SlimySnake
Flashless at the Golden Globes
Nah, HFW and every other game that has a native 4k 30 fps mode is reducing resolution far too much in order to hit 60 fps. 1800p cb is just 2.8 million pixels, smack dab in the middle of 1440p and 1080p. Thats why an uncapped framerate at a higher resolution is needed in every game for players who dont want to reduce resolution that much.I think the only reason 40fps mode was such a big omission from Horizon is that they screwed up the performance mode, right?
As long as Santa Monica do a decent job with the upscaling the 60fps mode should look great.
A 40 fps uncapped mode with VRR at a higher resolution at say around 1800p would look far better than the dynamic 4k mode. We recently saw this in Ratchet and Spiderman. Their RT performance mode could drop as low as 1080p in some rare occasions and even at 1440p it didnt look as sharp as the native 4k version. However, the 40 fps vrr version runs between 40-50 fps, feels smooth and looks absolutely stunning.
Not to mention, the reduce input lag thanks to 120hz mode, and a higher level of detail. Ratchet and Spiderman had to reduce NPC count, lighting quality and other settings to hit a locked 60 fps in their dynamic 4k mode. Thats just too many compromises to hit a locked 60 fps when its frankly no longer needed if you have a VRR set.