• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

How many TeraFlops will the Ps5 Pro, Xbox series X / S Pro have?

How many TeraFlops ?

  • 20TF

    Votes: 91 45.3%
  • 16TF

    Votes: 33 16.4%
  • That's some Bull...

    Votes: 77 38.3%

  • Total voters
    201

Kssio_Aug

Member
Reported for hate speech.
Shocked Vince Mcmahon GIF by WWE
 

reezoo

Member
Anything coming out this or next year would be silly, we have yet to fully transition to 10+ TF machines. Most of the games are still targeting previous gen.
 

Bo_Hazem

Gold Dealer
PS4 Pro is over 100% more powerful then base PS4 so I expect the same here.

Yes, it's much cheaper to do the butterfly chip again. You don't want to start all over again. So it's 20.5TF if kept at the same clockspeed, or slightly pushed to around 23-25TF max that a smaller node like 5-3nm can offer without presenting too much heat.

Imagine the Ps5 pro has less Tflops than the Xsx pro again? It will be like 2019-2020 gaf all over again. 😆

Even an XSXX with like 30TF won't do shit to PS sales if not backed with proper games.
 
Last edited:

Damigos

Member
Considering PS4 Pro and One X has around triple the Tflops i would say around double this time around. 20 Tflops sound possible and will not overreach for the unavoidable PS6/X2 with lets say 40 Tflops.
You heard it here first 😉
 

Azurro

Member
nobody is offended, it just makes no sense at all currently. They can barely produce standard consoles as it is.

That's not a good reason to stop business plans.

It's only 3 year's. There's no need for a pro any sooner.

Why not? Most people replace their cellphones within 3 years, it's a good time to try to catch the market segment that is looking for a dedicated higher end performance box. Engines are scalable and much easier to port to different platforms (as long as minimum performance is met) than it was in the days of the PS2 and PS3.

Improvements due to dropping last gen platforms will come regardless, so there's no reason not to bring out a refresh, especially given how much the market has changed.
 
Until they can play games in 60fps no (not to mention 4k resolution, or at least 1440p without CB), they're not. The sooner you realize this, the better
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.
 

MikeM

Member
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.
Calm Down Golden Girls GIF by TV Land
 

93xfan

Member
10 and 12

May use some hardware that competes with the sensor cores that Nvidia uses for DLSS.

That’s my prediction in this day of chip shortages
 

Soapbox Killer

Grand Nagus
My gaming habits have changed so much that outside of a 4k Switch, I'm fairly sure I have purchased my final console. P5eries X will be it for me.


To the point of the thread, all this sounds far too early to even speculate.
 

Corndog

Member
thicc_girls_are_teh_best thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.

Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.
Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.
https://www.hardwaretimes.com/samsu...be-less-denser-than-intels-7nm-and-tsmcs-5nm/
 

Corndog

Member
Personally I think we will get refreshes, but in the form of slimmer models and maybe models to expand the product family to a wider base (not a smaller one). So, the streaming box from Microsoft, and a portable (hybrid?) from Sony.

Which would align with their big objectives; GamePass saturation for Microsoft, strengthening reach in Asia for Sony.



Yeah I don't know why TF are suddenly so important again. It'll mean something when mesh shading becomes prevalent but even then you still want a good balance in your GPU design.

Pixel fillrate, texture fillrate, anything related to cache design (Infinity Cache, cache scrubbers, L0 and L1 $ sizes etc.), dedicated logic for resolution upscaling and machine learning (you can technically devote these tasks to pure compute but it'll use a lot more in resources and consume more power), etc.

You can have a 100 TF GPU but if games aren't reliant much on mesh shading and your pixel fillrate is 50 Gpixels/sec then your GPU is objectively trash at gaming.
Probably because when comparing two machines with the same architecture it gives you a pretty go idea of how they compare. Yes, there are other factors. But no reason to exclude floating point operations per second.
 
thicc_girls_are_teh_best thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.

Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.

Actually if anything it's the CPUs which would be the bottleneck. If DF's UE5 analysis is anything to go by, you need some really good CPUs for UE5 (at least in its current state) and the CPUs in PS5 & Series may not be good enough.

Though I find that hard to believe and think it's just down to lack of further optimizations. With more optimization, CPUs like those in PS5 & Series X should be able to handle UE5 stuff like the Matrix demo at 60 FPS. I mean PS5 can do HFW at 60 with visual fidelity on par with the Matrix demo (IMO), while being an actual full game on top of that. But it's running in a completely different engine (Decima).

Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.
https://www.hardwaretimes.com/samsu...be-less-denser-than-intels-7nm-and-tsmcs-5nm/

Theoretically 3nm may give triple the density of 7nm. In actuality you probably get an average of 1.5x density, maybe closer to 1.8x density or so in practice. Not all logic scales at the same rate, such as memory controllers. Same with SRAM density, which scales down by much smaller amounts compared to typical logic density shrinkage.

Also with the move to MCM & MCDs, density scaling doesn't say as much when different parts of the package are on different node processes. For example Navi 31 and Navi 32 are using 5nm & 6nm nodes in mixture.
 
Top Bottom