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Hi-Fi RUSH |OT| Dance to the Tango (Game Works)

hinch7

Member
Why are so many games having such shitty cheesy self referential writing/dialogue at the moment.

“Yep, that’s me…blah blah blah drivel”

This does it, forspoken does it, red fall does it. It’s like there’s no competent writers. Maybe I’m just old and everything is being made to appeal to zoomers and zoomers just have terrible tastes…or companies think this is what zoomers want and like, so they are writing the same trash cringe over and over in a misguided attempt to appeal to them, but they hate it too 🤷‍♂️
Writers still going for Marvel style quips in 2023, unfortunately.

The trailer and game itself look pretty interesting. A nice change coming from Tango's usual works. Looks great visually, loving the cell shaded aesthetics. Probably going to be a short AA game though looking at the price on Steam.
 
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bender

What time is it?
Finished the first level which is tutorial heavy. The game is stunning. I'm liking everything so far and the combat seems more forgiving than Metal Hellsinger which I fell off of almost immediately. I do wish the run speed was a little faster during the exploration sections.
 
Lol I’d like to know what an un-normal protagonist looks like, respectfully.

yckJFl5.jpg
 
Writers still going for Marvel style quips in 2023, unfortunately.

The trailer and game itself look pretty interesting. A nice change coming from Tango's usual works. Looks great visually, loving the cell shaded aesthetics. Probably going to be a short AA game though looking at the price on Steam.
As soon as I saw the trailer with the FUCKING QUIPS, I thought, "the Japanese are just working on some Western guy's project, aren't they?" And sure enough, the director is some non-Japanese guy who most likely doesn't speak a lick of Japanese.
 

anthony2690

Banned
Did you download it already?
Yes I've literally just played the first level that took me 54 minutes.

It's a tutorial level pretty much, but I've really enjoyed what I've played so far.

Had to press the back button so I can play with rhythm/beat bar to keep in time with my attacks, I tried without but I was failing miserably without.


My first level stats, the game just oozes style.
 

Topher

Gold Member
Yes I've literally just played the first level that took me 54 minutes.

It's a tutorial level pretty much, but I've really enjoyed what I've played so far.

Had to press the back button so I can play with rhythm/beat bar to keep in time with my attacks, I tried without but I was failing miserably without.


My first level stats, the game just oozes style.

I was asking because I couldn't find it but finally I was able to get it and am playing. So far, so good
 
Seriously, it's wild seeing people in the other thread trying to downplay it, those same people are the ones that cry about Forza/Halo/Gears.

Xbox needs more games like these.
Yeah this is much better than I expected. Increasing my show score to 8/10. Shadow dropping this is damn cool.

The style is so fresh and original. Like US 80s cartoons + 70s rock art + anime.

So many cool touches. I love the on beat foot stomp when you start a heavy attack.

There's so many animations in the movements it reminds me of 70s animation like Heavy Metal almost but crossed with 80s Saturday morning cartoons.
 
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bender

What time is it?
Xbox needs more games like these.

In my head there is an ideal model of Game Pass and games like this and Pentiment are what the first part output should strive for on the service. Smaller scoped games that have off-the-wall ideas that might not garner the mainstream success of titles like Halo. Sure, we get a lot of that with indie titles these days, but it's healthy for the bigger studios to have passion projects too.
 
In my head there is an ideal model of Game Pass and games like this and Pentiment are what the first part output should strive for on the service. Smaller scoped games that have off-the-wall ideas that might not garner the mainstream success of titles like Halo. Sure, we get a lot of that with indie titles these days, but it's healthy for the bigger studios to have passion projects too.
Yeah I want every team they've got to do at least 1 small game like these.

If the acquisition happens I'd like the Call of Duty teams to take 20 people off to do a passion project.
 
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Kimahri

Banned
I dunno man, I seriously doubt this was or grounded were on either companies "to do" list vs being something for gamepass that's their "idea" ya dig?
You really think MS bought these companies, then went to singleplayer rpg specialist Obsidian and said "hey, you guys! Make us a survival multiplayer game!"

And then to the makers of evil within and ghostwire and said "hey! Guys! Make us a quirky and colorful action game to rival nintendo!"

I mean, if they had two studios, maybe I can see them do that out of desperation to diversify their portfolio, bu now? Nah. I thinl they learned a lesson with Lionhead.
 

manfestival

Member
the artwork and presentation looks fantastic. Yeah I did immediately think of sunset overdrive which is not a good thing in my eyes since I got bored of that game fast.
 

bender

What time is it?
Yeah I want every team they've got to do at least 1 small game like these.

If the acquisition happens I'd like the Call of Duty teams to take 20 people off to do a passion project.

It's just healthy. Had they had this mindset with Bungie, the relationship might not have fallen apart. It let's their development teams scratch their creativity itch instead of being a Halo, COD, etc. factory.

I've long wished that the likes of Sony would partially go back to the days when selling 500K-1M of a title was considered a success and scope teams, projects and budgets around that bar of success. Maybe we could see some of the crazy ideas that came out of the PS2-era and less humongous teams working on the next paint-by-numbers open world game. I still think a publisher could find success doing this, but maybe a Game Pass like service is the vehicle to deliver these types of games.
 
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