I agree with all of that, it’s one of those games where you have to force yourself to progress the main story and ignore the side content or you will burn yourself out by the time you finish.It's started strong for me and I'm in the first big area (the one with the plant city in the satellite dishes) and I could be on to the next area, but I just don't feel like turning on the game right now. Turning on the game would mean that I would have to deal with what I have to do next in order to check boxes as efficiently as possible. One problem with such games is also quite clear on me : I don't want to leave anything out. As a result, I'm often already oversaturated during a game and it feels like work. But another problem I can't help : story and characters are unfortunately kind of uninteresting, cliched and cheesy - at least yet. HZD was one of the best sci-fi games of the generation for me, storywise, but my fears that this is just more of the same but without that certain gimmick have unfortunately come true. In addition, many inconsistencies in the game world like the game world is illogical even in its logic - why are some wooden huts and houses from the old days still standing in areas exposed to strong weather and humidity? Then there is this way too overloaded control system with which I have a hard time with, quickly traversing rough terrain does not feel fluid and is inconsistent, sometimes I can climb, sometimes not, sometimes I get stuck on small edges, sometimes I jump over them, there are invisible walls or an indicator that I may not go further here, which tear me out of the immersion while playing. The quest design and the artificially created borders at places I already came to before the dev wanted me to do and the amount of collectibles just annoyed me too much in the end. I kind of wanted and still want to like the game, but as I progressed I became less and less warm to it until now I've finally come to terms with the idea of probably never playing it again.
But hey, at least it looks nice on PS5. Still doesn't make a great game.
To be fair it’s a very common open world issue, I’m playing Dying Light 2 right now and it’s even worse, you get bombarded with side activities wherever you go even if you don’t want to, and a lot of it is a bit pointless. It’s a better game than HFW overall though, which is really surprising to me.
I liked HFW overall but I disliked the story and I felt there was a looooot of cut content.