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Goodbye Volcano High delayed to August 29

Draugoth

Gold Member
GVH-Delay_05-11-23-1024x576.jpg



KO_OP has delayed Goodbye Volcano High from its previously planned June 15 release date to August 29. It will be available for PlayStation 5, PlayStation 4, and PC via Steam.

Here is the full message from KO_OP on the delay:

The reality is that, with our current workload, we could not have met our June launch date without significant cuts to the quality and scope of the game. This would mean delivering something much different than what we’ve envisioned and worked toward. We don’t want to release anything less than the best version of the game we have been making throughout our development cycle.
Plus, we’re a studio that prides itself on avoiding crunch. Meeting our original launch date would require our team to work nights, weekends and early mornings to ship and risk burning people out.
This delay also moves our launch date out of a very busy June release calendar, opening us up to more incredible opportunities, and gives the game a greater chance of success.
I know this isn’t the easiest thing to hear—it is a difficult thing for us to do. Goodbye Volcano High is a really special project for us and everyone on our team has done incredible work on this game. We need a bit more time to make sure all that work really shines! We’ve been so honoured to hear such a positive response to our demo. Soon, we’ll be premiering another public demo and we hope you’ll all have the chance to check it out.
Thank you so much for your understanding—we can’t wait for you to play what we’ve been working on.
 

Cyberpunkd

Gold Member
The reality is that, with our current workload, we could not have met our June launch date without significant cuts to the quality and scope of the game. This would mean delivering something much different than what we’ve envisioned and worked toward. We don’t want to release anything less than the best version of the game we have been making throughout our development cycle.
Plus, we’re a studio that prides itself on avoiding crunch. Meeting our original launch date would require our team to work nights, weekends and early mornings to ship and risk burning people out.
So the game that was worked on for number of years goes from 0 to 100 with extra two months?
 

TransTrender

Gold Member
Is this a George Soros funded game?
The demo had super low engagement so I wonder who's paying for this considering the incredibly long development time and super niche market.
 
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