2018 had TLOU as a huge inspiration, they looked at Part II huge length and said "yeah, lets do that".

Didnt work for them, imo.

Game didnt need to be that expensive or big to tell the story they wanted to tell
 
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Punished Miku

Gold Member
Well some of the assets and animations where recycled from the previous game isn it?
65% of the game is recycled. Combat. Animations, moves, character models. The game is gigantic though. Also most people complained about a lack of marketing. Only really started close to release. The game is obviously dripping with money and has phenomenal polish and production values.

If thats what it takes to reign it in at 200 mill, I'm cool with AA and a bit of jank. Polished games are obviously great but the budget seems crazy for a direct sequel. They definitely made it back this time though. That's the gamble.
 
You can see all that money in terms of production value, but they really should have trimmed the game's fat by a lot

Its bloated af. 2018 was a masterpiece in storytelling and pacing, but Ragnarok has so many unnecessary story segments.

Funny, seems like just 2018 had TLOU as a huge inspiration, they looked at Part II huge length and said "yeah, lets do that".

Didnt work for them, imo.

Game didnt need to be that expensive or big to tell the story they wanted to tell

I think this is a good point. But I fear that some devs think if you only have a 15-20 hour game you’re less likely to reach the upper echelon of 15-20M sales
 

Shubh_C63

Member
Usually Anime's first season supposedly is high budget affair to stand out from the crowd and then gets shifted to another studio for lower budget and subpar works.

Gaming industry works the opposite way where they have to up their game again and again which is such a risky affair. But also gaming industry wouldn't need shiny stuff if they could innovate in gameplay and story consistently. Wouldn't mind to two stick figures fighting in a DOOM gameplay if story has style, substance and balls to say something like Deus Ex maybe.

Every time Sony drops a banger I thank the gods they exist. Can you imagine Apple or Google doing these risky affairs compared to consistent and safe quarterly earnings. Same goes for Microsoft somewhat.
 

El Muerto

Member
Ugh couldnt get into Ragnarok, 2018 was good but the new one was just bad. They should give us a spin off. Something fun without all the cutscenes and open world. Develop it with a lower budget that looks plays like the older games. It would perform well like Hi-Fi Rush.
 
  1. Avatar (2009) - $2.79 billion (budget: $237 million)
  2. Titanic (1997) - $2.19 billion (budget: $200 million)
  3. Star Wars: The Force Awakens (2015) - $2.07 billion (budget: $245 million)
  4. Avengers: Infinity War (2018) - $2.05 billion (budget: $316-400 million)
  5. Jurassic World (2015) - $1.67 billion (budget: $150 million)
  6. The Lion King (2019) - $1.65 billion (budget: $260 million)
  7. The Avengers (2012) - $1.52 billion (budget: $220 million)
  8. Furious 7 (2015) - $1.52 billion (budget: $190-250 million)
  9. Avengers: Age of Ultron (2015) - $1.40 billion (budget: $365-495 million)
  10. Black Panther (2018) - $1.34 billion (budget: $200-210 million)

t
 

Hugare

Member
I think this is a good point. But I fear that some devs think if you only have a 15-20 hour game you’re less likely to reach the upper echelon of 15-20M sales
They had GOW 2018 as proof that they could make a game that has half the length of Ragnarok and still be successful

But a huge epic was expected from Ragnarok. They just werent able to do it properly. 30h+ campaign for that story that they wanted to tell was just too much.

I didnt buy the game expecting 10 minutes of Ragnarok at the end of the game, thats for sure
 

Kokoloko85

Member
And it sold a whole bunch and made loads of profit. All while scoring 94 on Metacritic.

How much have games like Horizon, GoT, Starfield, RE8 and Halo Infinite cost in comparison.

I love AAA 1st party games, just wish we got some of the smaller games from the PS3 and early PS4 era like Locoroco, Tokyo Jungle, Gravity Rush and SOTC
 
They had GOW 2018 as proof that they could make a game that has half the length of Ragnarok and still be successful

But a huge epic was expected from Ragnarok. They just werent able to do it properly. 30h+ campaign for that story that they wanted to tell was just too much.

I didnt buy the game expecting 10 minutes of Ragnarok at the end of the game, thats for sure

I could be wrong but I thought Ragnarok was only maybe 33% longer. It does have a lot more side content though
 
  1. Avatar (2009) - $2.79 billion (budget: $237 million)
  2. Titanic (1997) - $2.19 billion (budget: $200 million)
  3. Star Wars: The Force Awakens (2015) - $2.07 billion (budget: $245 million)
  4. Avengers: Infinity War (2018) - $2.05 billion (budget: $316-400 million)
  5. Jurassic World (2015) - $1.67 billion (budget: $150 million)
  6. The Lion King (2019) - $1.65 billion (budget: $260 million)
  7. The Avengers (2012) - $1.52 billion (budget: $220 million)
  8. Furious 7 (2015) - $1.52 billion (budget: $190-250 million)
  9. Avengers: Age of Ultron (2015) - $1.40 billion (budget: $365-495 million)
  10. Black Panther (2018) - $1.34 billion (budget: $200-210 million)

t
Awesome list, we need to make one for games too. Usually for box office the general rule is the multiplier needs to be 2-3x budget (some say more than 3x) to make a profit since the cut of the studio is like 70% domestic and way less in China/international
 
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Awesome list, we need to make one for games too. Usually for box office the general rule is the multiplier needs to be 2-3x to make a profit since the cut of the studio is like 70% domestic and way less in China/international
yes. for movies there is all that info. (there are YT channels that report them).

for games, we don't have such info. I think the margins are better for games to turn a profit.
 

ShadowLag

Member
Well, that probably puts it at the #1 most expensive spot on my top disappointments of all time list. Playstation has become very good at spending enourmous mountains of cash to ruin their franchises for me lately.
 

SlimySnake

Flashless at the Golden Globes
65% of the game is recycled. Combat. Animations, moves, character models. The game is gigantic though. Also most people complained about a lack of marketing. Only really started close to release. The game is obviously dripping with money and has phenomenal polish and production values.

If thats what it takes to reign it in at 200 mill, I'm cool with AA and a bit of jank. Polished games are obviously great but the budget seems crazy for a direct sequel. They definitely made it back this time though. That's the gamble.
Horizon cost $100 million. For this game to cost double that is nonsense. GG did so much more to improve the visuals and production values which is where most of the budget is supposed to go. Horizon also took 6 months more in development in a studio twice the size of GG.

If it indeed cost $200 million to make then Sony should shut that studio down because someone in that studio is embezzling money.

If there is no fraud then reign in your stupid developers. We dont need six different hub worlds that all do the same shit. They shouldve just made Vanaheim and Crater, and called it a day. Two copy pasta Alfheim worlds, the same Midgard and svarthalfheim nonsense lifted straight out of the the last game. Who asked for this? The game is 50 hour game. It wouldve sold the same as a 30 hour game that was made in 3 years like Star Wars. And what a phenomenal game Star Wars is. Feels fresh in ways Ragnorak just didnt despite being a straight sequel just like Ragnorak.
 

feynoob

Banned
Companies don't need to spend that kind of money to get AAA. Sony thought it was worth it for the sequel, and it paid off.
This is the future that you are looking.
Marketing and other budgets will increase as time goes on.
 
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