Cloud based doesn't mean it will not running natively on Xbox.ngl, as a PS owner, not a big loss if its true.
Episodic cloud base game, yikes.
We've already been over this. The evidence for the claim that this guy leaked Final Fantasy Origins is not good as he already posted about it after it was already leaked on ReeEra so we don't know if he was just piggy-backing off of Navtra or not and yet people present this as if it's a fact.
Do people on this forum not care about the truth or what is reasonable to believe? If I wanted to be surrounded by logical fallacies all day every day I would post on Resetera instead of here.
Good point, I actually agree that 4chan is even more unreliable as it's an anonymous image board but I don't think a blanket ban like Ree has is a good idea, it's too much and a case by case basis is best.I see 4chan fake leaks posted here all the time. At least ree does not allow those.
Not at all, and it remains to be seen if this new game will be any good either. Its just funny how his last game is now all of a sudden a waste of money. There's certain posters here that are simply one side or the other,common sense be damned, and this guy is one of those.and on the other side deathstranding is now the best game since mario 64... fanboyism works both ways dude...
You may very well be right, and we don't know the reason behind Stadia rejecting this new title (unlike Sony not wanting episodic content). The decision (if its true) makes sense for Microsoft. Kojima is one of the biggest names in gaming and people will follow his games regardless and that's more subs for Gamepass.Yeah. Microsoft is really reaching here if they are actually going to sign with Kojima. He's done and doesn't have anything good coming out, he got rejected by Stadia for fucks sake.
#TeamTrue episodic cloud based games is perfect for GamePass.#TeamFake because Stadia officially debunked to have received a pitch, cancelled a game or anything with Kojima. They mentioned they talked with many potential partners but that it doesn't mean that ends on a pitch or in a signed deal.
Plus since Death Stranding Kojipro ported it to PC and has been making the Director's Cut. They are only about 80 people and Kojima said they were highly impacted by Covid so couldn't do a lot of stuff. So if this non-Sony game would be real pretty likely it would be in very early stages of development or even preproduction.
But Death Stranding and its PC port were profitable and got good reviews, so Kojipro and Sony must be happy with each other. Something proven with seeing them together again with Director's Cut. I don't see why they wouldn't want to work again together for their next project. It's highly doubtful that the reason would be to see it too risky when they made the bizarre Death Stranding and Sony is so happy with the idea that are repeating the 'let's fund a 2nd party new IP from the new studio of the creators of XXX super huge AAA IP giving them full creative freedom' three times with the Destiny, COD BO and AC people.
Death Stranding is an absolutely incredible experience on PS4 Pro and I cannot wait for the Director’s Cut on PS5. If the new MSand on the other side deathstranding is now the best game since mario 64... fanboyism works both ways dude...
I have no doubt it was a good game but I'm just remembering all the xbox fanboys insulting it etcDeath Stranding is an absolutely incredible experience on PS4 Pro and I cannot wait for the Director’s Cut on PS5. If the new MS
Partnership game approaches that level of quality and enjoyment (not just engagement and microtransactions ahoy) it should be awesome.
It's not only that, the game was made in collaboration with ps studios _ it was made with decima engine. It's like Bloodborne, made by From and Japan Studios. Second party with collaboration of Sony WWS, hence the logo.I see, thanks!
Let's see how this turns out. I would love more Kojima on PS5, can't wait for more news on that Director's Cut.
Personally I'm more scared than glad. Everytime Kojima get some free pass, it's mathematical he will screw something. The last Death Stranding proved it again. Never felt so frustrated and annoyed by some flawed gameplay mechanic as here. One of the worst boring stealth mechanics I ever seen. Well after played Ninja Gaiden 3 yesterday, it's a neck to neck.Personally I'm glad Kojima gets to make the game he wants to make. His "loyalty" as a creator should be to his ideas first and foremost. Maybe he has some interesting take on cloud-based tech.
Clearly he has great relationship with Sony and his next game could be with them, or multi-plat.
Death Stranding has several Guerrilla staffers credited as they helped him develop and ship the game too.It's not only that, the game was made in collaboration with ps studios _ it was made with decima engine. It's like Bloodborne, made by From and Japan Studios. Second party with collaboration of Sony WWS, hence the logo.
I think I know .......Studios can work on multiple games
I'm sure when Sony dismissed the Episodic project they had something bigger in mind.
King Ryan probably secured MGS, Silent Hill, DS2, or something even bigger for Kojima.
Microsoft is desperate, they'll take or fund anything to play catch up. Kojima wanted to experiment and Microsoft being desperate begged him.
Jim Ryan being a strategic mastermind has some standards
JIM RYAN BLESS
the content is not the problem here. it's the "where" first and for some the "how" (but too often because the "right" "where" is not doing great at it)Some folks cherish P.T. to the point where they never want to accidentally delete it but HATE the idea of an episodic horror Kojima game. Make it make sense.
Kojima isn't working on an episodic game for Gamepass. He's working on Death Stranding Director's Cut for PS5.#TeamTrue episodic cloud based games is perfect for GamePass.
Well, they may be the ones who made game engine, or the ones teaching Kojipro devs to use it.Death Stranding has several Guerrilla staffers credited as they helped him develop and ship the game too.
The PlayStation Studios logo only means that Sony published it. But it all cases, Sony publishing a game worldwide also means Sony owns the IP, funded the game and handled stuff like localization, testing, marketing, PR, etc. Other than that, some 2nd party games are totally externally developer by a 3rd party gamedev studio, some other ones are codeveloped by some Sony studio.It's not only that, the game was made in collaboration with ps studios _ it was made with decima engine. It's like Bloodborne, made by From and Japan Studios. Second party with collaboration of Sony WWS, hence the logo.
Nah, after Death Stranding nobody is going to follow Kojima, not even Sony wanted him.You may very well be right, and we don't know the reason behind Stadia rejecting this new title (unlike Sony not wanting episodic content). The decision (if its true) makes sense for Microsoft. Kojima is one of the biggest names in gaming and people will follow his games regardless and that's more subs for Gamepass.
Where do you get this info? Several insiders have stated that the DC has been done for some time. DS was released in 2019 tbh it makes little sense to me that they have been working on this DC for two years unless it is a major overhaul of the game to the point that it basically is a new game. I really doubt that is the case.No, they are still working on it and we don't know when it's going to be released. But considering it got age rating recently, we can assume it will be released this fall.
This; people have such a stupid misconception of cloud as "only" GaaS or game streaming, when in reality it opens up more interesting game design possibilities than even the SSDs will (not to downplay the importance of SSDs though; they will bring their own benefits to game design), it just doesn't have the marketing glitz to go along with it.Do people understand cloud gaming?
I am seeing alot of very smart people here.
Cloud games is flight simulator. Not games you play on xcloud. It uses the power of cloud, to push the game to absolute limit. They will utilize the Azure cloud system to achieve that.
An episodic game at the level of flight simulator would be epic. Kojima could make things he wasn't able to achieve on hardwares.
It's certainly not impossible but him signing a deal with Microsoft isn't what would be surprsing here.
The surprise would really be that he approached Sony with a project but they for some reason chose to turn him down, this is after supplying him with the source code of Decima engine. That combined with the fact that it was a project they didn't want but for some reason Microsoft did doesn't really make any sense.
If this person had suggested that he'd gone straight to Microsoft or even that Microsoft approached him first would be far more believable but this story doesn't really ring true.
This; people have such a stupid misconception of cloud as "only" GaaS or game streaming, when in reality it opens up more interesting game design possibilities than even the SSDs will (not to downplay the importance of SSDs though; they will bring their own benefits to game design), it just doesn't have the marketing glitz to go along with it.
This game, if it's real, will probably have a native instance running on the local console but leveraging the cloud for things like streaming of assets, or real-time weather/traffic/news etc. integration that can then be modeled and streamed/downloaded into the end user's game (which could itself be set based on the real world, but otherwise 100% fictional story set within it). Using the cloud as a means of building, for example, a digital replica of the real world within whatever engine it's set in, offloading AI scripts processed through the cloud, and that real-world replica being easily usable in different types of games altogether with different types of game design to them.
Oh, whatever. They knew exactly what they were doing and it will benefit their game drastically.
But the cult of personality around Kojima is such that from now on, no one can make a game that takes even tangential inspiration from Silent Hill without every Kojima zealot going "Oh, this is just like Silent Hills. Is KojiPro involved? He has to be."
Good points and lends further credence to it being a real possibility (they could probably be waiting until TGS to do announcement/reveal), only this is if it's fully reliant on streaming and won't be using end-user consoles for anything aside being a streaming client, then xCloud input latency is readily improved.Kojima's statements were about a cloud native game that streams.
Microsoft just hired someone and put them in charge of projects related to cloud-only games.
A game that runs only in the cloud, and can only be played via streaming, can guarantee incredibly low latency between the machine running the game (an XSX in MS's datacenter) and the machines doing the cloud processing (likely more generic VMs running in Azure in the same data center.) It also means that all of the "player machines" can be in the same DC, with the only variable being how each players streaming experience may differ. But from a compute standpoint, you have a network of machines with near zero latency all together.
That's what Kojima was talking about considering he mentioned "streaming" and "new types of games." It's also what Stadia has babbled about, who he apparently did have some discussions with, and what MS has recently talked about with the hiring of Kim Swift.
Hence why the Kojima / MS rumors make sense.. and like you said, why Sony would probably not be a valid suitor.