German Hops
Gold Member
Reported for hate speech.It depends. How many are needed to play cross-gen titles?
Reported for hate speech.It depends. How many are needed to play cross-gen titles?
Reported for hate speech.
PS4 Pro is over 100% more powerful then base PS4 so I expect the same here.
Imagine the Ps5 pro has less Tflops than the Xsx pro again? It will be like 2019-2020 gaf all over again.![]()
nobody is offended, it just makes no sense at all currently. They can barely produce standard consoles as it is.
It's only 3 year's. There's no need for a pro any sooner.
It's a waste of resources.That's not a good reason to stop business plans.
How? You increase the userbase while getting repeat customers. There are literally no downsides.It's a waste of resources.
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.Until they can play games in 60fps no (not to mention 4k resolution, or at least 1440p without CB), they're not. The sooner you realize this, the better
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.
Sorry, some good at nothing good for nothing cock sucking shit-fuck at work had me in the best mood this morning. I had/have no reason to to vent here, my apologies.
I don’t like imaginary numbers.The square root of -1
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Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.
Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.
Probably because when comparing two machines with the same architecture it gives you a pretty go idea of how they compare. Yes, there are other factors. But no reason to exclude floating point operations per second.Personally I think we will get refreshes, but in the form of slimmer models and maybe models to expand the product family to a wider base (not a smaller one). So, the streaming box from Microsoft, and a portable (hybrid?) from Sony.
Which would align with their big objectives; GamePass saturation for Microsoft, strengthening reach in Asia for Sony.
Yeah I don't know why TF are suddenly so important again. It'll mean something when mesh shading becomes prevalent but even then you still want a good balance in your GPU design.
Pixel fillrate, texture fillrate, anything related to cache design (Infinity Cache, cache scrubbers, L0 and L1 $ sizes etc.), dedicated logic for resolution upscaling and machine learning (you can technically devote these tasks to pure compute but it'll use a lot more in resources and consume more power), etc.
You can have a 100 TF GPU but if games aren't reliant much on mesh shading and your pixel fillrate is 50 Gpixels/sec then your GPU is objectively trash at gaming.
thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.
Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.
Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.
https://www.hardwaretimes.com/samsu...be-less-denser-than-intels-7nm-and-tsmcs-5nm/