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Guerrilla Games has released two patches since VRR launched on PS5. Still no VRR Support.

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SlimySnake

Member
Even Ghostwire Tokyo has added official VRR support even though it already worked as a non supported game. HFW is one of two high profile games that do not support VRR at all, the other being GT7.

Today they released Patch 1.13. Their second patch since Sony added VRR support last week. The patch notes mention the same lame 'we are still looking into performance mode shimmering issues' excuses they have been making since launch over 2 months and 10 patches ago.

The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.

Clearly, the team is unable to fix the performance mode issues, so why not add a 40 fps or 40+ fps unlocked mode a la Ratchet and Spiderman. If they dont have headroom in the fidelity mode to hit 40 fps, reduce the resolution to 1800p or even 1440p. Even 1440p would look better than this bizarre 1800p cb implementation in their performance mode.

The question is why this first party team did not have a VRR patch ready, especially one that is struggling to get higher framerates without making massive sacrifices to image quality? Whats more frustrating is that there has been no communication about when VRR support will be added either.
 

saintjules

Member
I don't think I'm going to expect VRR patch updates from these newer titles for some time. Though on the flipside, these Developers were probably made aware that the feature was going to be released at some point.

I guess the question is, should we expect all developers to implement VRR updates to their games moving forwrd? I didn't even think patch updates would be necessary to make that happen on titles.
 
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XXL

Member
angry mob GIF by MASTERPIECE | PBS
 

Topher

Gold Member
maybe because they were focusing on......

Bug Fixes and Improvements.

Main Quests

  • Addressed a bug where Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster” objective.
  • Addressed a bug where Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.
  • Addressed a bug where Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the “Gather Resources for the Igniter” objective is active.
  • Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.

Side Quests

  • Addressed a bug where Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.
  • Addressed a bug where Side Quest “The Bristlebacks” where progression might be blocked due to objective “Kill the Bristlebacks” not updating in the mine.
  • Addressed a bug where Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.
  • Addressed a bug where Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.
  • Addressed a bug where Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.
Addressed a bug where Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.

  • Addressed a bug where Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.
  • Addressed a bug where Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.
  • Addressed a bug where Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.
  • Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.
  • Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.
  • Addressed a bug where Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.
  • Addressed a bug where Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.
  • Addressed a bug where Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.

World Activities

  • Addressed a bug in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.
  • Addressed a bug in Cauldron CHI where overridden machines would act hostile towards Aloy.
  • Addressed a bug in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.
  • Addressed a bug in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.
  • Addressed a bug in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.
  • Addressed a bug in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.
  • Addressed a bug in Melee Pits where NPCs would wear the wrong armor.
  • Addressed a bug where Aloy might get stuck near the entrance of Arrowhand.
  • Addressed a bug in Black Box: Isle of Spires where the signal will remain active after picking up the box.
  • Addressed a bug in Signal Tower where some players had an issue picking up Signal Lens.
  • Addressed a bug where loading a save with previously tracked items as jobs might lead to a crash.

Machines

  • Addressed a bug where the Tideripper might get its Water Hose Sweep attack interrupted.
  • Addressed a bug where machines would not react to a dead ally.
  • Added Apex Grimhorn spawn points outside of missions.

UI/UX

  • Fixed icons for multiple Coils and Weaves.
  • Fixed more Metal Flowers icons remaining on the map.
  • Fixed Silent Strikes being counted twice in the Combat Statistics menu.
  • Fixed multiple seams on the World Map.

Performance and Stability

  • Multiple streaming fixes in game and in cinematic.
  • Multiple crash fixes.

Other

  • Addressed a bug where Aloy’s shadow might be dimmed when melee attacking or using her Focus.
  • Addressed a bug where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.
  • Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.
  • Multiple audio fixes and improvements.
  • Multiple fixes to Aloy’s animations.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple fixes to controls
  • Multiple fixes and improvements to body and facial animations in cinematics.
Addressed a bug where players have reported an issue in Side Quest “Lofty Ambitions”. After Abadund’s dialogue has taken place, the player will temporarily not be able to trade with Abadund due to no prompt appearing.

  • Addressed a bug where players have reported an issue in Side Quest “A Soldier’s March” where after defeating the Frostclaw, the mission objective does not complete.
  • Addressed a bug where players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Addressed a bug where players have reported that the Apex Grimhorn does not spawn in game outside of quests, potentially preventing players from obtaining 100% game completion.
  • Reduced various visual shimmering.
  • Addressed a bug where outfits may appear to be covered by dark shadows in inventory.

 
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Even Ghostwire Tokyo has added official VRR support even though it already worked as a non supported game.
Xbox Game Studios supporting PS5 VRR better than some Playstation first party studios. And Horizon would really profit from VRR, because performance mode doesn't look sharp enough and with VRR the sharp quality mode would likely run at 40+ fps, so way smoother than locked 30. It's a real shame.
 
I don't give a fuck about VRR, specially in a game already stable as hell. The game has an actual problem that doesn't have a buzzword for it.

The note you highlighted though. Now that's an actual problem.

The decima engine usually has such a clean visual fidelity. Look at the first Horizon or Death Stranding. For Forbidden West the shimmering can me distracting...the overall anti-aliasing solution they did was messed up and it's by far the worst for any game released wit that engine. The fact the game has clearly such detailed assets, but only to be ruined during their output is a shame. Hopefully they sort that real problem out.
 

SlimySnake

Member
This VRR discussion is so over-blown. It's becoming annoying.
It is directly tied to their inability to get a proper 60 fps mode working.

The game doesnt need VRR to smooth out the framerate or eliminate tearing since its more or less locked, but this is precisely a scenario where VRR can come in and offer a third mode that doesnt have to worry about reducing resolution to what looks like fucking 1080p just to get a higher framerate than 60 fps.

we have all played 40 fps ratchet. It is light years ahead of 30 fps in responsiveness. Fidelity mode in HFW is literally the best looking game ever made. It would look incredible in 40 fps even at 1800p.
 

Markio128

Member
As far as performance goes with PS5 games, I don’t think a lack of VRR is really a concern for HFW; the game is pretty darn smooth in performance mode. GT7 could benefit in the (incredibly) rare instances that frame rate drops occur. I really don’t see the concern here.
 

rofif

Gold Member
It is lousy.
No vrr support
terrible performance mode.
Fidelity mode not the best among other 30 fps modes. Looks a bit stiff sometimes and motion blur is not too good. But Controls fine.
The game ignores PS5 system level HDR settings.... like wtf
Not sure if it supports 3d audio..
 

Jaybe

Gold Member
I thought VRR just works at a system level with the PS5 when selected? I know games can make their own patch as well to improve it like Insomniac did.
 

BennyBlanco

aka IMurRIVAL69
I don’t understand why they need to patch support for it. If the hardware detects you have a VRR capable display shouldn’t it just work as it does on PC.
 
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