Returnal's narrative designer explains how development of PS5's hardest blockbuster shaped the studio'
“Definitely. We grew so much as a team. We didn’t quite know what Returnal was going to be when we started building it. Now that we have figured it out and that the formula worked so well, we’re looking at what’s next. Now that we’ve been bought by Sony, we have a runway to go even wilder, with all that financial backing and stability.”
Korhonen told us that while the next game will indeed be a new IP, some of Returnal’s DNA will flow through the new project. “Returnal was so ambitious. We dreamt super big, but we still had to leave so much on the cutting room floor,” she explained. “All of these ideas and narrative systems. I’m super excited to pick up those pieces and see how those fit our new IP story."
also, the final secret of the Tower of Sisyphus is yet to be uncovered:
“I’ve been stalking our subreddit, and there have been wonderful little discoveries… there is something I’m still hoping that they will discover about the Tower Sisyphus. It’s not as much of a secret, more like a nice philosophical reference to the name. But nobody has put that on Reddit yet, so I haven’t seen anyone make that connection. But hopefully, someone will maybe after this.”