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Hideo Kojima Believes He'll Still Be Making Video Games as an AI in 100 Years

baphomet

Member
Nah, he'll long be dead and we'll have some other self worshipping fuck making awful games.

*we'll, as in the human race. No one on Earth alive right now will be playing video games in 100 years. Least of all someone who knows who Kojima was.
 
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ScHlAuChi

Member
Stable Diffusion didnt get that name right....

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theclaw135

Banned
I'll take 'who put feature length cutscenes about nanomachines in my tactical stealth action?' for $100, Alex.
 
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jigglet

Banned
“Hey bob, run that whack job script pls, you know the one that keeps giving us inconsistent results”
 

MadPanda

Banned
Who said you need AI to "be alive" for an AI to make an original Hideo game? (or any original piece actually) I see your point, I as well don't think AI will reach singularity anytime soon. But that is not the point. The AI has enough training data (and even Death Stranding now, wich is AI gold, to make even wider strands (yes, I know)) Creative humans also draw inspiration from others. AI is the same thing. Could you call a product of an AI original? Yes. Was it created by an self-aware entity? Ofcourse not.

You could feed AI with any amount of data, it still wouldn't make something like a real human being would because there are many experiences and subconscious and even unconscious things which influence us. We're not even aware of them but they're the integral part of our personality and they play a major part in our decision making. You'll never replicate that with an AI. That's why all of this is nonsense.
 

Orta

Banned
I could tolerate that nonce if he was as talented as he believes himself to be but he isn't. MGS3 aside all of his games are shit.
 
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Fredrik

Member
He won’t be making games as an AI. There might be an AI that can make games and try to simulate Kojima’s way to make games. Then depending on his beliefs Kojima might or might not be able to look down from the heavens and see it happen.

Lets see what ChatGPT can do:
Describe a concept for a new game as if it was made by Hideo Kojima


The game, titled "Infinity Loop," follows the story of a young hacker named Akira who becomes embroiled in a global conspiracy involving a mysterious artificial intelligence known as "The Oracle." As Akira delves deeper into the mystery, they must navigate a complex web of interconnected storylines and characters, each with their own agendas and motivations.
The gameplay of Infinity Loop revolves around using Akira's hacking skills to manipulate and disrupt the systems of The Oracle and its various agents. Players will need to utilize stealth, deception, and clever puzzle-solving to progress through the game's levels, all while dealing with the moral and ethical dilemmas that arise from their actions.
As Akira uncovers the truth about The Oracle, they will be faced with difficult choices that will ultimately determine the fate of the world. Will they succumb to the temptation of power and control, or will they fight to protect the free will of humanity?
Infinity Loop features stunning graphics, immersive gameplay, and a deep, complex narrative that will keep players engaged for hours on end. With its blend of action, puzzle-solving, and moral dilemmas, Infinity Loop is sure to be a hit with fans of Hideo Kojima's previous works.
Sounds interesting. I’d play it. 👍

Another one:
The game, titled "The Ghost of War," is a survival horror game set in a post-apocalyptic world where the player must navigate through a series of interconnected environments while being hunted by the ghosts of soldiers from past wars.

The player takes on the role of a soldier who was part of a failed mission to stop a nuclear war from occurring. They are the only survivor of the mission and are left to wander the wasteland, haunted by the ghosts of their fallen comrades.

As the player progresses through the game, they will uncover the secrets behind the nuclear war and the role their mission played in it. Along the way, they will encounter various factions vying for control of the remaining resources and must decide whether to join them or go it alone.

Throughout the game, the player will be pursued by the ghostly soldiers who are determined to drag them down to the afterlife. The player must use stealth and quick thinking to evade their attackers and find safety.

The game's story is told through a series of immersive cutscenes and interactive dialogue choices, allowing the player to shape the course of the story and their relationships with the other characters.

"The Ghost of War" is a unique blend of survival horror and narrative-driven gameplay, delivering a thrilling and emotional experience for fans of Hideo Kojima's work.
Yup, I’ll play that too. 👍

Number three:
The game, tentatively titled "The Infinite Loop," is a science fiction adventure set in a world where time travel is possible, but highly regulated by a mysterious organization known as the Chronos Corporation. Players take on the role of a young scientist named Alex, who becomes embroiled in a conspiracy involving Chronos and the manipulation of history.

As Alex, players must navigate through multiple timelines, solving puzzles and battling enemies in order to uncover the truth behind the Chronos Corporation's plans. Along the way, they will encounter a diverse cast of characters, each with their own agendas and motivations.

One of the key gameplay mechanics in "The Infinite Loop" is the ability to interact with different versions of characters and locations from different points in time. Players can use this ability to gather information, alter events, and ultimately change the course of history.

The game also features a branching narrative structure, allowing players to make choices that will impact the story and ultimately lead to one of multiple endings.

"The Infinite Loop" is a fast-paced, action-packed game that combines elements of puzzle-solving, exploration, and intense combat. With its complex narrative and time-bending gameplay, it promises to be a unique and immersive experience that fans of Hideo Kojima's work will surely love.
Yeah that’ll work too.
As long as the gameplay is interesting.

Let’s see how it describe the gameplay for the last one:

Could you describe the gameplay?


In "The Infinite Loop," gameplay will consist of a combination of puzzle-solving, exploration, and combat. Players will need to use their wits to figure out the various challenges and mysteries presented to them in the game, often involving the manipulation of time and the use of special abilities.
Exploration will be a key aspect of the game, as players will need to travel through multiple timelines and locations in order to uncover the truth behind the Chronos Corporation's plans. These locations will range from futuristic cities to ancient ruins, and may contain hidden secrets or collectibles for players to discover.
Combat in "The Infinite Loop" will be fast-paced and intense, with a variety of weapons and abilities available for players to use. Players will need to strategize and use their abilities wisely in order to defeat enemies and progress through the game.
Overall, "The Infinite Loop" promises to offer a unique and immersive gameplay experience that combines elements of puzzle-solving, exploration, and action.
For a concept made by an AI I’d say it’s pretty good.
 
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WitchHunter

Banned
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When speaking with IGN in a recent interview, Hideo Kojima was asked what philosophies he wants to leave behind at Kojima Productions 50 – 100 years from now. Of course, provided we don't discover a way to extend our lives in the next 40 years or so, Kojima will probably pass on within that time range. However, he plans to lead Kojima Productions for the rest of his life and noted that even after he's gone, he may have an AI take over for him and carry on his legacy and mindset.

"That's a good question," said Kojima. "I've never really thought about that. I'll keep leading so long as I'm around, and all that matters to me is that our roots when it comes to creation are kept intact. But you know, I'll probably become an AI and stick around. You need to be stimulated in lots of different ways if you want to keep creating new things, so I imagine I'll keep collaborating with others and taking in new things even if I'm an AI."
Did anyone, ever interviewed Koji's wife and children whether they play their games?
 
In 100 years we will for sure be able to insert a game designer from 2022s habits, likenesses and style to create video games they would be able to create in 2122…this not an insane statement. Even today AI can imitate style of dead artist. 100 years from now it will be child’s play…literally.

You dont know anything about the future. Nobody thought the whole world would shut down because of a virus merely weeks before it happened. Literally anything can happen in the span of 100 years. There could be a war that destroys modern civilisation as we know it.
 
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nowhat

Member
How do we know he hasn't already been replaced by an AI? When was his last live appearance? Photos don't count, AI image generation has been shown to be quite effective.
 

KXVXII9X

Member
Wow... I have disagreed with people before when they said Kojima was an egomaniac, but this is sounds a wee bit egotistical lol. Unless this is tongue-in-cheek.
 

Fredrik

Member
Can the AI make Death Stranding not boring?
ChatGPT
Describe a concept of Death Stranding which is less boring to play

One concept of Death Stranding that could potentially be less boring to play is the idea of building and maintaining delivery routes throughout the game world. Instead of simply delivering packages from point A to point B, the player would need to strategize and plan out their routes in order to efficiently transport their goods and avoid dangers such as BTs and MULEs. They would also have the option to upgrade and expand their delivery infrastructure by constructing structures such as lighthouses and bridges to help navigate difficult terrain or connect disconnected regions. This concept adds an element of resource management and strategic planning to the gameplay, which could potentially make it more engaging and interesting to play.
Haven’t played it, would this be less boring?
🤔
 
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You dont know anything about the future. Nobody thought the whole world would shut down because of a virus merely weeks before it happened. Literally anything can happen in the span of 100 years. There could be a war that destroys modern civilisation as we know it.
A lot of people did…it wasn’t hard to see we weren’t prepared for a pandemic. And that’s unrelated to what AI will be able to do. There are things we can’t predict, one of the few things we can is that AI will be able to imitate currently living peoples habits fairly well.
 

Keihart

Member
EVERY ONE of his games has a "go forth, leave your mark in the world" kind of message, of course he is gonna say something like that.
 

Fredrik

Member
That's literally describing what you have to do in the game.
Hmm so either AI is already concepting Kojima games or it just have a deeper knowledge of how DS is already played.

A few more…

How about this? (survival mode)
One idea for a new concept for Death Stranding could be to introduce a survival element to the game. In this version of the game, the player would have to manage their character's physical needs, such as hunger, thirst, and fatigue, in order to progress through the game. The player could gather resources from the environment, like water and food, or scavenge for supplies in abandoned towns and cities. They could also build shelters and craft tools and equipment to help them survive in the harsh and desolate world of Death Stranding.

In addition to the survival element, the game could also include more interactive NPC characters who the player could interact with and form relationships with. These NPCs could provide quests and challenges for the player to complete, and their responses to the player's actions could change depending on the player's reputation and relationships with them.

Overall, the addition of a survival element and more interactive NPC characters could make Death Stranding more immersive and engaging for players, giving them a greater sense of agency and purpose in the game world.
Or this? (Kinda similar but with base building)
One concept for Death Stranding that could make it more exciting to play would be the inclusion of a survival element. Players would have to navigate a harsh, post-apocalyptic world while scavenging for resources and fighting off dangerous creatures and other threats.

In addition to delivering packages, players would also have to manage their own health and hunger levels, as well as the condition of their equipment and vehicles. They could craft items and build shelters to protect themselves from the elements and other dangers.

The game could also introduce a base-building element, where players could gather resources and build up their own settlements, recruiting other survivors to join them. This would add a strategic layer to the gameplay, as players would have to defend their settlements from attacks and manage the needs of their community.

Overall, the addition of a survival element would add more depth and replay value to Death Stranding, as players would have to constantly adapt to the challenges of their environment and make tough decisions to keep themselves and their communities alive.
Or this? (weather survival mode and rescue missions)
One potential concept for Death Stranding could be the inclusion of dynamic weather systems that significantly impact gameplay. For example, instead of simply traversing a barren wasteland, players would need to navigate through heavy rain or snow storms that make visibility and movement more difficult. Additionally, certain areas of the map could be prone to extreme weather events like tornadoes or sandstorms that would require players to seek shelter or find alternative routes.

This concept could also introduce new gameplay mechanics, such as the need to properly outfit your character with appropriate gear to withstand the elements. Players could collect different types of clothing and equipment to prepare for different weather conditions, adding a layer of strategy to their journey.

Another potential aspect of this concept could be the inclusion of randomly generated events, like rescue missions or resource shortages caused by extreme weather. These events could add variety and replayability to the game, as players never know what challenges they may face on their journey.

Overall, the inclusion of dynamic weather systems and randomly generated events could make Death Stranding more engaging and immersive, offering players a more dynamic and varied gameplay experience.
Or this? (Similar again but with storm physics)
One concept for Death Stranding that could potentially make it less boring to play is introducing a dynamic weather system that actively affects gameplay. Rather than just having a visual impact on the game world, the weather could have a tangible impact on the player's movement and abilities. For example, heavy rain could slow down the player's movement, while strong winds could push them off course or make it difficult to balance while carrying heavy packages. This would add an element of strategy to the gameplay, as players would have to carefully consider the weather conditions when planning their deliveries. Additionally, the weather could also affect the behavior of enemies or other non-playable characters, adding an additional layer of depth to the game.
Or all of that?
 
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A lot of people did…it wasn’t hard to see we weren’t prepared for a pandemic. And that’s unrelated to what AI will be able to do. There are things we can’t predict, one of the few things we can is that AI will be able to imitate currently living peoples habits fairly well.

How do you know? Your just guessing. The reality is you know nothing of what things will be like in 100 years, never mind AI imitating human beings accurately.
 
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How do you know? Your just guessing. The reality is you know nothing of what things will be like in 100 years, never mind AI imitating human beings accurately.
I know that the technology we have now will be improved in 100 years? You can make predictions based on a linearity of how some technology’s progress. We have AI that can create Van Gogh art work based on habits he had, is it really a prediction that we’ll have AI that can create video games based on existing game designers habits? No , it’s like predicting that in 100 years the internet will be faster.
 

A.Romero

Member
Funny thing is you don't "become" an AI but an AI can be trained to emulate your thinking. Sorry Kojima san, you are going to die like the rest of us. There is enough time for you to make 3 or maybe 4 more games and that's it. That's enough to crown your legacy or destroy it. Choose wisely.

That thought would keep me awake at night. Good thing I'm not a multi award game director.
Did anyone, ever interviewed Koji's wife and children whether they play their games?

I remember reading an interview back in the Portable Ops days where he said his kid wouldn't play his games because he was obsessed with the PSP.
 

LRKD

Member
Here is the real question though, who would still want to be playing his games in 100 years?
 
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