Zaptruder said:Damn teaser. there's hardly enough footage of any single moment...
There's horrible compression on the trailer... but some scenes definetly managed to recapture the feel and look of the original target render.
The last shot, looks kinda like bad textures as its panning, but then it stops and the textures become much sharper...
Gravion said:sigh.. why are all the new Gundam games called "Gundam" when 99% of the mechs on there are standard Mobile Suits.. I demand the Gundam Deathscythe!! The God Of Death Shalt Pwn Thy All!
blindrocket said:High res pictures and they look ****ing awesome, IMO.
Meh, I'd rather they leave both out. The DOF is tolerable here because it's the first time I've the effect applied in such an understated fashion.DOF in this game too. Now if we can get motion blur.
HomerSimpson-Man said:How the f*ck does the Bandai half pull this off and yet Namco's side of the company can't seem to have a freakin' clue on handling next generation visuals?! Has the world gone mad?!!
good eye, didnt notice that before.Confidence Man said:Looks really good. I especially like in that one pic it shows the robot standing on slanted ground, and it's feet are slanting so they stay flat.
To be fair, This was during e3 when the game was 10% complete, the game is now 60%. And the IGN interview sounds like they have tweaked the gameplay a bit, and will continue to.gofreak said:Graphics aside, though, the gameplay looked awfully slow and boring at E3, but then I'm not a Gundam fan, so maybe I don't get it.
The models almost look the same, actually. The main difference seems to be in the textures and (especially) lighting.Funky Papa said:Just because I want DC to get his money =P
The models are nice though, better than that Gundam poop coming to the 360.
Look at the "oh, I forgot to polygonize" tubes that Shoggy made infamous =Pdark10x said:The models almost look the same, actually. The main difference seems to be in the textures and (especially) lighting.