This is not accurate. Epic does not charge devs to use UE5 until after the game has cleared 1 million dollars in sales. Until that point, it is free to develop with. After that point, they want 5% of the royalties.Stuff like Unreal 5 substitutes the expenses of developing an in-house engine, but that shit isn't free at all. EPIC isn't some sugar daddy giving out that engine out of their own good will. Studios/publishers still have to pay royalties and license fees to EPIC for utilizing their engine during development in the first place.