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Horizon Forbidden West on PS5 Loads So Fast the Devs Had To Make It Slower so You Can Read the Gameplay Tips

jroc74

Phone reception is more important to me than human rights
Those asking, yes its an option to have it load faster by showing maybe half of 1 hint.

I never used the normal setting so I cant comment on that.
 

Reizo Ryuu

Member
This has happened on pc forever though, some games have flavour text (not tool-tips) and the games always loaded "too fast" .
I don't think I could ever fully read the text on dragon age inquisition load screens for instance.
 

Brofist

Member
Oh no how will anyone know how to play the game? I guess just load up a Ubisoft game and memorize the tips there.
 
 

SSfox

Lies about why mods reply ban and warn me.
Silly.

The tips things in loading times is so outdated design, just have yours tips features in option mode for someone that want to remember something and that's it.

Just remind me when recently replayed Bayonetta remaster, and i found it weird that they didn't simply remove the practice mode during loading, it load so fast you can't do nothing, it made sense when it used to take 20 seconds to load, you can actually try some stuffs, but in 2 sec when you can barely walk 100 mm distance, they should have made it just some 2 sec black screen and that's it.
 

Reizo Ryuu

Member
it load so fast you can't do nothing, it made sense when it used to take 20 seconds to load, you can actually try some stuffs, but in 2 sec when you can barely walk 100 mm distance
...you know you can pause the load screen in bayonetta right? So you can practice forever?
 

rolandss

Member
Dumbest design decision ever. What’s the point of the super fast ssd if they don’t take advantage of it? Ghost of Tsushima is an open world that does this right.
 
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Who cares about hints beside the ego of the dev who wrote them? Patch it so you can bypass that.
They hire a team of highly specialized technical communications experts with 6 figure sallaries to write those. All hand picked by the world's most renowned head hunter to avoid any mansplaining accusations, their voices are meant to be heard, their message should be there for everyone to see.

You can't ignore their plight anymore, it lays bare in front of you for a little bit of time when you try to fast travel. Is that too much to ask of you from you tower of privilege?
 

avin

Member
Horizon Forbidden West on PS5 Loads So Fast the Devs Had To Make It Slower so You Can Read the Tips

Oh wow. Those of us that can't find a PS5 appear to have dodged a bullet.

avin
 
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Wonko_C

Member
This should be a standard. Every game needs to have a "press button to continue" in their loading screens, regardless of how fast or slow they load.

Hard Corps Uprising can take up to a minute to load a level, so you can go for a glass of water or check your messages while it loads, but it has the decency to let you know the level is ready to be played, it even plays a sound once it finishes loading.
 
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CeeJay

Member
I think the first Dragon Quest was around 50kb in size, the first Castlevania was a little more than that and going from memory I think Super Mario Bros. was only around the 30kb mark, I imagine when the newer consoles reduce their game sizes to something like that we'll all be happy with the complete absence of hint screens then.
Not many did but some of the larger SNES games did actually have loading screens, no tips though as they weren't there for that long. Also, it's probably worth remembering that Nintendo introduced the Famicom Disk System as a solution to the ever expanding size of games while trying to keep the costs of those games down and there was certainly more than enough time for hints there. In reality though, instead you got Mario and Luigi arguing about what colour the loading screen should be.
I suppose you could also say the same about the Satellaview because once you actually had the game there was still loomebody who grew up with the old 8bit computers in the 80s I can remember what it was like to spend 30 minutes trying to load a game with fiends and even when you got to the end of the tape the game was on, there was no guarantee that it had loaded successful. It would have been a hell of a bonus back then to have new things on the screen to read. 😊
Ah the days when you waited a couple of minutes for the loading screen to load 😂
 

01011001

Member
who the fuck needs gameplay tips?

see in Nier that was an actual concern because the load screens had story relevant text in them so if you played Nier on 360 and installed it to your harddrive the loading was so fast you couldn't read anything.

the artificially slowed down the loading in Nier Replicant 1.5 so you don't have that issue

on PS3 that was of course not an issue... that thing loaded for hours xD
 
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Deerock71

Member
How could this not be bullshit? Weren't those tips supposed to kill time during loading? I'm pretty sure most would rather play than read, or we'd have a different hobby.
 
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