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Gravity Rush/Silent Hill/Siren veterans led by Keiichiro Toyama quit Sony to form Bokeh Studio

Klayzer

Member
I love ps jpn studio games like gravity rush and puppeteer but jpn studio is not making great games like other japaneese studios aka capcom or se

is not this the time this studio make realy great AAA games??

the studios internal teams seem experimenting concepts for long time

for god sakes it is an old 1994 studio with more than 400 people

wee need better-higher scope games
We need true AAA Japanese games

I hope team Asobi do that they seem more talented and creative

I like some of their collaborations with from software and level 5 ... I hope they continue that
The only Sony dev that gets a AAA budget is Polly. One really big jrpg or action/fighting game from Japan Studios would make a big difference in tone towards the problem.
 
I love ps jpn studio games like gravity rush and puppeteer but jpn studio is not making great games like other japaneese studios aka capcom or se

is not this the time this studio make realy great AAA games??

the studios internal teams seem experimenting concepts for long time

for god sakes it is an old 1994 studio with more than 400 people

wee need better-higher scope games
We need true AAA Japanese games

I hope team Asobi do that they seem more talented and creative

I like some of their collaborations with from software and level 5 ... I hope they continue that
When you read the interview on Famitsu it seems that Sony want to see Japan Studio make AAA game and Toyama and co were not interested and wanted to make smaller projects.
 
Aren't people gushing themselves over a JPN remaster right now? (developed with an American company) The PS community is actually interested in first party JPN titles lol.
You forget to include the reasons the Remake is as big as it is right now is because of social media, lore videos, and the entire series of Dark Souls, Bloodborne, and Sekiro that came after the original. If it weren't for those, there wouldn't be remake.
 
Yakuza as a franchise is the perfect counter example to what you're saying about advertising here. Sega didnt have confidence that a wacky, distinctly Japanese game would sell well in the west, so they marketed it like it was GTA. People bought it expecting GTA, and disliked all the wacky shit and on rails story missions. People who wouldve liked it for what it was didnt buy it because they thought it was a shitty GTA clone. Instead of realizing the mistake and changing the advertising for Yakuza 2, they cut wacky content to try and force it into that serious mold making for a decidedly worse experience that felt incomplete. For Yakuza 3 through 5, we got no ads and less money spent on localization since they thought Yakuza just doesn't sell well here. We didn't even get a physical release of Yakuza 5. Then memes start spreading the wacky hype shit from the franchise, along with a positive PR push from Super Best Friends Play. People actually know about a product they might want, so they buy 0 and Kiwami. Now every Ryu Ga Gotoku game is localized, and the newest game has an English dub. Like a Dragon was even prominently featured in Microsoft promotional events, despite being a niche playstation exclusive franchise that "won't sell in the west" just 4 years ago. Advertising or lack thereof can 100% kill a franchise.
But the Yakuza games are actually good. Gravity Rush 1 & 2 are just bad games.
 

MistBreeze

Member
The only Sony dev that gets a AAA budget is Polly. One really big jrpg or action/fighting game from Japan Studios would make a big difference in tone towards the problem.

yes sir if sony sees a great idea with potential they will not hesitate to provide big budgets or staff the studio is very big
 
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SLoWMoTIoN

Unconfirmed Member
You forget to include the reasons the Remake is as big as it is right now
Yeah the fact it has no games right now and all their future games are sequels more than anything. Even then DS has had a following since before Dark Souls so saying the PS community doesn't care about Japanese games is incorrect. I've covered the other points as to why last gen (JPN) games failed. In a future where consoles are indistinguishable outside (censored) games why would people that like multiple genres stay with Sony and not just jump ship to PC/Nintendo? Sony's entire appeal to me and others here was how diverse their library was, shunning their JPN devs is a mistake and everyone here knows it. Whether a game sells 850k or 4 mil it overall affects the system's ecosystem.


cocks
 

GenericUser

Member
Great news. I love the japanese developers and it seems they couldn't use their full potential while being with sony. I hope we see some really amazing stuff from these very talented people in the future.
 

MistBreeze

Member
When you read the interview on Famitsu it seems that Sony want to see Japan Studio make AAA game and Toyama and co were not interested and wanted to make smaller projects.
The studio must do AAA bigger scope games and bigger scope collabs see what bloodborne did for sony ... it is better than any jpn studio internal game
 
Yeah the fact it has no games right now and all their future games are sequels more than anything. Even then DS has had a following since before Dark Souls so saying the PS community doesn't care about Japanese games is incorrect. I've covered the other points as to why last gen (JPN) games failed. In a future where consoles are indistinguishable outside (censored) games why would people that like multiple genres stay with Sony and not just jump ship to PC/Nintendo? Sony's entire appeal to me and others here was how diverse their library was, shunning their JPN devs is a mistake and everyone here knows it. Whether a game sells 850k or 4 mil it overall affects the system's ecosystem.


cocks
So if they make a return to JPN titles you wouldn't care and ignore them then?
 
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SLoWMoTIoN

Unconfirmed Member
So if they make a return to JPN titles you wouldn't care and ignore them then?
Me : I don't like how they are treating the JPN devs first or third party since I mentioned SELECTIVE ports censorship and their non existent budget for solo developed JPN games.
You : So like uhhhh if they make a return to JPN titles you wouldn't care and ignore them then?

9NVI8n9.jpg
 
Me : I don't like how they are treating the JPN devs first or third party since I mentioned SELECTIVE ports censorship and their non existent budget for solo developed JPN games.
You : So like uhhhh if they make a return to JPN titles you wouldn't care and ignore them then?

9NVI8n9.jpg
Yeah you're one of "those". Alright that's all I need to know.
 

MistBreeze

Member
I think the best thing know is to give team asobi a big budget astrobot game - an AAA astrobot game - the playroom was interesting and their VR astrobot title was critically aclaimed

form a team inside the studio for grand game - realy big game -

and a small staff to continue collaborations

the studio is big but the staff is lazy
 

Klayzer

Member
Yeah the fact it has no games right now and all their future games are sequels more than anything. Even then DS has had a following since before Dark Souls so saying the PS community doesn't care about Japanese games is incorrect. I've covered the other points as to why last gen (JPN) games failed. In a future where consoles are indistinguishable outside (censored) games why would people that like multiple genres stay with Sony and not just jump ship to PC/Nintendo? Sony's entire appeal to me and others here was how diverse their library was, shunning their JPN devs is a mistake and everyone here knows it. Whether a game sells 850k or 4 mil it overall affects the system's ecosystem.


cocks
Playstation got a taste of that really big money/public interest starting with TLOU during the late PS3 years. Ever since then, most of their AAA games has been following a similar trend.

Not to say that's all they develop, its just where the biggest budget always seems to go since then.

I got into Playstation because of jrpgs and action games, if those games start showing up on Xbox/Nintendo, those will be the consoles I will primarily play. I also have those consoles as well, but I've always respected the PS brand for having many types of genres that I like.
 
-Arcadia- -Arcadia- this is what I meant earlier when I said a conversation just reaches a point where nothing else can be said. All you can do is stare, laugh at something and never interact with it again.
Bro why do you care so much about a company you abhor? You sound like abused spouse suffering from stockholm syndrome.
 
Oh Noooooo they're dooooooomed! Just like when Mikami and Kamiya left Capcom, just like when Sakaguchi left Square, and just when like when every other perceived face of a company left it made little difference and in fact i find it necessary for the growth of any studio and franchise since it reinvigorates said studio/franchise and allows new ideas and faces to shine and get the spotlight.

L O L some replies here are really hilarious, Gravity Rush/Siren/Ico/SoD are PS IPs so you won't see them on any other platform unless they port it themselves.

Gravity Rush ultra fans are some of THE most obnoxious on the internet right up there with Smash autists, the games were decent gameplay wise , they both have a unique world, movment mechanics and charming presentation, they're what is called a diamond in the rough and anyone who thinks they would've sold gang busters by the always BS excuses of marketing or being on a Nintendo platform (because somehow Nintendo has a patent on cellshaded games or something) are delusional.

The fact of the matter is it's a niche franchise made to seem other wise by an overzealous fanbase, just like Metriod.

No amount of marketing can turn a niche game into a million seller and that's fact, so stop using that BS excuse and move on.

I guess Hades/Atelier Ryza/Hollow Knight/Atlus/Falcom games sold over 800K because of their massive marketing campaigns.
 

Hudo

Member
I'll definitely wish them well. Gravity Rush is one of the best games ever.

Seems Sony is barely interested in having a Japanese first party studio.
This. It is really crazy that Sony let their potentially best studio (SIE Japan Studio) do supporting work etc. SIE Japan could be THE Sony studio. It certainly has vastly more potential than Media Molcule, Naughty Dog and Insomniac put together.
 
I'm not against Japanese culture. I'm just tired of people saying the sky is falling for Japan Studio because people are leaving the company.
It's important that Japanese developers are nurtured in a climate of complete sterilization of cultural identity.

In other words, employing lead creatives that created beloved, albeit niche, IPs is crucial for a healthy gaming ecosystem.

It would be a tragedy if every game was the same as the other. Look at Genshin Impact: a complete copycat of BOTW with no unique cultural identity.

Those kinds of games are the worst because they emulate previous Japanese titles but without the soul in them.

Gravity Rush is a prime example of a Japanese IP that is both modern in its design and uniquely Japanese in its aesthetics.
 
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Azurro

Banned
A bit sad but really, Japan Studio's biggest releases the last 5 years are the collaborations with From Software and Bluepoint games.

The rest are a staple of under performing titles that either took too long to make and probably weren't even close to being profitable like The Last Guardian, extremely niche titles like the puppeteer, or games that simply weren't all that good, like Gravity Rush.

You would have expected Japan Studio to at least have a Devil May Cry level hit by now, but it never happened so it's probably right that if those devs wanted to pursue something similar to what they did before, then it's right they created their own studio.

Hell, it most likely isn't even an acrimonious split, a lot of devs when they get older they might want to go on their own. They also get the financial benefit of having their own studio if they are successful. It will also land on PlayStation anyway for those complaining. :)
 
It's important that Japanese developers are nurtured in a climate of complete sterilization of cultural identity.

In other words, losing lead crratives that created beloved, albeit niche, IPs is crucial for a healthy gaming ecosystem.

It would be a tragedy if every game was the same as the other. Look at Genshin Impact: a complete copycat of BOTW with no unique cultural identity.

Those kinds of games are the worst because they emulate previous Japanese titles but without the soul in them.

Gravity Rush is a prime example of a Japanese IP that is both modern in its design and uniquely Japanese in its aesthetics.
Listen I appreciate what Japan Studio has done for Sony but between you and me, not enough people have given their appreciation for their games to be bigger hits than they should.
 

Clarissa

Banned
My friend is saying that Sony is doomed with so many talented people/creative leads leaving from Naughty Dog, Sony Bend and now SIE Japan Studio.

He also says that he's never heard of people leaving Nintendo and Microsoft. Only people from Sony leave or get poached.
 
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SLoWMoTIoN

Unconfirmed Member
No amount of marketing can turn a niche game into a million seller and that's fact, so stop using that BS excuse and move on.
81mdXXHmSlL._SL1500_.jpg


I guess Hades/Atelier Ryza/Hollow Knight/Atlus/Falcom games sold over 800K because of their massive marketing campaigns.
Really man? Ryza did have marketing though and plenty of social media help. Atlus games don't sell much outside Persona and even then they don't break records/are bought by longtime MEGATEN fans. Same goes for Falcom and their fans. Hollow Knight is a Metroidvania that was released on almost everything and is part of the indie dev cult/craze. Can't really compare em to a game that was released on the Vita and then quietly ported to the Ps4.
 
81mdXXHmSlL._SL1500_.jpg



Really man? Ryza did have marketing though and plenty of social media help. Atlus games don't sell much outside Persona and even then they don't break records/are bought by longtime MEGATEN fans. Same goes for Falcom and their fans. Hollow Knight is a Metroidvania that was released on almost everything and is part of the indie dev cult/craze. Can't really compare em to a game that was released on the Vita and then quietly ported to the Ps4.
No you come on man Ryza and Near a Tomato's marketing and social media hype was no more than what was given to GR2 and i followed it's marketing and posts on both twitter and Youtube and it's about the same if not more for GR2 since it was shown at more events from E3 and TGS to PSX, the real marketing for both Ryza and Neir was done unironically by coomers! Yes 2B's ass and Ryza zettai ryouiki/thighs fueled endless fan art and porn from Deviant art and reddit/4chan to pixiv etc.

These days fan "art" does more than official old school ads.
 
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SLoWMoTIoN

Unconfirmed Member
No you come on man Ryza and Near a Tomato's marketing and social media hype was no more than what was given to GR2 and i followed it's marketing and posts on both twitter and Youtube and it's about the same if not more for GR2 since it was shown at more events from E3 and TGS to PSX, the real marketing for both Ryza and Neir was done unironically by coomers! Yes 2B's ass and Ryza zettai ryouiki/thighs fueled endless fan art and porn from Deviant art and reddit/4chan to pixiv etc.

These days fan "art" does more than official old school ads.
Goddamn it Ratkoto. That is still social media and that is still advertisement. People also discussed said games on (other) gaming websites unlike a sequel of a Vita game.
 
Goddamn it Ratkoto. That is still social media and that is still advertisement. People also discussed said games on (other) gaming websites unlike a sequel of a Vita game.
You obviously didn't visit 4chan/GameFAQS/DA/reddit enough during that time period, "discussion" like in the case of Ryza/Nier A amounts to posting "copious" amounts of jiz- er "fan art" and just..
tenor.gif
 
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SLoWMoTIoN

Unconfirmed Member
You obviously didn't visit 4chan/GameFAQS/DA/reddit enough during that time period, "discussion" like in the case of Ryza/Nier A amounts to posting "copious" amounts of jiz- er "fan art" and just..
tenor.gif
The point is it was "discussed" either way and it sold.

2PZ52mX.png
 

Rac3r

Member
This is sad, but hopefully with the right hires SIE can get a better team together for more ambitious titles (not that I wasn't a fan of Gravity Rush).
 

Panajev2001a

GAF's Pleasant Genius
The studio must do AAA bigger scope games and bigger scope collabs see what bloodborne did for sony ... it is better than any jpn studio internal game

I get they could be more organised and doing bigger projects too, but I want to see a Sony where I can expect their consoles will have and support and nurture the next ICO, SotC, The Last Guardian, Puppeteer, Siren, etc...
 
Seems there is growing truth in the Bloomberg report about SCE sidelining SCEJ
More Sony guys jumping off the train, it has been rotating chairs under Jim.
The guy seems ruthless in moving average performing games out? Blockbusters only? 🤷‍♀️

Yeah it looks that way but I feel it's major mistake.
While Sony big AAA games are amazing the smaller more artistic games/innovative games that were always well received by entusiasts and media were part of their charm.
Writting was on the wall for some time already but it looks like Jim Ryan doesn't want them anymore.
 

Terenty

Member
Its time for Sony to completely convert into a movie making company. There's nobody left there who can make games anymore
 
Clearly if gamers supported their projects as much as they claim to do on social media, they maybe would have not left.

Good they left. They clearly don't have it in them anymore.

That being said, it truly does seem like Sony are neglecting Japan and this will bite them in the ass eventually considering how much microsoft are sniffing around. In fact I bet microsoft will acquire Bokeh.

I have to wonder if Japan actually matters anymore for home consoles. Its been a downward spiral ever since PS2.
 
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